ESO Lua File v100011

ingame/group/gamepad/zo_groupmenu_gamepad.lua

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----------------------------------
--Group Menu Gamepad
----------------------------------
local ZO_GroupMenu_Gamepad = ZO_Gamepad_ParametricList_Screen:Subclass()
local MENU_ENTRY_TYPE_CURRENT_GROUP = 1
local MENU_ENTRY_TYPE_SET_PREFERRED_ROLE = 2
local MENU_ENTRY_TYPE_DUNGEON_DIFFICULTY = 3
local MENU_ENTRY_TYPE_FIND_GROUP = 4
local MENU_ENTRY_TYPE_INVITE_PLAYER = 5
local MENU_ENTRY_TYPE_DISBAND_GROUP = 6
local MENU_ENTRY_TYPE_LEAVE_GROUP = 7
local PLAYER_OPTION_TYPE_TRAVEL = 1
local PLAYER_OPTION_TYPE_WHISPER = 2
local PLAYER_OPTION_TYPE_PROMOTE_LEADER = 3
local PLAYER_OPTION_TYPE_KICK = 4
local PLAYER_OPTION_TYPE_GAMER_CARD = 5
local CATEGORY_HEADER_TEMPLATE = "ZO_GamepadMenuEntryHeaderTemplate"
local MENU_ENTRY_TEMPLATE = "ZO_GamepadSubMenuEntryTemplate"
GAMEPAD_LFG_OPTION_INFO =
{
    [LFG_ROLE_DPS] =
    {
        optionName = GetString("SI_LFGROLE", LFG_ROLE_DPS),
        icon = "EsoUI/Art/LFG/Gamepad/LFG_roleIcon_dps.dds",
        role = LFG_ROLE_DPS,
        tooltip = GetString(SI_GAMEPAD_GROUP_LIST_PANEL_PREFERRED_ROLE_DPS_TOOLTIP),
    },
    [LFG_ROLE_HEAL] =
    {
        optionName = GetString("SI_LFGROLE", LFG_ROLE_HEAL),
        icon = "EsoUI/Art/LFG/Gamepad/LFG_roleIcon_healer.dds",
        role = LFG_ROLE_HEAL,
        tooltip = GetString(SI_GAMEPAD_GROUP_LIST_PANEL_PREFERRED_ROLE_HEAL_TOOLTIP),
    },
    [LFG_ROLE_TANK] =
    {
        optionName = GetString("SI_LFGROLE", LFG_ROLE_TANK),
        icon = "EsoUI/Art/LFG/Gamepad/LFG_roleIcon_tank.dds",
        role = LFG_ROLE_TANK,
        tooltip = GetString(SI_GAMEPAD_GROUP_LIST_PANEL_PREFERRED_ROLE_TANK_TOOLTIP),
    },
}
local TOOLTIP_INFO_TEXT = 
{
    [MENU_ENTRY_TYPE_SET_PREFERRED_ROLE] = 
    {
        title = GetString(SI_GAMEPAD_GROUP_PREFERRED_ROLES),
        text = GetString(SI_GAMEPAD_GROUP_ROLES_TOOLTIP_BODY),
    },
    [MENU_ENTRY_TYPE_FIND_GROUP] = 
    {
        title = GetString(SI_GAMEPAD_GROUP_FIND_MEMBERS),
        text = GetString(SI_GAMEPAD_GROUP_FINDER_TOOLTIP_BODY),
    },
    [MENU_ENTRY_TYPE_DUNGEON_DIFFICULTY] = 
    {
        title = GetString(SI_GAMEPAD_GROUP_DUNGEON_DIFFICULTY),
        text = GetString(SI_GAMEPAD_DUNGEON_DIFFICULTY_TOOLTIP_BODY),
    },
}
function ZO_GroupMenu_Gamepad:New(...)
    return ZO_Gamepad_ParametricList_Screen.New(self, ...)
