pregame/gamecredits/gamecredits.lua:159 -- GAME_CREDITS_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if(newState == SCENE_FRAGMENT_SHOWING) then
ShowCredits()
elseif(newState == SCENE_FRAGMENT_HIDDEN) then
StopCredits()
g_translateAnimationPool:ReleaseAllObjects()
end
end)