ESO Lua File v100010

ingame/leaderboards/gamepad/campaignleaderboards_gamepad.lua

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local GAMEPAD_CAMPAIGN_LEADERBOARDS
local ACTIVE_CAMPAIGN_INDEX = 1
local ICON_SIZE = 60
local HOME_TAB = {
    queryType = BGQUERY_ASSIGNED_CAMPAIGN,
    icon = zo_iconFormat("EsoUI/Art/Journal/leaderboard_tabIcon_home_down.dds", ICON_SIZE, ICON_SIZE),
}
local GUEST_TAB = {
    queryType = BGQUERY_LOCAL,
    icon = zo_iconFormat("EsoUI/Art/Journal/leaderboard_tabIcon_guest_down.dds", ICON_SIZE, ICON_SIZE),
}
-----------------
-- Leaderboard Campaign Selector Gamepad
-----------------
local ZO_LeaderboardCampaignSelector_Gamepad = ZO_LeaderboardCampaignSelector_Shared:Subclass()
function ZO_LeaderboardCampaignSelector_Gamepad:New(control)
    local selector = ZO_LeaderboardCampaignSelector_Shared.New(self, control)
    return selector
end
function ZO_LeaderboardCampaignSelector_Gamepad:Initialize(control)
    ZO_LeaderboardCampaignSelector_Shared.Initialize(self, control)
    self.dataRegistration = ZO_CampaignDataRegistration:New("CampaignLeaderboardSelectorData_Gamepad", function() return self:NeedsData() end)
end
function ZO_LeaderboardCampaignSelector_Gamepad:SetCampaignWindows()
    self.campaignWindows =
    {
        GAMEPAD_CAMPAIGN_LEADERBOARDS,
    }
end
function ZO_LeaderboardCampaignSelector_Gamepad:NeedsData()
    return (GAMEPAD_CAMPAIGN_LEADERBOARD_FRAGMENT:IsShowing() and self.selectedQueryType == BGQUERY_ASSIGNED_CAMPAIGN)
end
function ZO_LeaderboardCampaignSelector_Gamepad:RefreshQueryTypes()
    local campaignName = GetCampaignName(self:GetCampaignId())
    if self.selectedQueryType == HOME_TAB.queryType then
        self:SetActiveCampaign(campaignName, HOME_TAB)
    elseif GetCurrentCampaignId() ~= 0 and self.selectedQueryType == GUEST_TAB.queryType then
        self:SetActiveCampaign(campaignName, GUEST_TAB)
    else
        self:SetActiveCampaign(campaignName, HOME_TAB)
        self:OnQueryTypeChanged(HOME_TAB)
    end
end
function ZO_LeaderboardCampaignSelector_Gamepad:OnQueryTypeChanged(tabData)
    ZO_LeaderboardCampaignSelector_Shared.OnQueryTypeChanged(self, tabData)
    self.selectedTabData = tabData
end
function ZO_LeaderboardCampaignSelector_Gamepad:SetActiveCampaign(campaignName, tabData)
    local leaderboardSystem = self.campaignWindows[ACTIVE_CAMPAIGN_INDEX].leaderboardSystem
    if leaderboardSystem and leaderboardSystem.headerData then
        local headerData = leaderboardSystem.headerData
        headerData.data0Text = zo_strformat(SI_GAMEPAD_CAMPAIGN_LEADERBOARDS_ACTIVE_CAMPAIGN, campaignName, tabData.icon)
        ZO_GamepadGenericHeader_RefreshData(leaderboardSystem.leaderboardHeader, headerData)
    end
end
-----------------
-- Campaign Leaderboards Gamepad
-----------------
local ZO_CampaignLeaderboardsManager_Gamepad = ZO_CampaignLeaderboardsManager_Shared:Subclass()
function ZO_CampaignLeaderboardsManager_Gamepad:New(...)    
    local manager = ZO_CampaignLeaderboardsManager_Shared.New(self, ...)
