ESO Lua File v100010

ingame/achievements/achievements.lua

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local CATEGORY_LIST_HEIGHT = 335
local MAX_SUMMARY_CATEGORIES = 10
local SUMMARY_CATEGORY_BAR_HEIGHT = 16
local SUMMARY_CATEGORY_PADDING = 50
local ACHIEVEMENT_PADDING = 0
local ACHIEVEMENT_ICON_STYLE_PADDING = 20
local ACHIEVEMENT_WIDTH = 550
local ACHIEVEMENT_COLLAPSED_HEIGHT = 88
local ACHIEVEMENT_DESC_COLLAPSED_HEIGHT = 45
local ACHIEVEMENT_DESC_WIDTH = 390
local ACHIEVEMENT_INITIAL_CRITERIA_OFFSET = 10
local ACHIEVEMENT_LINE_PADDING = 5
local ACHIEVEMENT_LINE_PADDING_VERTICAL = 8
local ACHIEVEMENT_CRITERIA_PADDING = 10
local ACHIEVEMENT_REWARD_PADDING = 5
local ACHIEVEMENT_LINE_THUMB_WIDTH = 45
local ACHIEVEMENT_LINE_THUMB_HEIGHT = 68
local ACHIEVEMENT_STATUS_BAR_HEIGHT = 20
local ACHIEVEMENT_REWARD_LABEL_WIDTH = 230
local ACHIEVEMENT_REWARD_LABEL_HEIGHT = 20
local ACHIEVEMENT_REWARD_ICON_HEIGHT = 45
local NUM_RECENT_ACHIEVEMENTS_TO_SHOW = 6
local SAVE_EXPANDED = true
local PREFIX_LABEL = 1
local HEADER_LABEL = 2
local function GetTextColor(enabled, normalColor, disabledColor)
    if enabled then
        return (normalColor or ZO_NORMAL_TEXT):UnpackRGBA()
    end
    return (disabledColor or ZO_DISABLED_TEXT):UnpackRGBA()
end
local function ApplyTextColorToLabel(label, ...)
    label:SetColor(GetTextColor(...))
end
local function ApplyColorToAchievementIcon(base, color)
    local r, g, b, a = color:UnpackRGBA()
    base.icon:SetColor(r, g, b, a)
    base.icon:GetNamedChild("EmergencyBG"):SetColor(r, g, b, a)
end
local function GetNextInProgressAchievementInLine(achievementId)
    while(achievementId ~= 0) do
        local _, _, _, _, completed, _, _= GetAchievementInfo(achievementId)
        if(not completed) then
            return achievementId
        end
        local nextAchievementId = GetNextAchievementInLine(achievementId)
        if(nextAchievementId == 0) then
            return achievementId
        end
        achievementId = nextAchievementId
    end
    return achievementId
end
local function GetLastCompletedAchievementInLine(achievementId)
    local lastCompleted = achievementId
    while(achievementId ~= 0) do
        local _, _, _, _, completed, _, _= GetAchievementInfo(achievementId)
        if(not completed) then
            return lastCompleted
        end
        lastCompleted = achievementId
        achievementId = GetNextAchievementInLine(achievementId)
    end
    return lastCompleted
end
--[[ Achievement ]]--
local Achievement = ZO_Object:Subclass()
function Achievement:New(...)
    local achievement = ZO_Object.New(self)
    achievement:Initialize(...)
    
    return achievement
end
function Achievement:Initialize(control, checkPool, statusBarPool, rewardLabelPool, rewardIconPool, lineThumbPool, dyeSwatchPool)
    control.achievement = self
    self.control = control
    ZO_InventorySlot_SetType(self.control, SLOT_TYPE_ACHIEVEMENT_REWARD)
    self.checkPool = checkPool
    self.statusBarPool = statusBarPool
    self.rewardLabelPool = rewardLabelPool
    self.rewardIconPool = rewardIconPool
    self.lineThumbPool = lineThumbPool
    self.dyeSwatchPool = dyeSwatchPool
    
    self.checkBoxes = {}
    self.progressBars = {}
    self.rewardIcons = {}
    self.rewardLabels = {}
    self.headerLabels = {}
    self.lineThumbs = {}
    self.dyeSwatches = {}
    self.collapsed = true
    
    self.title = control:GetNamedChild("Title")
    self.highlight = control:GetNamedChild("Highlight")
    self.description = control:GetNamedChild("Description")
    self.icon = control:GetNamedChild("Icon")
    self.points = control:GetNamedChild("Points")
    self.date = control:GetNamedChild("Date")
    self.rewardThumb = control:GetNamedChild("RewardThumb")
    self.expandedStateIcon = control:GetNamedChild("ExpandedState")
    if(self.highlight) then
        self.highlight:SetHeight(ACHIEVEMENT_COLLAPSED_HEIGHT)
    end
end
function Achievement:GetId()
    return self.achievementId
end
function Achievement:GetAchievementInfo(achievementId)
    return GetAchievementInfo(achievementId)
end
function Achievement:Show(achievementId)
    self.achievementId = achievementId
    local name, description, points, icon, completed, date, time = self:GetAchievementInfo(achievementId)
    
    self.title:SetText(zo_strformat(name))
    self.icon:SetTexture(icon)
    self.points:SetHidden(points == ACHIEVEMENT_POINT_LEGENDARY_DEED)
    self.points:SetText(tostring(points))
    ApplyTextColorToLabel(self.points, completed, ZO_SELECTED_TEXT, ZO_DISABLED_TEXT)
    ApplyTextColorToLabel(self.title, completed, ZO_SELECTED_TEXT, ZO_DISABLED_TEXT)
    ApplyTextColorToLabel(self.description, completed, ZO_NORMAL_TEXT, ZO_DISABLED_TEXT)
    
    self.completed = completed
    
    if completed then
        self.date:SetHidden(false)        
        self.date:SetText(date)
        ApplyColorToAchievementIcon(self, ZO_DEFAULT_ENABLED_COLOR)
    else
        self.date:SetHidden(true)
        ApplyColorToAchievementIcon(self, ZO_DEFAULT_DISABLED_COLOR)
    end
    
    self:SetRewardThumb(achievementId)
    
    self.control:SetHidden(false)
end
function Achievement:SetRewardThumb(achievementId)
    local hasReward = (GetAchievementNumRewards(achievementId) > 1) -- achievements always award points, account for that
    self.rewardThumb:SetHidden(not hasReward)
    if(hasReward) then
        if(self.completed) then
            self.rewardThumb:SetTexture("EsoUI/Art/Achievements/achievements_reward_earned.dds")
        else
            self.rewardThumb:SetTexture("EsoUI/Art/Achievements/achievements_reward_unearned.dds")
        end
    end
end
do
    local function LayoutLineSection(controls, yOffset, parent, controlWidth, controlHeight)
        local numControls = #controls
        if numControls > 0 then            
            local previous
            for i = 1, numControls do
                if previous then
                    controls[i]:SetAnchor(LEFT, previous, RIGHT, ACHIEVEMENT_LINE_PADDING, 0)
                else
                    local totalLineWidth = (numControls * (controlWidth + ACHIEVEMENT_LINE_PADDING)) - ACHIEVEMENT_LINE_PADDING
                    local startX = (ACHIEVEMENT_WIDTH - totalLineWidth) / 2
                    controls[i]:SetAnchor(TOPLEFT, parent, TOPLEFT, startX, yOffset)
                end
                previous = controls[i]
            end
            