end
--Initialization
function ZO_GroupMenu_Gamepad:Initialize(control)
    ZO_Gamepad_ParametricList_Screen.Initialize(self, control, ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE)
end
function ZO_GroupMenu_Gamepad:InitializeScene()
    GAMEPAD_GROUP_SCENE = ZO_Scene:New("gamepad_groupList", SCENE_MANAGER)
    GAMEPAD_GROUP_SCENE:RegisterCallback("StateChange",  function(oldState, newState)
                                                            if(newState == SCENE_SHOWING) then
                                                                self:PerformDeferredInitialization()
                                                                self:UpdateMenuList()
                                                                self:SelectMenuList()
                                                                ZO_GamepadGenericHeader_Activate(self.header)
                                                                self:RefreshHeader()
                                                            elseif(newState == SCENE_HIDDEN) then
                                                                self:DisableCurrentList()
                                                                if self.currentFragmentGroup then
                                                                    SCENE_MANAGER:RemoveFragmentGroup(self.currentFragmentGroup)
                                                                end
                                                                KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
                                                                KEYBIND_STRIP:RemoveKeybindButtonGroup(self.playerOptionsKeybindStripDescriptor)
                                                                self.groupList:Deactivate()
                                                                ZO_GamepadGenericHeader_Deactivate(self.header)
                                                            end
                                                        end)
end
function ZO_GroupMenu_Gamepad:PerformDeferredInitialization()
    if self.isInitialized then return end
    self.tipControl = self.control:GetNamedChild("Tip")
    self.groupRolesIconsControl = self.tipControl:GetNamedChild("GroupRoles")
    self.dungeonModeIconsControl = self.tipControl:GetNamedChild("DungeonDifficulty")
    self:InitializeTips()
    self.currentFragmentGroup = nil
    self.isInitialized = true
end
function ZO_GroupMenu_Gamepad:InitializeFragmentGroups()
    self.memberListFragments = { GAMEPAD_GROUP_LIST_FRAGMENT, GAMEPAD_NAV_QUADRANT_2_3_4_BACKGROUND_FRAGMENT }
    self.tooltipFragments = { GAMEPAD_GROUP_TOOLTIP_FRAGMENT, GAMEPAD_NAV_QUADRANT_2_BACKGROUND_FRAGMENT }
end
function ZO_GroupMenu_Gamepad:InitializeMenuList()
    local function SetupMenuList(list)
        list:AddDataTemplateWithHeader(MENU_ENTRY_TEMPLATE, ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, CATEGORY_HEADER_TEMPLATE)
    end
    local function UpdateTooltipText(menuEntryType)
        self.tipControl:GetNamedChild("Title"):SetText(TOOLTIP_INFO_TEXT[menuEntryType].title)
        self.tipControl:GetNamedChild("Text"):SetText(TOOLTIP_INFO_TEXT[menuEntryType].text)
    end
    local function OnSelected(_, selectedData)
        KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
        if self.currentFragmentGroup then
            SCENE_MANAGER:RemoveFragmentGroup(self.currentFragmentGroup)
        end
        self.currentFragmentGroup = selectedData.fragmentGroup
        if self.currentFragmentGroup then
            local menuEntryType = selectedData.type
            SCENE_MANAGER:AddFragmentGroup(self.currentFragmentGroup)
            self:SetRolesActive(menuEntryType == MENU_ENTRY_TYPE_SET_PREFERRED_ROLE)
            self:SetDungeonModeActive(menuEntryType == MENU_ENTRY_TYPE_DUNGEON_DIFFICULTY)
            self:UpdateTipTextAnchor(menuEntryType)
            if menuEntryType == MENU_ENTRY_TYPE_SET_PREFERRED_ROLE then
                self:UpdateGroupRoles()
                UpdateTooltipText(menuEntryType)
            elseif menuEntryType == MENU_ENTRY_TYPE_FIND_GROUP then
                UpdateTooltipText(menuEntryType)
            elseif menuEntryType == MENU_ENTRY_TYPE_DUNGEON_DIFFICULTY then
