local
LoadingScreen_Keyboard
=
{
}
function
:
InitializeAnimations
(
)
self
.
animations
GetAnimationManager
CreateTimelineFromVirtual
"LoadingCompleteAnimation"
GetAnimation
1
SetAnimatedControl
LoadingScreenArt
2
LoadingScreenBg
3
LoadingScreenTopMunge
4
5
LoadingScreenBottomMunge
6
7
LoadingScreenSpinner
control
end
IsPreferredScreen
return
not
IsInGamepadPreferredMode
GetSystemName
"LoadingScreen"
ZO_InitKeyboardLoadScreen
zo_mixin
,
LoadingScreen_Base
Initialize