            yOffset = yOffset + controlHeight + ACHIEVEMENT_LINE_PADDING_VERTICAL
        end
        
        return yOffset
    end
    
    local function LayoutCriteriaSection(controls, yOffset, parent, controlHeight)
        local useFunctionToGetHeight = type(controlHeight) == "function"
        local numControls = #controls
        if numControls > 0 then            
            for i, control in ipairs(controls) do
                yOffset = yOffset + (control.additionalVerticalPadding or 0)
                control:SetAnchor(TOPLEFT, parent, TOPLEFT, 90, yOffset)
                local currentHeight = controlHeight
                if(useFunctionToGetHeight) then
                    currentHeight = currentHeight(control)
                end
                yOffset = yOffset + ACHIEVEMENT_CRITERIA_PADDING + currentHeight
            end
        end
        
        return yOffset
    end
    
    local function LayoutRewardSection(controls, yOffset, parent, controlHeight)
        local numControls = #controls
        if numControls > 0 then
               local numRewards = 0          
            for i, control in ipairs(controls) do
                if not control.isHeader then
                    if control.prefix then
                        control:SetAnchor(LEFT, control.prefix, RIGHT, 5, 0)
                    else
                              numRewards = numRewards + 1
                              local padding = 0
                              if numRewards > 1 then
                                   padding = ACHIEVEMENT_REWARD_PADDING
                              end
                        control:SetAnchor(TOPLEFT, parent, TOPLEFT, 90, yOffset + padding)
                        yOffset = yOffset + padding + controlHeight
                    end
                end
            end
            
            yOffset = yOffset + ACHIEVEMENT_REWARD_PADDING
        end
        
        return yOffset
    end
    local function AddSectionPadding(controls, yOffset, padAmount)
        if(#controls > 0) then
            return yOffset + padAmount
        end
        return yOffset
    end
    local function GetCriteriaHeightCheckBox(control)
        local labelHeight = select(2, control.label:GetTextDimensions())
        return zo_max(control:GetHeight(), labelHeight)
    end
    function Achievement:HasAnyVisibleCriteriaOrRewards()
        return (#self.lineThumbs + #self.progressBars + #self.checkBoxes + #self.rewardLabels + #self.rewardIcons + #self.dyeSwatches) > 0
    end
    function Achievement:PerformExpandedLayout()
        local drawnHeight = select(2, self.description:GetTextDimensions())
        local controlTop = self.control:GetTop()
        local yOffset = self.description:GetBottom() - controlTop -- always try to start right after the bottom of the description
        local footerPad = self.title:GetTop() - controlTop
        if(self:HasAnyVisibleCriteriaOrRewards()) then
            -- If you have other things in the expanded view, pad out a little after the description
            yOffset = yOffset + ACHIEVEMENT_INITIAL_CRITERIA_OFFSET
        else
            -- If you don't have anything else to show, at least show the full description, but if the full description
            -- fits in the collapsed view, don't expand the window at all.
            yOffset = zo_max(ACHIEVEMENT_COLLAPSED_HEIGHT, yOffset + footerPad)
        end
        
        yOffset = LayoutCriteriaSection(self.progressBars, yOffset, self.control, ACHIEVEMENT_STATUS_BAR_HEIGHT)
        yOffset = AddSectionPadding(self.progressBars, yOffset, ACHIEVEMENT_CRITERIA_PADDING)        
        yOffset = LayoutCriteriaSection(self.checkBoxes, yOffset, self.control, GetCriteriaHeightCheckBox)
        yOffset = LayoutLineSection(self.lineThumbs, yOffset, self.control, ACHIEVEMENT_LINE_THUMB_WIDTH, ACHIEVEMENT_LINE_THUMB_HEIGHT)
        local hasRewards = (#self.rewardLabels > 0 or #self.rewardIcons > 0 or #self.dyeSwatches > 0)
        
        if hasRewards then            
            yOffset = yOffset + 15 -- push down a little from the criteria
            self.yOffsetWhereRewardsStart = yOffset
            yOffset = LayoutRewardSection(self.rewardLabels, yOffset, self.control, ACHIEVEMENT_REWARD_LABEL_HEIGHT)
            yOffset = LayoutRewardSection(self.rewardIcons, yOffset, self.control, ACHIEVEMENT_REWARD_ICON_HEIGHT)
            yOffset = LayoutRewardSection(self.dyeSwatches, yOffset, self.control, ACHIEVEMENT_REWARD_ICON_HEIGHT)
        end
        footerPad = hasRewards and footerPad or 0
        self.control:SetHeight(yOffset + footerPad)
    end
end
function Achievement:AddProgressBar(description, numCompleted, numRequired, showBarDescription)
    local bar, key = self.statusBarPool:AcquireObject()
    bar.key = key
    bar.label:SetText(showBarDescription and zo_strformat(SI_ACHIEVEMENT_CRITERION_FORMAT, description) or "")
    ApplyTextColorToLabel(bar.label, numCompleted == numRequired, ZO_SELECTED_TEXT, ZO_DISABLED_TEXT)
    local numCompletedAsString = ZO_CommaDelimitNumber(numCompleted)
    local numRequiredAsString = ZO_CommaDelimitNumber(numRequired)
    bar.additionalVerticalPadding = select(2, bar.label:GetTextDimensions()) + 4 -- add for for the anchor offset of the label from the bar
    bar.progress:SetText(zo_strformat(SI_ACHIEVEMENTS_PROGRESS, numCompletedAsString, numRequiredAsString))
    bar:SetMinMax(0, numRequired)
    bar:SetValue(numCompleted)
    bar:SetParent(self.control)
    
    bar:SetHidden(false)
    
    self.progressBars[#self.progressBars + 1] = bar
end
function Achievement:AddCheckBox(description, checked)
    local check, key = self.checkPool:AcquireObject()
    check.key = key
    
    ApplyTextColorToLabel(check.label, checked, ZO_SELECTED_TEXT, ZO_DISABLED_TEXT)
    check.label:SetText(zo_strformat(SI_ACHIEVEMENT_CRITERION_FORMAT, description))
    check:SetParent(self.control)
    check:SetAlpha(checked and 1 or 0)
    check:SetHidden(false)
    
    self.checkBoxes[#self.checkBoxes + 1] = check
end
function Achievement:AddIconReward(name, icon, quality, rewardIndex)
    local iconControl, key = self.rewardIconPool:AcquireObject()
    iconControl.key = key
    iconControl.icon:SetTexture(icon)
    iconControl:SetHidden(false)
    iconControl.rewardIndex = rewardIndex
    iconControl.owner = self
    iconControl:SetParent(self.control)
    ZO_Inventory_BindSlot(iconControl, SLOT_TYPE_ACHIEVEMENT_REWARD, rewardIndex, self.achievementId)
    
    iconControl.label:SetText(name) -- Already localized
    iconControl.label:SetColor(GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, quality))
    
    self.rewardIcons[#self.rewardIcons + 1] = iconControl
end
function Achievement:GetPooledLabel(labelType)
    local label, key = self.rewardLabelPool:AcquireObject()
    label.key = key
    label:SetParent(self.control)
    
