ESO Lua File v100010

ingame/zo_quest/focusedquesttracker.lua

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-- XML CONSTANTS
GAMEPAD_FQT_TEXTURE_WIDTH = 512
local GAMEPAD_FQT_TEXTURE_HEIGHT = 64
GAMEPAD_FQT_TEXTURE_CAP_HEIGHT = 30
GAMEPAD_FQT_CENTER_TEXTURE_TOP_COORD = GAMEPAD_FQT_TEXTURE_CAP_HEIGHT / GAMEPAD_FQT_TEXTURE_HEIGHT
GAMEPAD_FQT_CENTER_TEXTURE_BOTTOM_COORD = (GAMEPAD_FQT_TEXTURE_HEIGHT - GAMEPAD_FQT_TEXTURE_CAP_HEIGHT) / GAMEPAD_FQT_TEXTURE_HEIGHT
GAMEPAD_FQT_BACKGROUND_MAX_ALPHA = 0.5
GAMEPAD_FQT_ANIMATION_FADE_IN_MS = 300
GAMEPAD_FQT_ANIMATION_FADE_OUT_MS = 2000
ZO_FocusedQuestTracker = ZO_Tracker:Subclass()
function ZO_FocusedQuestTracker:New(...)
    local tracker = ZO_Tracker.New(self, ...)
    tracker:InitializeFadeAnimations()
    QUEST_TRACKER:RegisterCallback("QuestTrackerAssistStateChanged", function() tracker:InitialTrackingUpdate() end)
    tracker.trackerControl:RegisterForEvent(EVENT_GAMEPAD_PREFERRED_MODE_CHANGED, function() tracker:OnGamepadPreferredModeChanged() end)
    tracker:ApplyPlatformStyle()
    FOCUSED_QUEST_TRACKER_FRAGMENT = ZO_HUDFadeSceneFragment:New(tracker.trackerPanel:GetNamedChild("Container"))
    return tracker
end
function ZO_FocusedQuestTracker:InitialTrackingUpdate()
    local numTracked = GetNumTracked()
    self:ClearTracker()
    for i=1, numTracked do
        local trackType, arg1, arg2 = GetTrackedByIndex(i)
        if(GetTrackedIsAssisted(trackType, arg1, arg2)) then
            if(trackType == TRACK_TYPE_QUEST) then
                self:BeginTracking(trackType, arg1)
            end      
            local header = self:GetHeaderForIndex(trackType, arg1, (arg2 ~= 0) and arg2 or nil)
            self:SetAssisted(header, true)
        end
    end
    self:UpdateFading()
    self:FireCallbacks("QuestTrackerInitialUpdate")
end
local function IsFocusQuestTrackerVisible()
    return GetSetting_Bool(SETTING_TYPE_UI, UI_SETTING_SHOW_QUEST_TRACKER)
end
function ZO_FocusedQuestTracker:UpdateVisibility()
    FOCUSED_QUEST_TRACKER_FRAGMENT:SetHiddenForReason("NoTrackedQuests", self:GetNumTracked() == 0, DEFAULT_HUD_DURATION, DEFAULT_HUD_DURATION)
    FOCUSED_QUEST_TRACKER_FRAGMENT:SetHiddenForReason("DisabledBySetting", not IsFocusQuestTrackerVisible())
end
function ZO_FocusedQuestTracker:BeginTracking(trackType, arg1, arg2)
    if(self:IsOnTracker(trackType, arg1, arg2) or not GetTrackedIsAssisted(trackType, arg1, arg2)) then
        return     
    end
    
    local trackedData = ZO_TrackedData:New(trackType, arg1, arg2)
    
    --setup specific data
    if(trackType == TRACK_TYPE_QUEST) then
        trackedData.isComplete = GetJournalQuestIsComplete(arg1)
        trackedData.level = GetJournalQuestLevel(arg1)
    end
    
    table.insert(self.tracked, trackedData)
   
    --build visuals
    local header = nil
    if(trackType == TRACK_TYPE_QUEST) then
        header = self:AddQuest(trackedData)
    end
    
    if(header) then
        trackedData.header = header
        self:UpdateTreeView()
        self:UpdateVisibility()
        self:SetAssisted(header, true)
    end
    self.assistedQuestCompleted = false
    self:FireCallbacks("QuestTrackerTrackingStateChanged", self, true, trackType, arg1, arg2)
end
function ZO_FocusedQuestTracker:OnQuestAdded(questIndex)
    ZO_Tracker.OnQuestAdded(self, questIndex)
end
function ZO_FocusedQuestTracker:OnQuestRemoved(questIndex, completed)
    ZO_Tracker.OnQuestRemoved(self, questIndex, completed)
end
function ZO_FocusedQuestTracker:StopTracking(trackType, arg1, arg2, completed)
end
function ZO_FocusedQuestTracker:SetTrackTypeAssisted(trackType, show, arg1, arg2)
    -- nothing
end
local APPLY_PLATFORM_CONSTANTS = true
function ZO_FocusedQuestTracker:OnQuestAssistStateChanged(unassistedData, assistedData)
    ZO_Tracker.OnQuestAssistStateChanged(self, unassistedData, assistedData, APPLY_PLATFORM_CONSTANTS)
end
function ZO_FocusedQuestTracker:UpdateAssistedVisibility()
    self.assistedTexture:SetAlpha(GetNumJournalQuests() == 1 and 0 or 1)
end
function ZO_FocusedQuestTracker:RefreshQuestPins(journalIndex, tracked)
    self:FireCallbacks("QuestTrackerRefreshedMapPins", journalIndex)
end
function ZO_FocusedQuestTracker:ClearTracker()
    self.treeView:Clear()
    self.headerPool:ReleaseAllObjects()
    self.assistedTexture:SetHidden(true)
    