                self:UpdateDungeonMode()
                UpdateTooltipText(menuEntryType)
            end
        end
    end
    self.list = self:AddList("Menu", SetupMenuList)
end
function ZO_GroupMenu_Gamepad:InitializeGroupList()
    self.groupList = ZO_GroupList_Gamepad:New(self.control:GetNamedChild("GroupList"))
    self.groupList:SetOnMemberSelectedCallback(function() self:SelectPlayerOptions() end)
    self.groupList:SetOnBackCallback(function() self:SelectMenuList() end)
    self.groupList:RefreshData()
end
function ZO_GroupMenu_Gamepad:InitializePlayerOptionsList()
    local function SetupPlayerOptionsList(list)
        list:AddDataTemplateWithHeader(MENU_ENTRY_TEMPLATE, ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, CATEGORY_HEADER_TEMPLATE)
    end
    self.playerOptions = self:AddList("Options", SetupPlayerOptionsList)
    self.playerOptions:SetOnSelectedDataChangedCallback(nil)
end
function ZO_GroupMenu_Gamepad:InitializeTips()
    local rolesControl = self.groupRolesIconsControl
    rolesControl:GetNamedChild("TankLabel"):SetText(GAMEPAD_LFG_OPTION_INFO[LFG_ROLE_TANK].optionName)
    rolesControl:GetNamedChild("HealerLabel"):SetText(GAMEPAD_LFG_OPTION_INFO[LFG_ROLE_HEAL].optionName)
    rolesControl:GetNamedChild("DamageLabel"):SetText(GAMEPAD_LFG_OPTION_INFO[LFG_ROLE_DPS].optionName)
end
function ZO_GroupMenu_Gamepad:InitializeKeybindDescriptors()
    --Main list
    local function OnRolesChangedFromMenu(roleType, isSelected)
        --Enforce having at least one preferred role selected
        local isDPS, isHeal, isTank = GetPlayerRoles()
        local numRolesSelected = 0
        numRolesSelected = isDPS and numRolesSelected + 1 or numRolesSelected
        numRolesSelected = isHeal and numRolesSelected + 1 or numRolesSelected
        numRolesSelected = isTank and numRolesSelected + 1 or numRolesSelected
        
        if not isSelected and numRolesSelected == 1 then
            return false
        end
        --Update default role
        UpdatePlayerRole(roleType, isSelected)
        return true
    end
    self.keybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        -- Select
        {
            name = function()
                return GetString(SI_GAMEPAD_SELECT_OPTION)
            end,
            keybind = "UI_SHORTCUT_PRIMARY",
            visible = function() 
                local data = self.list:GetSelectedData()
                if data.type == MENU_ENTRY_TYPE_SET_PREFERRED_ROLE then
                    return not IsCurrentlySearchingForGroup()
                elseif data.type == MENU_ENTRY_TYPE_DUNGEON_DIFFICULTY then
                    local isPlayerVeteran = GetUnitVeteranRank("player") > 0
                    if not isPlayerVeteran then
                        return false
                    end
                    local isAnyGroupMemberInDungeon = IsAnyGroupMemberInDungeon()
                    local isGrouped = IsUnitGrouped("player")
                    local isLeader = isGrouped and IsUnitGroupLeader("player")
                    return not isAnyGroupMemberInDungeon and (not isGrouped or isLeader)
                end
                return true
            end,
            callback = function() 
                local data = self.list:GetSelectedData()
                if data.type == MENU_ENTRY_TYPE_SET_PREFERRED_ROLE then
                    if not IsCurrentlySearchingForGroup() then
                        local isDPS, isHeal, isTank = GetPlayerRoles()
                        GAMEPAD_GROUP_ROLE_MENU:SetupForShow(isDPS, isHeal, isTank, OnRolesChangedFromMenu)
                        SCENE_MANAGER:Push("gamepad_group_role_options")
                    end
                elseif data.type == MENU_ENTRY_TYPE_DUNGEON_DIFFICULTY then
                    local isVeteranDifficultySet = IsUnitUsingVeteranDifficulty("player")
                    SetVeteranDifficulty(not isVeteranDifficultySet)
                elseif data.type == MENU_ENTRY_TYPE_CURRENT_GROUP then
                    self:SelectGroupList()
                elseif data.type == MENU_ENTRY_TYPE_FIND_GROUP then
                    SCENE_MANAGER:Push("groupingToolsGamepad")
                elseif data.type == MENU_ENTRY_TYPE_INVITE_PLAYER then