    label:SetDimensions(ACHIEVEMENT_REWARD_LABEL_WIDTH, ACHIEVEMENT_REWARD_LABEL_HEIGHT)
    if labelType == PREFIX_LABEL then
        label:SetDimensions(0, ACHIEVEMENT_REWARD_LABEL_HEIGHT)
    end
    ApplyTextColorToLabel(label, self.completed, ZO_NORMAL_TEXT, ZO_DISABLED_TEXT)
    label.prefix = nil
    label.isHeader = labelType == HEADER_LABEL
    label:SetMouseEnabled(false)
    label:SetHidden(false)
    self.rewardLabels[#self.rewardLabels + 1] = label
    return label
end
function Achievement:AddTitleReward(name)
    local title = self:GetPooledLabel()
    title:SetText(name) -- already localized
    
    local titlePrefix = self:GetPooledLabel(PREFIX_LABEL)
    titlePrefix:SetText(GetString(SI_ACHIEVEMENTS_TITLE))
    title.prefix = titlePrefix
end
function Achievement:AddDyeReward(dyeIndex)
    local dyeName, known, rarity, hueCategory, achievementId, r, g, b, sortKey = GetDyeInfo(dyeIndex)
    local dyeSwatch, key = self.dyeSwatchPool:AcquireObject()
    dyeSwatch.key = key
    dyeSwatch.icon:SetColor(1, r, g, b)
    local dyeNamePrefix = self:GetPooledLabel(PREFIX_LABEL)
    dyeNamePrefix:SetText(GetString(SI_ACHIEVEMENTS_DYE))
    dyeSwatch.prefix = dyeNamePrefix
    dyeSwatch:SetHidden(false)
    dyeSwatch.owner = self
    dyeSwatch:SetParent(self.control)
    
    dyeSwatch.label:SetText(zo_strformat(SI_DYEING_SWATCH_TOOLTIP_TITLE, dyeName))
    ApplyTextColorToLabel(dyeSwatch.label, self.completed, ZO_NORMAL_TEXT, ZO_DISABLED_TEXT)
    
    self.dyeSwatches[#self.dyeSwatches + 1] = dyeSwatch
end
do
    local ORDER_PREFIX = 1
    local ORDER_POSTFIX = 2
    local function AddAchievementLineThumb(owner, achievementId, lineThumbPool, lineThumbs, queryFunction, order)
        if achievementId == 0 then return end
        if(order == ORDER_PREFIX) then        
            AddAchievementLineThumb(owner, queryFunction(achievementId), lineThumbPool, lineThumbs, queryFunction, order)
        end
        
        local points, icon, completed = select(3, GetAchievementInfo(achievementId))
    
        local lineThumb, key = lineThumbPool:AcquireObject()
        lineThumb.key = key
        
        lineThumb.icon:SetTexture(icon)
        lineThumb.label:SetText(points)
        lineThumb.achievementId = achievementId
        lineThumb.owner = owner
        if(completed) then
            ApplyColorToAchievementIcon(lineThumb, ZO_DEFAULT_ENABLED_COLOR)
            lineThumb.label:SetColor(ZO_DEFAULT_ENABLED_COLOR:UnpackRGBA())
        else
            ApplyColorToAchievementIcon(lineThumb, ZO_DEFAULT_DISABLED_COLOR)
            lineThumb.label:SetColor(ZO_DEFAULT_DISABLED_COLOR:UnpackRGBA())
        end
        
        lineThumb:SetHidden(false)
        
        lineThumbs[#lineThumbs + 1] = lineThumb
        if(order == ORDER_POSTFIX) then        
            AddAchievementLineThumb(owner, queryFunction(achievementId), lineThumbPool, lineThumbs, queryFunction, order)
        end
    end
    
    function Achievement:RefreshExpandedLineView()
        local lineThumbPool = self.lineThumbPool
        local lineThumbs = self.lineThumbs
        local achievementId = self.achievementId
        local previousInLine = GetPreviousAchievementInLine(achievementId)
        local nextInLine = GetNextAchievementInLine(achievementId)
        local shouldAddSelfAsLine = (previousInLine ~= 0) or (nextInLine ~= 0)
        AddAchievementLineThumb(self, previousInLine, lineThumbPool, lineThumbs, GetPreviousAchievementInLine, ORDER_PREFIX)
        if(shouldAddSelfAsLine) then
            AddAchievementLineThumb(self, achievementId, lineThumbPool, lineThumbs)
        end
        AddAchievementLineThumb(self, nextInLine, lineThumbPool, lineThumbs, GetNextAchievementInLine, ORDER_POSTFIX)
    end
end
function Achievement:WouldShowLines()
    local achievementId = self.achievementId
    return GetPreviousAchievementInLine(achievementId) ~= 0 or GetNextAchievementInLine(achievementId) ~= 0
end
function Achievement:WouldHaveVisibleCriteria()
    local numCriteria = GetAchievementNumCriteria(self.achievementId)
    if(numCriteria > 1) then return true end
    if(numCriteria == 0) then return false end
    
    local _, _, numRequired = GetAchievementCriterion(self.achievementId, 1)
    if(numRequired == 1) then return false end -- This would be the only checkbox, it doesn't count as a visible criteria
    return true
end
function Achievement:HasTangibleReward()
    return GetAchievementNumRewards(self.achievementId) > 1
end
function Achievement:IsExpandable()
end
function Achievement:RefreshExpandedCriteria()
    local numCriteria = GetAchievementNumCriteria(self.achievementId)
    local hasMultipleCriteria = (numCriteria > 1)
    local showProgressBarDescriptions = hasMultipleCriteria
    for i = 1, numCriteria do
        local description, numCompleted, numRequired = GetAchievementCriterion(self.achievementId, i)
        if(numRequired > 1) then
            self:AddProgressBar(description, numCompleted, numRequired, showProgressBarDescriptions)
        elseif(hasMultipleCriteria and (numRequired == 1)) then
            self:AddCheckBox(description, numCompleted == 1)
        end
    end
end
local function HandleReward(self, type, ...)
    if type == ACHIEVEMENT_REWARD_TYPE_ITEM then
        local name, icon, quality = ...
        self:AddIconReward(name, icon, quality, i)
    elseif type == ACHIEVEMENT_REWARD_TYPE_TITLE then
        local name = ...
        self:AddTitleReward(name)
    elseif type == ACHIEVEMENT_REWARD_TYPE_DYE then
        local dyeIndex = ...
        self:AddDyeReward(dyeIndex)
    end
end
function Achievement:RefreshExpandedRewards()
     -- get item reward
     local hasRewardItem, itemName, iconTextureName, quality = GetAchievementRewardItem(self.achievementId)
     if hasRewardItem then
          self:AddIconReward(itemName, iconTextureName, quality, 1)
     end
     -- get title reward
     local hasRewardTitle, titleName = GetAchievementRewardTitle(self.achievementId)
     if hasRewardTitle then
          self:AddTitleReward(titleName)
     end
     -- get dye reward
     local hasRewardDye, dyeIndex = GetAchievementRewardDye(self.achievementId)
     if hasRewardDye then
          self:AddDyeReward(dyeIndex)
     end
end
function Achievement:RefreshExpandedView()
    if self.collapsed then return end
    
