ESO Lua File v100010

ingame/storewindow/gamepad/storewindowbuy_gamepad.lua

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ZO_GamepadStoreBuy = ZO_GamepadStoreListComponent:Subclass()
function ZO_GamepadStoreBuy:New(...)
    return ZO_GamepadStoreListComponent.New(self, ...)
end
function ZO_GamepadStoreBuy:Initialize(scene)
    ZO_GamepadStoreListComponent.Initialize(self, scene, ZO_MODE_STORE_BUY, GetString(SI_STORE_MODE_BUY))
    self.fragment:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_SHOWING then
            self.list:RefreshVisible()
            STORE_WINDOW_GAMEPAD:UpdateRightTooltip(self.list, ZO_MODE_STORE_BUY)
        elseif newState == SCENE_HIDING then
            self:OnExitUnselectItem()
            GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_RIGHT_TOOLTIP)
        end
    end)
    self:CreateModeData(SI_STORE_MODE_BUY, ZO_MODE_STORE_BUY, "EsoUI/Art/Vendor/vendor_tabIcon_buy_up.dds", fragment, self.keybindStripDescriptor)
end
function ZO_GamepadStoreBuy:InitializeEvents()
    local OnCurrencyChanged = function()
        if not self.control:IsControlHidden() then
            self.list:UpdateList()
        end
    end
    self.control:RegisterForEvent(EVENT_MONEY_UPDATE, OnCurrencyChanged)
    self.control:RegisterForEvent(EVENT_ALLIANCE_POINT_UPDATE, OnCurrencyChanged)
end
function ZO_GamepadStoreBuy:InitializeKeybindStrip()
    local repairAllKeybind = STORE_WINDOW_GAMEPAD:GetRepairAllKeybind()
        -- Buy screen keybind
    self.keybindStripDescriptor = {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        repairAllKeybind
    }
                                                      GAME_NAVIGATION_TYPE_BUTTON,
                                                      function() self:ConfirmBuy() end,
                                                      GetString(SI_DIALOG_PURCHASE),
                                                      nil,
                                                      function() return self:CanBuy() end
                                                    )
    ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor,
                                                    GAME_NAVIGATION_TYPE_BUTTON)
    ZO_Gamepad_AddListTriggerKeybindDescriptors(self.keybindStripDescriptor, self.list)
    self.confirmKeybindStripDescriptor = {}
    ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.confirmKeybindStripDescriptor,
                                                      GAME_NAVIGATION_TYPE_BUTTON,
                                                      function() self:ConfirmBuy() end,
                                                      GetString(SI_DIALOG_PURCHASE),
                                                      nil,
                                                      function() return self:CanBuy() end
                                                    )
    ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.confirmKeybindStripDescriptor,
                                                    GAME_NAVIGATION_TYPE_BUTTON,
                                                    function() self:UnselectBuyItem() end,
                                                    nil)
end
function ZO_GamepadStoreBuy:ConfirmBuy()
    local selectedData = self.list:GetSelectedData()
    if self.confirmationMode then
        local quantity = STORE_WINDOW_GAMEPAD:GetSpinnerValue()
        if quantity > 0 then
            BuyStoreItem(selectedData.slotIndex, quantity)
            self:UnselectBuyItem()
        end
    else
        local maxItems = GetStoreEntryMaxBuyable(selectedData.slotIndex)
        if maxItems > 1 then
            self:SelectBuyItem()
            STORE_WINDOW_GAMEPAD:SetupSpinner(zo_max(GetStoreEntryMaxBuyable(selectedData.slotIndex), 1), 1, selectedData.sellPrice, selectedData.currencyType1 or CURRENCY_TYPE_MONEY)
        elseif maxItems == 1 then
            BuyStoreItem(selectedData.slotIndex, 1)
        end
    end
end
function ZO_GamepadStoreBuy:CanBuy()
    local selectedData = self.list:GetSelectedData()
    if selectedData then
        if selectedData.entryType == STORE_ENTRY_TYPE_COLLECTIBLE then
            local collectibleId = GetCollectibleIdFromLink(selectedData.itemLink)
            local unlocked = select(5, GetCollectibleInfo(collectibleId))
            if unlocked then
                return false
            end
        end
         return selectedData.price <= GetCurrentMoney()
    else
        return false
    end
end
function ZO_GamepadStoreBuy:SelectBuyItem()
    self.confirmationMode = true
    KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
    KEYBIND_STRIP:AddKeybindButtonGroup(self.confirmKeybindStripDescriptor)
    STORE_WINDOW_GAMEPAD:SetQuantitySpinnerActive(self.confirmationMode, self.list)
end
function ZO_GamepadStoreBuy:UnselectBuyItem()
    self.confirmationMode = false
    KEYBIND_STRIP:RemoveKeybindButtonGroup(self.confirmKeybindStripDescriptor)
    KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
    STORE_WINDOW_GAMEPAD:SetQuantitySpinnerActive(self.confirmationMode, self.list)
end
function ZO_GamepadStoreBuy:SetupEntry(control, data, selected, selectedDuringRebuild, enabled, activated)
     local price = self.confirmationMode and selected and data.sellPrice * STORE_WINDOW_GAMEPAD:GetSpinnerValue() or data.sellPrice
     self:SetupStoreItem(control, data, selected, selectedDuringRebuild, enabled, activated, price, not ZO_STORE_FORCE_VALID_PRICE, ZO_MODE_STORE_BUY)
end
function ZO_GamepadStoreBuy:OnSelectedItemChanged(buyData)
    if buyData then
        GAMEPAD_TOOLTIPS:ClearLines(GAMEPAD_LEFT_TOOLTIP)
        GAMEPAD_TOOLTIPS:LayoutStoreWindowItem(GAMEPAD_LEFT_TOOLTIP, buyData)
        STORE_WINDOW_GAMEPAD:UpdateRightTooltip(self.list, ZO_MODE_STORE_BUY)
        KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
    end
end