- ingame/dyeing/dyeing.lua:266 --
dyeControl:SetHandler("OnMouseUp", function(dyeControl, button, upInside)
if upInside then
self:OnSavedSetDyeSlotClicked(dyeSetIndex, dyeChannel, button)
end
end)
- ingame/dyeing/dyeing.lua:272 --
dyeControl:SetHandler("OnMouseEnter", function(dyeControl)
self.mousedOverSavedSetIndex = dyeSetIndex
self.mousedOverSavedSetDyeChannel = dyeChannel
self:OnSavedSetDyeSlotEnter(dyeSetIndex, dyeChannel)
end)
- ingame/dyeing/dyeing.lua:278 --
dyeControl:SetHandler("OnMouseExit", function(dyeControl)
self.mousedOverSavedSetIndex = nil
self.mousedOverSavedSetDyeChannel = nil
self:OnSavedSetDyeSlotExit(dyeSetIndex, dyeChannel)
end)
- ingame/dyeing/dyeing.lua:891 --
dyeControl:SetHandler("OnMouseUp", function(dyeControl, button, upInside)
if upInside then
onEquipSlotClickedCallback(equipSlot, i, button)
end
end)
- ingame/dyeing/dyeing.lua:897 --
dyeControl:SetHandler("OnMouseEnter", function(dyeControl)
self.mousedOverEquipSlot = equipSlot
self.mousedOverDyeChannel = i
onEquipSlotEnterCallback(equipSlot, i)
end)
- ingame/dyeing/dyeing.lua:903 --
dyeControl:SetHandler("OnMouseExit", function(dyeControl)
self.mousedOverEquipSlot = nil
self.mousedOverDyeChannel = nil
onEquipSlotExitCallback(equipSlot, i)
end)
- ingame/dyeing/keyboard/dyeing_keyboard.lua:236 --
dyeControl:SetHandler("OnMouseUp", function(dyeControl, button, upInside)
if upInside then
self:OnSavedSetDyeSlotClicked(dyeSetIndex, dyeChannel, button)
end
end)
- ingame/dyeing/keyboard/dyeing_keyboard.lua:242 --
dyeControl:SetHandler("OnMouseEnter", function(dyeControl)
self.mousedOverSavedSetIndex = dyeSetIndex
self.mousedOverSavedSetDyeChannel = dyeChannel
self:OnSavedSetDyeSlotEnter(dyeSetIndex, dyeChannel)
end)
- ingame/dyeing/keyboard/dyeing_keyboard.lua:248 --
dyeControl:SetHandler("OnMouseExit", function(dyeControl)
self.mousedOverSavedSetIndex = nil
self.mousedOverSavedSetDyeChannel = nil
self:OnSavedSetDyeSlotExit(dyeSetIndex, dyeChannel)
end)
- ingame/dyeing/keyboard/dyeing_keyboard.lua:664 --
dyeControl:SetHandler("OnMouseUp", function(dyeControl, button, upInside)
if upInside then
onEquipSlotClickedCallback(equipSlot, i, button)
end
end)
- ingame/dyeing/keyboard/dyeing_keyboard.lua:670 --
dyeControl:SetHandler("OnMouseEnter", function(dyeControl)
self.mousedOverEquipSlot = equipSlot
self.mousedOverDyeChannel = i
onEquipSlotEnterCallback(equipSlot, i)
end)
- ingame/dyeing/keyboard/dyeing_keyboard.lua:676 --
dyeControl:SetHandler("OnMouseExit", function(dyeControl)
self.mousedOverEquipSlot = nil
self.mousedOverDyeChannel = nil
onEquipSlotExitCallback(equipSlot, i)
end)