    
end
function Achievement:PlayExpandCollapseSound()
    if(not self.isExpandable) then return end
    if(self.collapsed) then
        PlaySound(SOUNDS.ACHIEVEMENT_COLLAPSED)
    else
        PlaySound(SOUNDS.ACHIEVEMENT_EXPANDED)
    end
end
function Achievement:UpdateExpandedStateIcon()
    if(self.expandedStateIcon) then
        self.isExpandable = self:IsExpandable()
        if(self.collapsed) then
            self.expandedStateIcon:SetHidden(not self.isExpandable)
            ZO_ToggleButton_SetState(self.expandedStateIcon, TOGGLE_BUTTON_CLOSED)
        else
            ZO_ToggleButton_SetState(self.expandedStateIcon, TOGGLE_BUTTON_OPEN)
        end
    end
end
function Achievement:Expand()
    if self.collapsed then
        self.collapsed = false
        self.description:SetDimensionConstraints(0, 0, ACHIEVEMENT_DESC_WIDTH, 0)
        self:RefreshExpandedView()
        self:UpdateExpandedStateIcon()
        self:PlayExpandCollapseSound()
        if(self.rewardThumb and self.yOffsetWhereRewardsStart) then
            self.rewardThumb:ClearAnchors()
            self.rewardThumb:SetAnchor(TOPLEFT, self.control, TOPLEFT, 42, self.yOffsetWhereRewardsStart - 6)
        end
    end
end
function Achievement:ApplyCollapsedDescriptionConstraints()
    if self.title:DidLineWrap() then
        self.description:SetDimensionConstraints(0, 0, ACHIEVEMENT_DESC_WIDTH, ACHIEVEMENT_DESC_COLLAPSED_HEIGHT / 2)
    else
        self.description:SetDimensionConstraints(0, 0, ACHIEVEMENT_DESC_WIDTH, ACHIEVEMENT_DESC_COLLAPSED_HEIGHT)
    end
end
function Achievement:Collapse()
    if not self.collapsed then
        self.collapsed = true
        if(self.rewardThumb) then
            self.rewardThumb:ClearAnchors()
            self.rewardThumb:SetAnchor(TOPLEFT, self.control, TOPLEFT, 42, 58)
        end
        self.control:SetHeight(ACHIEVEMENT_COLLAPSED_HEIGHT)
        self:UpdateExpandedStateIcon()
        self:PlayExpandCollapseSound()
        self:ReleaseSharedControls()
    end
end
do
    local function ReleaseControls(pool, controls)
        for i = #controls, 1, -1 do
            pool:ReleaseObject(controls[i].key)
            controls[i] = nil
        end
    end
    function Achievement:ReleaseSharedControls()
        ReleaseControls(self.checkPool, self.checkBoxes)
        ReleaseControls(self.statusBarPool, self.progressBars)
        ReleaseControls(self.rewardIconPool, self.rewardIcons)
        ReleaseControls(self.rewardLabelPool, self.rewardLabels)
        ReleaseControls(self.lineThumbPool, self.lineThumbs)
        ReleaseControls(self.dyeSwatchPool, self.dyeSwatches)
        
        self.rewardLabel = nil
    end
end
function Achievement:SetAnchor(previous)
    if previous then
        self.control:SetAnchor(TOP, previous.control, BOTTOM, 0, ACHIEVEMENT_PADDING)
    else
        self.control:SetAnchor(TOPLEFT, nil, TOPLEFT)
    end
end
function Achievement:GetControl()
    return self.control
end 
function Achievement:ToggleCollapse()
    if self.collapsed then
        self:Expand()
    else
        self:Collapse()
    end
end
function Achievement:Destroy()
    self.control:SetHidden(true)
    self:SetHighlightHidden(true)
    self:Collapse()
    self.rewardLabel = nil
end
function Achievement:SetHighlightHidden(hidden)
    if self.highlight then
        self.highlight:SetHidden(false) -- let alpha take care of the actual hiding
        if not self.highlightAnimation then
            self.highlightAnimation = ANIMATION_MANAGER:CreateTimelineFromVirtual("AchievementHighlightAnimation", self.highlight)
        end
        if(hidden) then
            self.highlightAnimation:PlayBackward()
        else
            self.highlightAnimation:PlayForward()
        end
    end
end
function Achievement:OnMouseEnter()
    self:SetHighlightHidden(false)
end
function Achievement:OnMouseExit()
    self:SetHighlightHidden(true)
end
function Achievement:OnClicked(button)
    if(button == 1) then
        self:ToggleCollapse()
    elseif(button == 2) then
        ClearMenu()
        AddMenuItem(GetString(SI_ITEM_ACTION_LINK_TO_CHAT), function() ZO_LinkHandler_InsertLink(ZO_LinkHandler_CreateChatLink(GetAchievementLink, self:GetId())) end)
        ShowMenu(self.control)
    end
end
--[[ Popup Achievement ]]--
local PopupAchievement = Achievement:Subclass()
function PopupAchievement:New(...)
    local achievement = Achievement.New(self, ...)
    
    return achievement
end
function PopupAchievement:Initialize(parentControl, ...)
    self.parentControl = parentControl
    local achievementControl = parentControl:GetNamedChild("Achievement")
    Achievement.Initialize(self, achievementControl, ...)
    self.highlight = nil --don't want any highlights on the popup
    self.parentControl:SetHandler("OnHide", function()
        self.lastShownLink = nil
    end)
end
function PopupAchievement:GetAchievementInfo(achievementId)
    local name, description, points, icon, completed, date, time = GetAchievementInfo(achievementId)
    --use the data from the link instead
    completed = tonumber(self.timestamp) ~= 0
    date, time = FormatAchievementLinkTimestamp(self.timestamp)
    return name, description, points, icon, completed, date, time
end
function PopupAchievement:RefreshExpandCriteriaFromDataLink(...)
    local numCriteria = select("#", ...)
    local showProgressBarDescriptions = (numCriteria > 1)
    for i = 1, numCriteria do
        local description, numCompleted, numRequired = GetAchievementCriterion(self.achievementId, i)
        --overwrite with data from the link
        numCompleted = select(i, ...)
        if numRequired > 1 then
            self:AddProgressBar(description, numCompleted, numRequired, showProgressBarDescriptions)
        elseif numRequired == 1 then
            self:AddCheckBox(description, numCompleted == 1)
        end
    end
end
function PopupAchievement:RefreshExpandedCriteria()
end
function PopupAchievement:RefreshExpandedLineView()
    --Do nothing, popup achievements don't show their line information
end
function PopupAchievement:PerformExpandedLayout()
    Achievement.PerformExpandedLayout(self)
    self.parentControl:SetHeight(self.control:GetDesiredHeight())
end
function PopupAchievement:Show(id, progress, timestamp)
    self.parentControl:SetHidden(false)
    self.parentControl:BringWindowToTop()
    self.progress = progress
    self.timestamp = timestamp
    Achievement.Show(self, id)
    if self.collapsed then
        self:Expand()
    else
        self:RefreshExpandedView()
    end
end
function PopupAchievement:Hide()
    self.parentControl:SetHidden(true)
    self:Destroy()
end
--[[ Icon Achievement ]]--
local IconAchievement = ZO_Object:Subclass()
function IconAchievement:New(...)
    local iconAchievement = ZO_Object.New(self)
    iconAchievement:Initialize(...)
    return iconAchievement
end
function IconAchievement:Initialize(control)
    self.control = control
    self.icon = control:GetNamedChild("Icon")
    control.achievement = self
end
function IconAchievement:Show(achievementId)
    self.achievementId = achievementId
    local name, description, points, icon, completed, date, time = GetAchievementInfo(achievementId)
    self.name = name
    self.icon:SetTexture(icon)
    self.control:SetHidden(false)
end
function IconAchievement:Destroy()
    self.control:SetHidden(true)
    self.achievementId = nil
    self.name = nil
end
function IconAchievement:SetAnchor(previous)
    if previous then
        self.control:SetAnchor(TOPLEFT, previous.control, TOPRIGHT, ACHIEVEMENT_ICON_STYLE_PADDING, 0)
    else
        self.control:SetAnchor(BOTTOMLEFT, nil, BOTTOMLEFT, 0, -42)
    end
end
function IconAchievement:OnMouseEnter()
    if(self.name) then
        InitializeTooltip(AchievementTooltip, self.control, BOTTOM, 0, -5, TOP)
        AchievementTooltip:SetAchievement(self:GetId())
    end
end
function IconAchievement:OnMouseExit()
    ClearTooltip(AchievementTooltip)
end
function IconAchievement:OnClicked(button)
    if(button == 1) then
    elseif(button == 2) then
        Achievement.OnClicked(self, button)
    end
end
function IconAchievement:GetId()
    return self.achievementId
end
--[[ Achievements ]]--
local Achievements = ZO_Object:Subclass()
function Achievements:New(...)
    local achievements = ZO_Object.New(self)
    achievements:Initialize(...)
    return achievements
end
do
    local filterData = 
    {
        SI_ACHIEVEMENT_FILTER_SHOW_ALL,
        SI_ACHIEVEMENT_FILTER_SHOW_EARNED,
        SI_ACHIEVEMENT_FILTER_SHOW_UNEARNED,
    }
    local function InitializeFilters(filterControl, filterChangedCallback)
        local comboBox = ZO_ComboBox_ObjectFromContainer(filterControl)
        comboBox:SetSortsItems(false)
        comboBox:SetFont("ZoFontWinT1")
        comboBox:SetSpacing(4)
        for i, stringId in ipairs(filterData) do
            local entry = comboBox:CreateItemEntry(GetString(stringId), filterChangedCallback)
            entry.filterType = stringId
            comboBox:AddItem(entry)
        end
        comboBox:SelectFirstItem()
        filterControl.filterType = SI_ACHIEVEMENT_FILTER_SHOW_ALL
    end
    function Achievements:Initialize(control)
        control.owner = self
        self.control = control
    