    return manager
end
function ZO_CampaignLeaderboardsManager_Gamepad:Initialize(control)
    GAMEPAD_CAMPAIGN_LEADERBOARD_FRAGMENT = ZO_SimpleSceneFragment:New(control)
    ZO_CampaignLeaderboardsManager_Shared.Initialize(self, control, GAMEPAD_LEADERBOARDS, GAMEPAD_LEADERBOARDS_SCENE, GAMEPAD_CAMPAIGN_LEADERBOARD_FRAGMENT)
    GAMEPAD_CAMPAIGN_LEADERBOARD_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
                                                 if newState == SCENE_FRAGMENT_SHOWING then
                                                     self:PerformDeferredInitialization(control)
                                                     self.selector.dataRegistration:Refresh()
                                                     self:SetActiveCampaign()
                                                 elseif newState == SCENE_FRAGMENT_HIDDEN then
                                                     self.selector.dataRegistration:Refresh()
                                                 end
                                             end)
end
function ZO_CampaignLeaderboardsManager_Gamepad:PerformDeferredInitialization(control)
    if not self.isInitialized then
        self:InitializeTimer()
        self.isInitialized = true
    end
end
function ZO_CampaignLeaderboardsManager_Gamepad:RefreshHeaderPlayerInfo()
    local headerData = self.leaderboardSystem.headerData
    headerData.data1HeaderText = GetString(SI_GAMEPAD_CAMPAIGN_LEADERBOARDS_CURRENT_POINTS_LABEL)
    if self.currentScoreData then
        headerData.data1Text = zo_strformat(SI_GAMEPAD_CAMPAIGN_LEADERBOARDS_CURRENT_POINTS, self.currentScoreData)
    else
        headerData.data1Text = GetString(SI_GAMEPAD_CAMPAIGN_LEADERBOARDS_NOT_AVAILABLE)
    end
    if self.currentRankData then
        headerData.data2Text = zo_strformat(SI_GAMEPAD_LEADERBOARDS_CURRENT_RANK, self.currentRankData)
    else
        headerData.data2Text = GetString(SI_GAMEPAD_CAMPAIGN_LEADERBOARDS_NOT_AVAILABLE)
    end
end
function ZO_CampaignLeaderboardsManager_Gamepad:RefreshHeaderTimer()
    local headerData = self.leaderboardSystem.headerData
    if self.timerLabelData then
        if self.timerLabelIdentifier == SI_CAMPAIGN_LEADERBOARDS_REOPENS_IN_TIMER then
            headerData.data4HeaderText = GetString(SI_GAMEPAD_LEADERBOARDS_REOPENS_IN_TIMER_LABEL)
            headerData.data4Text = zo_strformat(SI_GAMEPAD_LEADERBOARDS_TIMER, self.timerLabelData)
        else
            headerData.data4HeaderText = GetString(SI_GAMEPAD_LEADERBOARDS_CLOSES_IN_TIMER_LABEL)
            headerData.data4Text = zo_strformat(SI_GAMEPAD_LEADERBOARDS_TIMER, self.timerLabelData)
        end
    else
        headerData.data4HeaderText = ""
        headerData.data4Text = ""
    end
    headerData.data3Text = self.scoringInfoText
    ZO_GamepadGenericHeader_RefreshData(self.leaderboardSystem.leaderboardHeader, headerData)
end
function ZO_CampaignLeaderboardsManager_Gamepad:SetActiveCampaign()
    self.selector:SetActiveCampaign(GetCampaignName(self.selector:GetCampaignId()), self.selector.selectedTabData)
end
function ZO_CampaignLeaderboardsManager_Gamepad:InitializeKeybindStripDescriptor()
    self.keybind =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        name = GetString(SI_GAMEPAD_LEADERBOARDS_SWITCH_CAMPAIGN_LEADERBOARD),
        keybind = "UI_SHORTCUT_SECONDARY",
        callback = function()
            if self.selector.selectedQueryType == HOME_TAB.queryType then
                self.selector:OnQueryTypeChanged(GUEST_TAB)
            else
                self.selector:OnQueryTypeChanged(HOME_TAB)
            end
        end,
        visible = function() return GetCurrentCampaignId() ~= 0 end,
        sound = SOUNDS.DEFAULT_CLICK,
    }
end
    GAMEPAD_CAMPAIGN_LEADERBOARDS = ZO_CampaignLeaderboardsManager_Gamepad:New(self)
    GAMEPAD_CAMPAIGN_LEADERBOARDS.selector = ZO_LeaderboardCampaignSelector_Gamepad:New(self)
end