ingame/inventory/inventoryscene.lua:97 -- inventoryScene:RegisterCallback("StateChange", function(oldState, newState)
if(newState == SCENE_SHOWING) then
self.modeBar:ShowLastFragment()
elseif(newState == SCENE_SHOWN) then
OnInventoryShown()
elseif(newState == SCENE_HIDDEN) then
self.modeBar:Clear()
ZO_InventorySlot_RemoveMouseOverKeybinds()
end
end)