        self.pointsDisplay = control:GetNamedChild("ContentsPoints")
        self.categoryInset = control:GetNamedChild("Category")
        self.categoryLabel = self.categoryInset:GetNamedChild("Title")
        self.categoryProgress = self.categoryInset:GetNamedChild("Progress")
        self.categoryFilter = self.categoryInset:GetNamedChild("Filter")
        ZO_StatusBar_SetGradientColor(self.categoryProgress, ZO_XP_BAR_GRADIENT_COLORS)
    
        self:InitializeSummary(control)
        local function OnFilterChanged(comboBox, entryText, entry)
            self.categoryFilter.filterType = entry.filterType
            self:RefreshVisibleCategoryFilter()
        end
        
        InitializeFilters(self.categoryFilter, OnFilterChanged)
    
        local function OnAchievementsUpdated()
            if self.control:IsHidden() then
                self.refreshGroups:RefreshAll("FullUpdate")
            else
                self:OnAchievementsUpdated()
            end
        end
    
        local function OnAchievementUpdated(event, id)
            if self.control:IsHidden() then
                self.refreshGroups:RefreshSingle("AchievementUpdated", id)
            else
                self:OnAchievementUpdated(id)
            end
        end
    
        local function OnAchievementAwarded(event, name, points, id)
            if self.control:IsHidden() then
                self.refreshGroups:RefreshSingle("AchievementAwarded", id)
            else
                self:OnAchievementAwarded(id)
            end
        end
    
        EVENT_MANAGER:RegisterForEvent("ZO_Achievements_OnAchievementsUpdated", EVENT_ACHIEVEMENTS_UPDATED, OnAchievementsUpdated)
        EVENT_MANAGER:RegisterForEvent("ZO_Achievements_OnAchievementUpdated", EVENT_ACHIEVEMENT_UPDATED, OnAchievementUpdated)
        EVENT_MANAGER:RegisterForEvent("ZO_Achievements_OnAchievementAwarded", EVENT_ACHIEVEMENT_AWARDED, OnAchievementAwarded)
        local achievementsScene = ZO_Scene:New("achievements", SCENE_MANAGER)
        achievementsScene:RegisterCallback("StateChange", function(oldState, newState)
            if newState == SCENE_SHOWING then
                self.refreshGroups:UpdateRefreshGroups()
                self.queuedScrollToAchievement = nil
                if self.queuedShowAchievement then
                    local queuedShowAchievement = self.queuedShowAchievement
                    if self:ShowAchievement(self.queuedShowAchievement) then
                        self.queuedScrollToAchievement = queuedShowAchievement
                    else
                        self.queuedScrollToAchievement = nil
                    end           
                end
            elseif newState == SCENE_SHOWN then
                if self.achievements and self.achievements[self.queuedScrollToAchievement] then
                    ZO_Scroll_ScrollControlIntoCentralView(self.achievementList, self.achievements[self.queuedScrollToAchievement]:GetControl())
                end
            end
        end)
        LINK_HANDLER:RegisterCallback(LINK_HANDLER.LINK_CLICKED_EVENT, self.OnLinkClicked, self)
        LINK_HANDLER:RegisterCallback(LINK_HANDLER.LINK_MOUSE_UP_EVENT, self.OnLinkClicked, self)
        self.refreshGroups = ZO_Refresh:New()
        self.refreshGroups:AddRefreshGroup("FullUpdate",
        {
            RefreshAll = function()
                self:OnAchievementsUpdated()
            end,
        })
        self.refreshGroups:AddRefreshGroup("AchievementUpdated",
        {
            RefreshSingle = function(achievementId)
                self:OnAchievementUpdated(achievementId)
            end,
        })
        self.refreshGroups:AddRefreshGroup("AchievementAwarded",
        {
            RefreshSingle = function(achievementId)
                self:OnAchievementAwarded(achievementId)
            end,
        })
        self:OnAchievementsUpdated()
    end
end
function Achievements:InitializeCategories(control)
    self.categories = control:GetNamedChild("ContentsCategories")
    self.categoryTree = ZO_Tree:New(self.categories:GetNamedChild("ScrollChild"), 60, -10, 300)
    local function BaseTreeHeaderIconSetup(control, data, open)
        local iconTexture = (open and data.pressedIcon or data.normalIcon) or "EsoUI/Art/Icons/icon_missing.dds"
        local mouseoverTexture = data.mouseoverIcon or "EsoUI/Art/Icons/icon_missing.dds"
        
        control.icon:SetTexture(iconTexture)
        control.iconHighlight:SetTexture(mouseoverTexture)
        ZO_IconHeader_Setup(control, open)
    end
    local function BaseTreeHeaderSetup(node, control, data, open)
        control.text:SetModifyTextType(MODIFY_TEXT_TYPE_UPPERCASE)
        control.text:SetText(data.name)
        BaseTreeHeaderIconSetup(control, data, open)
    end
    local function TreeHeaderSetup_Child(node, control, data, open, userRequested)
        BaseTreeHeaderSetup(node, control, data, open)
        if(open and userRequested) then
            self.categoryTree:SelectFirstChild(node)
        end
    end
    local function TreeHeaderSetup_Childless(node, control, data, open)
        BaseTreeHeaderSetup(node, control, data, open)
    end
    local function TreeEntryOnSelected(control, data, selected, reselectingDuringRebuild)
        control:SetSelected(selected)
        if selected and not reselectingDuringRebuild then
            self:OnCategorySelected(data)
        end
    end
    local function TreeEntryOnSelected_Childless(control, data, selected, reselectingDuringRebuild)
        TreeEntryOnSelected(control, data, selected, reselectingDuringRebuild)
    end
    local function TreeEntrySetup(node, control, data, open)
        control:SetText(data.name)
    end
    
