ESO Function Data v100010
Add()
Function Aliases
- No known aliases for this function.
Global Function Definitions
Local Function Definitions
- No known local definitions for this function.
Function Calls
- ingame/campaign/campaignbrowserdialogs.lua:131 -- timeLockedDialog.radioButtonGroup:Add(timeLockedDialog.setNowButton)
- ingame/campaign/campaignbrowserdialogs.lua:132 -- timeLockedDialog.radioButtonGroup:Add(timeLockedDialog.setOnEndButton)
- ingame/chatsystem/sharedchatsystem.lua:176 -- self.commandHistory:Add(text)
- ingame/chatsystem/sharedchatsystem.lua:867 -- self.tabGroup:Add(tab)
- ingame/fence/keyboard/fence_keyboard.lua:58 -- self.modeBar:Add(SI_STORE_MODE_SELL, { INVENTORY_FRAGMENT, BACKPACK_FENCE_LAYOUT_FRAGMENT }, sellButtonData)
- ingame/fence/keyboard/fence_keyboard.lua:67 -- self.modeBar:Add(SI_FENCE_LAUNDER_TAB, { INVENTORY_FRAGMENT, BACKPACK_LAUNDER_LAYOUT_FRAGMENT }, launderButtonData)
- ingame/group/zo_groupingtools.lua:207 -- self.groupTypeRadioGroup:Add(button)
- ingame/group/keyboard/zo_groupingtools_keyboard.lua:203 -- self.groupTypeRadioGroup:Add(button)
- ingame/guild/guildhome.lua:21 -- manager.savingEditBoxGroup:Add(manager.motd)
- ingame/guild/guildhome.lua:30 -- manager.savingEditBoxGroup:Add(manager.description)
- ingame/inventory/inventory.lua:1395 -- bankFragmentBar:Add(SI_BANK_WITHDRAW, { BANK_FRAGMENT }, withdrawButtonData, self.bankWithdrawTabKeybindButtonGroup)
- ingame/inventory/inventory.lua:1401 -- bankFragmentBar:Add(SI_BANK_DEPOSIT, { INVENTORY_FRAGMENT, BACKPACK_BANK_LAYOUT_FRAGMENT }, depositButtonData, self.bankDepositTabKeybindButtonGroup)
- ingame/inventory/inventory.lua:1515 -- guildBankFragmentBar:Add(SI_BANK_WITHDRAW, { GUILD_BANK_FRAGMENT }, withdrawButtonData, self.guildBankWithdrawTabKeybindButtonGroup)
- ingame/inventory/inventory.lua:1521 -- guildBankFragmentBar:Add(SI_BANK_DEPOSIT, { INVENTORY_FRAGMENT, BACKPACK_BANK_LAYOUT_FRAGMENT }, depositButtonData, self.guildBankDepositTabKeybindButtonGroup)
- ingame/inventory/inventoryscene.lua:70 -- self.modeBar:Add(SI_INVENTORY_MODE_ITEMS, { INVENTORY_FRAGMENT, BACKPACK_MENU_BAR_LAYOUT_FRAGMENT }, inventoryButtonData, keybindButtons)
- ingame/inventory/inventoryscene.lua:77 -- self.modeBar:Add(SI_INVENTORY_MODE_QUICKSLOTS, { QUICKSLOT_FRAGMENT, QUICKSLOT_CIRCLE_FRAGMENT }, quickslotsButtonData, quickslotToggleKeybind)
- ingame/mail/mailsend.lua:27 -- manager.radioButtonGroup:Add(manager.attachMoneyRadioButton)
- ingame/mail/mailsend.lua:28 -- manager.radioButtonGroup:Add(manager.codRadioButton)
- ingame/map/worldmapinfo.lua:37 -- self.modeBar:Add(SI_MAP_INFO_MODE_QUESTS, { WORLD_MAP_QUESTS_FRAGMENT }, questButtonData)
- ingame/map/worldmapinfo.lua:43 -- self.modeBar:Add(SI_MAP_INFO_MODE_KEY, { WORLD_MAP_KEY_FRAGMENT }, keyButtonData)
- ingame/map/worldmapinfo.lua:49 -- self.modeBar:Add(SI_MAP_INFO_MODE_FILTERS, { WORLD_MAP_KEY_FILTERS_FRAGMENT }, filtersButtonData)
- ingame/map/worldmapinfo.lua:55 -- self.modeBar:Add(SI_MAP_INFO_MODE_LOCATIONS, { WORLD_MAP_LOCATIONS_FRAGMENT }, locationButtonData)
- ingame/map/worldmapkeepinfo.lua:48 -- self.modeBar:Add(text, fragments, buttonData)
