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local ALWAYS_ANIMATE = true
CAMPAIGN_SCORING_GAMEPAD_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_CampaignScoring_Gamepad , ALWAYS_ANIMATE )
if ( newState == SCENE_FRAGMENT_SHOWN ) then
manager . shown = true
elseif ( newState == SCENE_FRAGMENT_HIDDEN ) then
manager . shown = false
end
end )
return manager
end
end |