    self.categoryTree:AddTemplate("ZO_IconHeader", TreeHeaderSetup_Child, nil, nil, 60, 0)
    self.categoryTree:AddTemplate("ZO_AchievementsChildlessCategory", TreeHeaderSetup_Childless, TreeEntryOnSelected_Childless)
    self.categoryTree:AddTemplate("ZO_AchievementsSubCategory", TreeEntrySetup, TreeEntryOnSelected)
    self.categoryTree:SetExclusive(true)
    self.categoryTree:SetOpenAnimation("ZO_TreeOpenAnimation")
end
function Achievements:OnAchievementAwarded(achievementId)
    self:OnAchievementUpdated(achievementId)
end
function Achievements:OnAchievementUpdated(achievementId)
    if self:IsSummaryOpen() then
        self:UpdateSummary()
        self:RefreshRecentAchievements()
    else
        local data = self.categoryTree:GetSelectedData()
        if self.achievements[achievementId] or data.hidesPoints then
            self:UpdateCategoryLabels(data)
            self:BuildAchievementList(data, SAVE_EXPANDED)
        end
    end
end
do
    local function AddNodeLookup(lookup, node, parent, categoryIndex)
        if(categoryIndex ~= nil) then
            local parentCategory = categoryIndex
            local subCategory
            if(parent) then
                parentCategory = parent.data.categoryIndex
                subCategory = categoryIndex
            end
            local categoryTable = lookup[parentCategory]
            
            if(categoryTable == nil) then
                categoryTable = { subCategories = {} }
                lookup[parentCategory] = categoryTable
            end
            if(subCategory) then
                categoryTable.subCategories[subCategory] = node
            else
                categoryTable.node = node
            end
        end
    end
    function Achievements:LookupTreeNodeForData(categoryIndex, subCategoryIndex)
        if(categoryIndex ~= nil) then
            local categoryTable = self.nodeLookupData[categoryIndex]
            if(categoryTable ~= nil) then
                if(subCategoryIndex ~= nil) then
                    return categoryTable.subCategories[subCategoryIndex]
                else
                    if(categoryTable.node:IsLeaf()) then
                        return categoryTable.node
                    else
                        return categoryTable.node:GetChildren()[1]
                    end
                end
            end
        end
    end
    local function AddCategory(lookup, tree, nodeTemplate, parent, categoryIndex, name, hidesPoints, normalIcon, pressedIcon, mouseoverIcon, isSummary, isFakedSubcategory)
        local entryData = 
        {
            isFakedSubcategory = isFakedSubcategory,
            categoryIndex = categoryIndex, 
            name = name, 
            hidesPoints = hidesPoints,
            summary = isSummary,
            parentData = parent and parent.data or nil,
            normalIcon = normalIcon, 
            pressedIcon = pressedIcon, 
            mouseoverIcon = mouseoverIcon,
        }
        local soundId = parent and SOUNDS.ACHIEVEMENT_SUB_CATEGORY_SELECTED or SOUNDS.ACHIEVEMENT_CATEGORY_SELECTED
        local node = tree:AddNode(nodeTemplate, entryData, parent, soundId)
        entryData.node = node
        AddNodeLookup(lookup, node, parent, categoryIndex)
        return node
    end
    local summaryIcons =
    {
        "esoui/art/treeicons/achievements_indexicon_summary_up.dds",
        "esoui/art/treeicons/achievements_indexicon_summary_down.dds",
        "esoui/art/treeicons/achievements_indexicon_summary_over.dds",
    }
    function Achievements:AddTopLevelCategory(categoryIndex, name, numSubCategories, hidesPoints, normalIcon, pressedIcon, mouseoverIcon)
        local isSummary = categoryIndex == nil
        local tree = self.categoryTree
        local lookup = self.nodeLookupData
        local nodeTemplate = "ZO_AchievementsChildlessCategory"
        local hasChildren = not isSummary and (numSubCategories > 0)
        if(hasChildren) then
            nodeTemplate = "ZO_IconHeader"
        end
        if(isSummary) then
            normalIcon, pressedIcon, mouseoverIcon = unpack(summaryIcons)
        end
        local parent = AddCategory(lookup, tree, nodeTemplate, nil, categoryIndex, name, hidesPoints, normalIcon, pressedIcon, mouseoverIcon, isSummary)
        if(hasChildren) then
            local isFakedSubcategory = true
            AddCategory(lookup, tree, "ZO_AchievementsSubCategory", parent, categoryIndex, GetString(SI_ACHIEVEMENT_CATEGORY_GENERAL), hidesPoints, normalIcon, pressedIcon, mouseoverIcon, isSummary, isFakedSubcategory)
        end
        
        for i = 1, numSubCategories do
            local subCategoryName, subCategoryAchievements, _, _, hidesPoints = GetAchievementSubCategoryInfo(categoryIndex, i)
            AddCategory(lookup, tree, "ZO_AchievementsSubCategory", parent, i, subCategoryName, nil, normalIcon, pressedIcon, mouseoverIcon)
        end
        return parent
    end
end
function Achievements:BuildCategories()
    self.categoryTree:Reset()
    self.nodeLookupData = {}
    
    --Special summary blade
    self:AddTopLevelCategory(nil, GetString(SI_ACHIEVEMENTS_SUMMARY), 0, 0)
    
    for i = 1, GetNumAchievementCategories() do
        local name, numSubCategories, _, _, _, hidesPoints, normalIcon, pressedIcon, mouseoverIcon = GetAchievementCategoryInfo(i)
        self:AddTopLevelCategory(i, name, numSubCategories, hidesPoints, normalIcon, pressedIcon, mouseoverIcon)
    end
    
    self.categoryTree:Commit()
end
function Achievements:OnCategorySelected(data)
    if data.summary then
        self:ShowSummary()
    else
        self:HideSummary()
        self:UpdateCategoryLabels(data)
        self:BuildAchievementList(data)
    end
end
function Achievements:RefreshVisibleCategoryFilter()
    local data = self.categoryTree:GetSelectedData()
    if(data ~= nil) then
        self:OnCategorySelected(data)
    end
end
do
    local function OpenCategory(achievements, categoryIndex, subCategoryIndex)
        local node = achievements:LookupTreeNodeForData(categoryIndex, subCategoryIndex)
        if(node) then
            achievements.categoryTree:SelectNode(node, ZO_TREE_AUTO_SELECT)
            return true
        end
        return false
    end
    function Achievements:ShowAchievement(achievementId)
        if not SCENE_MANAGER:IsShowing("achievements") then
            self.queuedShowAchievement = achievementId
        else
            self.queuedShowAchievement = nil
            local categoryIndex, subCategoryIndex = GetCategoryInfoFromAchievementId(achievementId)
        
            if OpenCategory(self, categoryIndex, subCategoryIndex) then
                -- Reset filters if this achievement isn't showing
                if not self.achievements[achievementId] then
                    self:ResetFilters()
                end
                self.achievements[achievementId]:Expand()
                return true
            end
        end
        return false
    end
end
do
    local function GetCategoryInfo(data, parentData)
        if not data.isFakedSubcategory and parentData then
            return select(2, GetAchievementSubCategoryInfo(parentData.categoryIndex, data.categoryIndex))
        else
            return select(3, GetAchievementCategoryInfo(data.categoryIndex))
        end
    end
    function Achievements:UpdateCategoryLabels(data)
        local parentData = data.parentData
    