                    ZO_Dialogs_ShowGamepadDialog("GAMEPAD_GROUP_INVITE_DIALOG")
                elseif data.type == MENU_ENTRY_TYPE_DISBAND_GROUP then
                    ZO_Dialogs_ShowGamepadDialog("GROUP_DISBAND_DIALOG")
                elseif data.type == MENU_ENTRY_TYPE_LEAVE_GROUP then
                    ZO_Dialogs_ShowGamepadDialog("GROUP_LEAVE_DIALOG")
                end
            end,
        },
    }
    ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
    ZO_Gamepad_AddListTriggerKeybindDescriptors(self.keybindStripDescriptor, self.list)
    
    --Player options
    self.playerOptionsKeybindStripDescriptor = {}
    ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.playerOptionsKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, function()
            local data = self.playerOptions:GetSelectedData()
            local memberData = self.selectedGroupMemberData
            if data.type == PLAYER_OPTION_TYPE_TRAVEL then
                SCENE_MANAGER:ShowBaseScene()
                JumpToGroupMember(memberData.characterName)
            elseif data.type == PLAYER_OPTION_TYPE_WHISPER then
                if(IsConsoleUI()) then
                    SCENE_MANAGER:Push("gamepad_text_chat")
                end
                StartChatInput("", CHAT_CHANNEL_WHISPER, memberData.characterName)
            elseif data.type == PLAYER_OPTION_TYPE_PROMOTE_LEADER then
                self:SelectGroupList()
                GroupPromote(memberData.unitTag) 
            elseif data.type == PLAYER_OPTION_TYPE_KICK then
                self:SelectGroupList()
                GroupKick(memberData.unitTag)
            elseif data.type == PLAYER_OPTION_TYPE_GAMER_CARD then
                ShowGamerCardFromCharName(memberData.characterName)
            end
        end)
    ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.playerOptionsKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, function()
            self:SelectGroupList()
        end)
    ZO_Gamepad_AddListTriggerKeybindDescriptors(self.playerOptionsKeybindStripDescriptor, self.playerOptions)
end
function ZO_GroupMenu_Gamepad:InitializeEvents()
    local function OnGroupMemberJoined()
        if not self.control:IsControlHidden() then
            self:UpdateMenuList()
        end
    end
    local function OnGroupMemberLeft(characterName, reason, wasLocalPlayer, amLeader)
        if not self.control:IsControlHidden() then
            self:UpdateMenuList()
            if GetGroupSize() == 0 then
                self:SelectMenuList()
            elseif self:IsCurrentList(self.playerOptions) then
                if self.selectedGroupMemberData.rawCharacterName == characterName then
                    self:SelectGroupList()
                end
            end
        end
    end
    local function OnLeaderUpdate()
        if not self.control:IsControlHidden() then
            self:UpdateMenuList()
            self:UpdatePlayerOptionsList()
            self:UpdateDungeonMode()
            KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
        end
    end
    local function OnGroupMemberConnectedStatus(unitTag, isOnline)
        if not self.control:IsControlHidden() then
            if ZO_Group_IsGroupUnitTag(unitTag) then
                self:UpdatePlayerOptionsList()
            end
        end
    end
    local function OnGroupingToolsStatusUpdate(isSearching)
        if not self.control:IsControlHidden() then
            KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
        end
        if isSearching then
            SCENE_MANAGER:Hide("gamepad_group_role_options")
        end
    end
    local function OnVeteranDifficultyChanged()
        if not self.control:IsControlHidden() then
            self:UpdateDungeonMode()
        end
    end
    local function OnVeteranRankChanged(unitTag, veteranRank)
        if not self.control:IsControlHidden() then
            if ZO_Group_IsGroupUnitTag(unitTag) or unitTag == "player" then
                self:UpdateDungeonMode()
                KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
            end
        end
    end
    local function OnZoneUpdate(unitTag, newZone)
        if not self.control:IsControlHidden() then
            if ZO_Group_IsGroupUnitTag(unitTag) or unitTag == "player" then