    self.tracked = {}   
    self.assistedData = nil
    self:UpdateTreeView() 
end
do
    local ANIMATION_HOLD_TIME_MS = 8000
    function ZO_FocusedQuestTracker:OnGamepadPreferredModeChanged()
        self:ApplyPlatformStyle()
        if IsInGamepadPreferredMode() then
            self.trackerPanel.fadeTimeline:PlayFromStart(GAMEPAD_FQT_ANIMATION_FADE_IN_MS)
            self.background:SetHidden(false)
            self.background:SetAlpha(GAMEPAD_FQT_BACKGROUND_MAX_ALPHA)
            self.background.fadeTimeline:PlayFromStart(GAMEPAD_FQT_ANIMATION_FADE_IN_MS)
            self:UpdateBackgroundDimensions()
        else
            self.trackerPanel:SetAlpha(1)
            self.background:SetHidden(true)
        end
    end
    local function OnFadeInAnimationStop(animation, control)
        control.isFaded = false
    end
    local function OnFadeOutAnimationStop(animation, control)
        control.isFaded = true
    end
    local function SetupAnimationTimeline(control, fadeAnimationName)
        local fadeTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual(fadeAnimationName, control)
        local fadeInAnimation = fadeTimeline:GetAnimation(1)
        local fadeOutAnimation = fadeTimeline:GetAnimation(2)
        fadeInAnimation:SetHandler("OnStop", OnFadeInAnimationStop)
        fadeOutAnimation:SetHandler("OnStop", OnFadeOutAnimationStop)
        local fadeOutOffset = GAMEPAD_FQT_ANIMATION_FADE_IN_MS + ANIMATION_HOLD_TIME_MS
        fadeTimeline:SetAnimationOffset(fadeOutAnimation, fadeOutOffset)
        control.fadeTimeline = fadeTimeline
    end
    function ZO_FocusedQuestTracker:InitializeFadeAnimations()
        SetupAnimationTimeline(self.trackerPanel, "FocusedQuestTrackerFadeGamepad")
        local background = self.trackerPanel:GetNamedChild("Container"):GetNamedChild("Background")
        background.top = background:GetNamedChild("Top")
        background.bottom = background:GetNamedChild("Bottom")
        background.center = background:GetNamedChild("Center")
        SetupAnimationTimeline(background, "FocusedQuestTrackerBackgroundFadeGamepad")
        self.background = background
    end
    function ZO_FocusedQuestTracker:UpdateFading()
        local trackerPanel = self.trackerPanel
        local background = self.background
        if IsInGamepadPreferredMode() then
            local fadeTimeline = trackerPanel.fadeTimeline
            local fadeBackgroundTimeline = background.fadeTimeline
            if trackerPanel.isFaded then
                fadeTimeline:PlayFromStart()
                fadeBackgroundTimeline:PlayFromStart()
            else
                fadeTimeline:PlayFromStart(GAMEPAD_FQT_ANIMATION_FADE_IN_MS)
                fadeBackgroundTimeline:PlayFromStart(GAMEPAD_FQT_ANIMATION_FADE_IN_MS)
            end
        else
            trackerPanel:SetAlpha(1)
            trackerPanel.isFaded = false
            background:SetHidden(true)
        end
    end
end
do
    local BACKGROUND_PADDING_WIDTH = 57
    local BACKGROUND_PADDING_HEIGHT = 10
    local function GetDimensions(control)
        local width, height = 0, 0
        -- Start at the second child control because the first is the Assisted Keybind Face Button
        for i = 2, control:GetNumChildren() do
            local child = control:GetChild(i)
            local childWidth, childHeight = child:GetTextDimensions()
            height = height + childHeight
            if child.extraWidth then
                childWidth = childWidth + child.extraWidth
            end
           width = zo_max(width, childWidth)
        end
        return width, height
    end
    function ZO_FocusedQuestTracker:UpdateBackgroundDimensions()
        local panelWidth, panelHeight = GetDimensions(self.trackerControl)
        local textureWidth = panelWidth + BACKGROUND_PADDING_WIDTH
        local textureCoordLeft = (GAMEPAD_FQT_TEXTURE_WIDTH - textureWidth) / GAMEPAD_FQT_TEXTURE_WIDTH
        local background = self.background
        background.top:SetDimensions(textureWidth, GAMEPAD_FQT_TEXTURE_CAP_HEIGHT)
        background.top:SetTextureCoords(textureCoordLeft, 1, 0, GAMEPAD_FQT_CENTER_TEXTURE_TOP_COORD)
        background.bottom:SetDimensions(textureWidth, GAMEPAD_FQT_TEXTURE_CAP_HEIGHT)
        background.bottom:SetTextureCoords(textureCoordLeft, 1, GAMEPAD_FQT_CENTER_TEXTURE_BOTTOM_COORD, 1)
        local centerHeight = panelHeight + BACKGROUND_PADDING_HEIGHT
        background.center:ClearAnchors()
        background.center:SetDimensions(textureWidth, 4)
        background.center:SetTextureCoords(textureCoordLeft, 1, GAMEPAD_FQT_CENTER_TEXTURE_TOP_COORD, GAMEPAD_FQT_CENTER_TEXTURE_BOTTOM_COORD)
        background.center:SetAnchor(TOPRIGHT, background.top, BOTTOMRIGHT)
        background.center:SetAnchor(BOTTOMRIGHT, background.top, BOTTOMRIGHT, 0, centerHeight)
    end
end
    FOCUSED_QUEST_TRACKER = ZO_FocusedQuestTracker:New(control, control:GetNamedChild("Container"):GetNamedChild("QuestContainer"))
end