        if parentData then
            self.categoryLabel:SetText(zo_strformat(SI_ACHIEVEMENTS_CATEGORY_SUBCATEGORY, parentData.name, data.name))
        else
            self.categoryLabel:SetText(zo_strformat(SI_ACHIEVEMENTS_CATEGORY, data.name))
        end
        local numAchievements, earnedPoints, totalPoints, hidesPoints = GetCategoryInfo(data, parentData)
        self.categoryProgress:SetHidden(hidesPoints)
        self.categoryFilter:SetHidden(false) -- todo: figure this out! should the filter box hide if the whole category hides points?
        if not hidesPoints then
            self.categoryProgress:SetMinMax(0, totalPoints)
            self.categoryProgress:SetValue(earnedPoints)
        end
    end
end
function Achievements:InitializeAchievementList(control)
    self.achievementList = control:GetNamedChild("ContentsAchievementList")
    self.achievementScrollChild = self.achievementList:GetNamedChild("ScrollChild")
 
    local sharedCheckPool = ZO_ControlPool:New("ZO_AchievementCheckbox", self.achievementScrollChild)
    sharedCheckPool:SetCustomFactoryBehavior(   function(control)
                                                    control.label = control:GetNamedChild("Label")
                                                end)
    
    local sharedStatusBarPool = ZO_ControlPool:New("ZO_AchievementsAchievementStatusBar", self.achievementScrollChild)
    sharedStatusBarPool:SetCustomFactoryBehavior(   function(control)
                                                        control.label = control:GetNamedChild("Label")
                                                        control.progress = control:GetNamedChild("Progress")
                                                        ZO_StatusBar_SetGradientColor(control, ZO_XP_BAR_GRADIENT_COLORS)
                                                        control:GetNamedChild("BGLeft"):SetDrawLevel(2)
                                                        control:GetNamedChild("BGRight"):SetDrawLevel(2)
                                                        control:GetNamedChild("BGMiddle"):SetDrawLevel(2)
                                                    end)
    
    local sharedRewardLabelPool = ZO_ControlPool:New("ZO_AchievementRewardLabel", self.achievementScrollChild)
  
    local sharedRewardIconPool = ZO_ControlPool:New("ZO_AchievementRewardItem", self.achievementScrollChild)
    sharedRewardIconPool:SetCustomFactoryBehavior(  function(control)
                                                        control.label = control:GetNamedChild("Label")
                                                        control.icon = control:GetNamedChild("Icon")
                                                    end)
  
    local sharedLineThumbPool = ZO_ControlPool:New("ZO_AchievementLineThumb", self.achievementScrollChild)
    sharedLineThumbPool:SetCustomFactoryBehavior(  function(control)
                                                        control.label = control:GetNamedChild("Label")
                                                        control.icon = control:GetNamedChild("Icon")
                                                    end)
    local sharedDyeSwatchPool = ZO_ControlPool:New("ZO_AchievementDyeSwatch", self.achievementScrollChild)
                                                    
    
    local function CreateAchievement(objectPool)
        local achievement = ZO_ObjectPool_CreateControl("ZO_Achievement", objectPool, self.achievementScrollChild)
        achievement.owner = self
        return Achievement:New(achievement, sharedCheckPool, sharedStatusBarPool, sharedRewardLabelPool, sharedRewardIconPool, sharedLineThumbPool, sharedDyeSwatchPool)
    end
    
    local function DestroyAchievement(achievement)
        achievement:Destroy()
    end
    self.achievementPool = ZO_ObjectPool:New(CreateAchievement, DestroyAchievement)
    ZO_AchievementPopup.owner = self
    self.popup = PopupAchievement:New(ZO_AchievementPopup, sharedCheckPool, sharedStatusBarPool, sharedRewardLabelPool, sharedRewardIconPool, sharedLineThumbPool, sharedDyeSwatchPool)
end
do
    local function GetCategoryIndices(data, parentData)
        if not data.isFakedSubcategory and parentData then
            return parentData.categoryIndex, data.categoryIndex
        end
        
        return data.categoryIndex
    end
    local function GetAchievementIds(categoryIndex, subCategoryIndex, index, ...)
        if index >= 1 then
            local id = GetAchievementId(categoryIndex, subCategoryIndex, index)
            index = index - 1
            return GetAchievementIds(categoryIndex, subCategoryIndex, index, id, ...)
        end
        return ...
    end
    
    local function SaveExpandedAchievements(achievements)
        local expandedAchievements
        for achievementId, achievement in pairs(achievements) do
            if not achievement.collapsed then
                if not expandedAchievements then
                    expandedAchievements = {}
                end
                expandedAchievements[#expandedAchievements + 1] = achievementId
            end
        end
        return expandedAchievements
    end
    
    local function ExpandAchievements(achievements, achievementsToExpand)
         for i=1, #achievementsToExpand do
            local achievementId = achievementsToExpand[i]
            if achievements[achievementId] then
                achievements[achievementId]:Expand()
            end
        end
    end
    function Achievements:BuildAchievementList(data, keepExpanded)
        local parentData = data.parentData
        local categoryIndex, subCategoryIndex = GetCategoryIndices(data, parentData)
        
        local numAchievements
        if subCategoryIndex then
            numAchievements = select(2, GetAchievementSubCategoryInfo(categoryIndex, subCategoryIndex))
        else
            numAchievements = select(3, GetAchievementCategoryInfo(categoryIndex))
        end
        
        local expandedAchievements = keepExpanded and SaveExpandedAchievements(self.achievements)
        
        self:LayoutAchievements(GetAchievementIds(categoryIndex, subCategoryIndex, numAchievements))
        
        if expandedAchievements then
            ExpandAchievements(self.achievements, expandedAchievements)
        end
    end
end
do
    local function ShouldAddAchievement(filterType, id)
        if(filterType == SI_ACHIEVEMENT_FILTER_SHOW_ALL) then return true end
        local _, _, _, _, completed, _, _= GetAchievementInfo(id)
        if(completed) then
            if(filterType == SI_ACHIEVEMENT_FILTER_SHOW_EARNED) then
                return true
            else -- This achievement was completed, but we want to show unearned, so see if there are any unearned achievements in this line
                local nextAchievementId = GetNextAchievementInLine(id)
                if(nextAchievementId ~= 0) then
                    return ShouldAddAchievement(filterType, nextAchievementId)
                else
                    -- Either this wasn't a line, or everything in it was completed
                    return false 
                end
            end
        else -- This achievement wasn't completed
            if(filterType == SI_ACHIEVEMENT_FILTER_SHOW_UNEARNED) then
                return true 
            else -- Otherwise we only want to show earned achievements, so find the first completed achievement working backwards from this one
                local previousAchievementId = GetPreviousAchievementInLine(id)
                if(previousAchievementId ~= 0) then
                    return ShouldAddAchievement(filterType, previousAchievementId)
                else
                    -- Either this wasn't a line, or nothing in it has been completed
                    return false 
                end
            end
        end
    end
    function Achievements:LayoutAchievements(...)
        self.achievementPool:ReleaseAllObjects()
        self.achievements = {}
        ZO_Scroll_ResetToTop(self.achievementList)
        