- ingame/sharedinformationarea/sharedinformationarea.lua:22 -- self.prioritizedVisibility:Add(lootWindow, LOOT_PRIORITY)
- ingame/sharedinformationarea/sharedinformationarea.lua:26 -- self.prioritizedVisibility:Add(tutorial, TUTORIAL_PRIORITY)
- ingame/sharedinformationarea/sharedinformationarea.lua:30 -- self.prioritizedVisibility:Add(synergy, SYNERGY_PRIORITY)
- ingame/sharedinformationarea/sharedinformationarea.lua:34 -- self.prioritizedVisibility:Add(flagCapture, FLAG_CAPTURE_PRIORITY)
- ingame/sharedinformationarea/sharedinformationarea.lua:38 -- self.prioritizedVisibility:Add(playerToPlayer, PLAYER_TO_PLAYER_PRIORITY)
- ingame/sharedinformationarea/sharedinformationarea.lua:42 -- self.prioritizedVisibility:Add(acts, ACTS_PRIORITY)
- ingame/sharedinformationarea/sharedinformationarea.lua:46 -- self.prioritizedVisibility:Add(instanceKick, INSTANCE_KICK_PRIORITY)
- ingame/stable/stable.lua:298 -- self.modeBar:Add(SI_STORE_MODE_BUY, { STORE_FRAGMENT }, buyButtonData)
- ingame/stable/stable.lua:306 -- self.modeBar:Add(SI_STORE_MODE_SELL, { SELL_MOUNT_FRAGMENT }, sellButtonData)
- ingame/stable/stable.lua:314 -- self.modeBar:Add(SI_STABLE_STABLES_TAB, { STABLES_FRAGMENT }, stablesButtonData, self.keybindStripDescriptor)
- ingame/stable/keyboard/stable_keyboard.lua:121 -- self.modeBar:Add(SI_STORE_MODE_BUY, { STORE_FRAGMENT }, buyButtonData)
- ingame/stable/keyboard/stable_keyboard.lua:129 -- self.modeBar:Add(SI_STABLE_STABLES_TAB, { STABLES_FRAGMENT }, stablesButtonData)
- ingame/storewindow/storewindow.lua:267 -- self.modeBar:Add(SI_STORE_MODE_BUY, { STORE_FRAGMENT }, buyButtonData)
- ingame/storewindow/storewindow.lua:273 -- self.modeBar:Add(SI_STORE_MODE_SELL, { INVENTORY_FRAGMENT, BACKPACK_STORE_LAYOUT_FRAGMENT }, sellButtonData)
- ingame/storewindow/storewindow.lua:279 -- self.modeBar:Add(SI_STORE_MODE_BUY_BACK, { BUY_BACK_FRAGMENT }, buyBackButtonData)
- ingame/storewindow/storewindow.lua:285 -- self.modeBar:Add(SI_STORE_MODE_REPAIR, { REPAIR_FRAGMENT }, repairButtonData)
- libraries/zo_dialog/zo_dialog.lua:597 -- dialog.radioButtonGroup:Add(radioButton)
- libraries/zo_scene/zo_scene.lua:12 -- group:Add(fragment, object)
- libraries/zo_scene/zo_scene.lua:83 -- sceneManager:Add(self)
- pregame/charactercreate/zo_charactercreate.lua:1285 -- radioGroup:Add(buttonControl)
- pregame/charactercreate/zo_charactercreate.lua:1353 -- g_genderRadioGroup:Add(ZO_CharacterCreateGenderSelectionMaleButton)
- pregame/charactercreate/zo_charactercreate.lua:1354 -- g_genderRadioGroup:Add(ZO_CharacterCreateGenderSelectionFemaleButton)
- pregame/charactercreate/gamepad/zo_charactercreate_gamepad.lua:1151 -- radioGroup:Add(buttonControl)
- pregame/charactercreate/keyboard/zo_charactercreate_keyboard.lua:1285 -- radioGroup:Add(buttonControl)
- pregame/charactercreate/keyboard/zo_charactercreate_keyboard.lua:1353 -- g_genderRadioGroup:Add(ZO_CharacterCreateGenderSelectionMaleButton)
- pregame/charactercreate/keyboard/zo_charactercreate_keyboard.lua:1354 -- g_genderRadioGroup:Add(ZO_CharacterCreateGenderSelectionFemaleButton)