- ingame/resourcewarner/resourcewarner.lua:24 --
self.warning:RegisterForEvent(EVENT_COMBAT_EVENT, function(eventCode, ...) self:OnCombatEvent(...) end)
- ingame/resourcewarner/resourcewarner.lua:25 --
self.warning:RegisterForEvent(EVENT_POWER_UPDATE, function(_, unitTag, powerIndex, powerType, currentPower, maxPower) if unitTag == "player" then self:OnPowerUpdate(powerType, currentPower, maxPower) end end)
- ingame/resourcewarner/resourcewarner.lua:76 --
self.warning:RegisterForEvent(EVENT_POWER_UPDATE, function(_, unitTag, powerIndex, powerType, health, maxHealth) if unitTag == "player" and powerType == POWERTYPE_HEALTH then self:OnHealthUpdate(health, maxHealth) end end)