        local previous
        for i=1, select("#", ...) do
            local id = select(i, ...)
            if(ShouldAddAchievement(self.categoryFilter.filterType, id)) then
                local achievement = self.achievementPool:AcquireObject()
                self.achievements[id] = achievement
                
                achievement:Show(GetNextInProgressAchievementInLine(id))
        
                achievement:SetAnchor(previous)
                previous = achievement
            end
        end
    end
end
function Achievements:LayoutAchievementsIconStyle(...)
    self.iconAchievementPool:ReleaseAllObjects()
    local previous
    for i = 1, select("#", ...) do
        local id = select(i, ...)
        local achievement = self.iconAchievementPool:AcquireObject()
        achievement:Show(id)
        
        achievement:SetAnchor(previous)
        previous = achievement
    end
end
function Achievements:InitializeSummary(control)
    local function InitializeSummaryStatusBar(statusBar)
        ZO_StatusBar_SetGradientColor(statusBar, ZO_XP_BAR_GRADIENT_COLORS)
        statusBar.category = statusBar:GetNamedChild("Label")
        statusBar.progress = statusBar:GetNamedChild("Progress")
        statusBar:GetNamedChild("BG"):SetDrawLevel(1)
        
        return statusBar
    end
    
    self.summaryInset = control:GetNamedChild("ContentsSummaryInset")
    self.summaryTotal = InitializeSummaryStatusBar(self.summaryInset:GetNamedChild("Total"))
    self.summaryTotal.category:SetModifyTextType(MODIFY_TEXT_TYPE_UPPERCASE)
    self.summaryTotal.category:SetText(GetString(SI_ACHIEVEMENTS_OVERALL))
    
    self.summaryStatusBarPool = ZO_ControlPool:New("ZO_AchievementsStatusBar", self.summaryInset)
    self.summaryStatusBarPool:SetCustomFactoryBehavior( function(control)
                                                            InitializeSummaryStatusBar(control)
                                                        end)
    -- Recent achievements as icon displays
    local function CreateIconAchievement(objectPool)
        local achievement = ZO_ObjectPool_CreateControl("ZO_IconAchievement", objectPool, self.summaryInset)
        achievement.owner = self
        return IconAchievement:New(achievement)
    end
    local function DestroyIconAchievement(achievement)
        achievement:Destroy()
    end
    self.iconAchievementPool = ZO_ObjectPool:New(CreateIconAchievement, DestroyIconAchievement)
end
function Achievements:RefreshRecentAchievements()
    self:LayoutAchievementsIconStyle(GetRecentlyCompletedAchievements(NUM_RECENT_ACHIEVEMENTS_TO_SHOW))
end
do
    local FORCE_HIDE_PROGRESS_TEXT = true
    local function UpdateStatusBar(statusBar, category, earned, total, numAchievements, hidesPoints, hideProgressText)
        if category then
            statusBar.category:SetModifyTextType(MODIFY_TEXT_TYPE_UPPERCASE)
            statusBar.category:SetText(category)
        end
        statusBar:SetMinMax(0, zo_max(hidesPoints and 1 or total, 1))
        statusBar:SetValue(earned)
        statusBar.progress:SetHidden(hideProgressText)
        if hidesPoints then
            if numAchievements > 0 then
                statusBar.progress:SetText(numAchievements)
            else
                statusBar.progress:SetHidden(true)
            end
        else
            statusBar.progress:SetText(zo_strformat(SI_ACHIEVEMENTS_POINTS, earned, total))
        end
        statusBar:SetHidden(false)
    end
    
    function Achievements:UpdateSummary()
        self.summaryStatusBarPool:ReleaseAllObjects()
        
        UpdateStatusBar(self.summaryTotal, nil, GetEarnedAchievementPoints(), GetTotalAchievementPoints(), 0, nil, FORCE_HIDE_PROGRESS_TEXT)
        
        local numCategories = zo_min(GetNumAchievementCategories(), MAX_SUMMARY_CATEGORIES)
        local secondColumnStart = zo_floor(MAX_SUMMARY_CATEGORIES / 2)
        
        local yOffset = SUMMARY_CATEGORY_PADDING
        for i=1, numCategories do
            local name, _, numAchievements, earnedPoints, totalPoints, hidesPoints = GetAchievementCategoryInfo(i)
            
            local statusBar = self.summaryStatusBarPool:AcquireObject()
            UpdateStatusBar(statusBar, name, earnedPoints, totalPoints, numAchievements, hidesPoints, FORCE_HIDE_PROGRESS_TEXT)
            
            statusBar:ClearAnchors()
            if i <= secondColumnStart then
                statusBar:SetAnchor(TOPLEFT, self.summaryTotal, BOTTOMLEFT, 0, yOffset)
                
                if secondColumnStart == i then
                    yOffset = -SUMMARY_CATEGORY_BAR_HEIGHT
                end
            else
                statusBar:SetAnchor(TOPRIGHT, self.summaryTotal, BOTTOMRIGHT, 0, yOffset)
            end
            
            yOffset = yOffset + SUMMARY_CATEGORY_PADDING + SUMMARY_CATEGORY_BAR_HEIGHT
        end
    end
end
function Achievements:ShowSummary()
    self.achievementList:SetHidden(true)
    self.summaryInset:SetHidden(false)
    
    self.categoryLabel:SetText(GetString(SI_ACHIEVEMENTS_SUMMARY))
    self.categoryProgress:SetHidden(true)
    self.categoryFilter:SetHidden(true)
    
    self:UpdateSummary()
end
function Achievements:HideSummary()
    self.achievementList:SetHidden(false)
    self.summaryInset:SetHidden(true)
end
function Achievements:IsSummaryOpen()
    local data = self.categoryTree:GetSelectedData()
    return data and data.summary
end
function Achievements:OnAchievementsUpdated()
    self:UpdateSummary()
    if self:IsSummaryOpen() then
        self:RefreshRecentAchievements()
    end
end
function Achievements:UpdatePointDisplay()
    local points = zo_strformat(SI_ACHIEVEMENTS_POINTS_LABEL, GetEarnedAchievementPoints(), GetTotalAchievementPoints())
    self.pointsDisplay:SetText(points)
end
function Achievements:ShowAchievementPopup(id, progress, timestamp)
    self.popup:Show(id, progress, timestamp)
end
function Achievements:OnLinkClicked(link, button, text, color, linkType, ...)
    if linkType == ACHIEVEMENT_LINK_TYPE and button == 1 then
        if self.popup.lastShownLink == link then
            self.popup:Hide()
        else
            local id, progress, timestamp = ...
            self:ShowAchievementPopup(tonumber(id), progress, timestamp)
            self.popup.lastShownLink = link
            ZO_PopupTooltip_Hide()
        end
        return true
    else
        self.popup:Hide()
    end
end
function Achievements:ResetFilters() 
end
--[[ XML Handlers ]]--
    ACHIEVEMENTS = Achievements:New(self)
end
    control.achievement:OnMouseEnter()
end
    control.achievement:OnMouseExit()
end
    local parent = control.owner.control
    parent.rewardIndex = control.rewardIndex
end
    local parent = control.owner.control
end
end
    local parent = control.owner.control
    
    InitializeTooltip(AchievementTooltip, control, BOTTOM, 0, -5, TOP)
    AchievementTooltip:SetAchievement(control.achievementId)
end
    local parent = control.owner.control
    
    SetTooltipText(AchievementTooltip, nil)
end