                self:UpdateDungeonMode()
                KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
            end
        end
    end
    self.control:RegisterForEvent(EVENT_GROUP_MEMBER_JOINED, function(eventCode, ...) OnGroupMemberJoined(...) end)
    self.control:RegisterForEvent(EVENT_GROUP_MEMBER_LEFT, function(eventCode, ...) OnGroupMemberLeft(...) end)
    self.control:RegisterForEvent(EVENT_LEADER_UPDATE, function(eventCode, ...) OnLeaderUpdate(...) end)
    self.control:RegisterForEvent(EVENT_GROUP_MEMBER_CONNECTED_STATUS, function(eventCode, ...) OnGroupMemberConnectedStatus(...) end)
    self.control:RegisterForEvent(EVENT_GROUPING_TOOLS_STATUS_UPDATE, function(eventCode, ...) OnGroupingToolsStatusUpdate(...) end)
    self.control:RegisterForEvent(EVENT_VETERAN_DIFFICULTY_CHANGED, function(eventCode, ...) OnVeteranDifficultyChanged(...) end)
    self.control:RegisterForEvent(EVENT_VETERAN_RANK_UPDATE, function(eventCode, ...) OnVeteranRankChanged(...) end)
    self.control:RegisterForEvent(EVENT_ZONE_UPDATE, function(eventCode, ...) OnZoneUpdate(...) end)
    CALLBACK_MANAGER:RegisterCallback("OnGroupStatusChange", function() self:RefreshHeader() end)
end
--Tip updates
local function UpdateTipIcon(iconControl, labelControl, selected)
    iconControl:SetAlpha(selected and ZO_GAMEPAD_ICON_SELECTED_ALPHA or ZO_GAMEPAD_ICON_UNSELECTED_ALPHA)
    labelControl:SetAlpha(selected and ZO_GAMEPAD_TEXT_SELECTED_ALPHA or ZO_GAMEPAD_TEXT_UNSELECTED_ALPHA)
end
function ZO_GroupMenu_Gamepad:UpdateGroupRoles()
    local control = self.groupRolesIconsControl
    local isDPS, isHeal, isTank = GetPlayerRoles()
    UpdateTipIcon(control:GetNamedChild("Tank"), control:GetNamedChild("TankLabel"), isTank)
    UpdateTipIcon(control:GetNamedChild("Healer"), control:GetNamedChild("HealerLabel"), isHeal)
    UpdateTipIcon(control:GetNamedChild("Damage"), control:GetNamedChild("DamageLabel"), isDPS)
end
function ZO_GroupMenu_Gamepad:SetRolesActive(isActive)
    self.groupRolesIconsControl:SetHidden(not isActive)
end
function ZO_GroupMenu_Gamepad:UpdateDungeonMode()
    local iconsControl = self.dungeonModeIconsControl
    local isVeteran = IsUnitUsingVeteranDifficulty("player")
    UpdateTipIcon(iconsControl:GetNamedChild("Normal"), iconsControl:GetNamedChild("NormalLabel"), not isVeteran)
    UpdateTipIcon(iconsControl:GetNamedChild("Veteran"), iconsControl:GetNamedChild("VeteranLabel"), isVeteran)
    local textControl = self.tipControl:GetNamedChild("DungeonDifficultyDisabledText")
    local text = ""
    if IsUnitGrouped("player") and not IsUnitGroupLeader("player") then
        text = GetString(SI_DUNGEON_DIFFICULTY_VETERAN_TOOLTIP_LEADER_MUST_CHANGE)
    elseif GetUnitVeteranRank("player") == 0 then
        text = GetString(SI_DUNGEON_DIFFICULTY_VETERAN_TOOLTIP_FAILED_REQUIREMENT)
    elseif IsAnyGroupMemberInDungeon() then
        text = GetString(SI_DUNGEON_DIFFICULTY_VETERAN_TOOLTIP_IN_DUNGEON)
    end
    textControl:SetText(text)
end
function ZO_GroupMenu_Gamepad:SetDungeonModeActive(isActive)
    self.dungeonModeIconsControl:SetHidden(not isActive)
    self.tipControl:GetNamedChild("DungeonDifficultyDisabledText"):SetHidden(not isActive)
end
function ZO_GroupMenu_Gamepad:UpdateTipTextAnchor(menuEntryType)
    local anchorControl
    if menuEntryType == MENU_ENTRY_TYPE_SET_PREFERRED_ROLE then
        anchorControl = self.groupRolesIconsControl
    elseif menuEntryType == MENU_ENTRY_TYPE_DUNGEON_DIFFICULTY then
        anchorControl = self.dungeonModeIconsControl
    else
        anchorControl = self.tipControl:GetNamedChild("Title")
    end
    local textControl = self.tipControl:GetNamedChild("Text")
    textControl:ClearAnchors()
    textControl:SetAnchor(TOPLEFT, anchorControl, BOTTOMLEFT)
    textControl:SetAnchor(TOPRIGHT, anchorControl, BOTTOMRIGHT)
end
--List updates
local function CreateListEntry(textEnum, type, iconUp, iconDown, iconOver)
    local newEntry = ZO_GamepadEntryData:New(GetString(textEnum), iconUp, iconDown, iconOver)
    newEntry.type = type
    return newEntry
end
local TRAVEL_TO_PLAYER = CreateListEntry(SI_SOCIAL_MENU_JUMP_TO_PLAYER, PLAYER_OPTION_TYPE_TRAVEL)
local WHISPER_TO_PLAYER = CreateListEntry(SI_SOCIAL_LIST_PANEL_WHISPER, PLAYER_OPTION_TYPE_WHISPER)
local PROMOTE_PLAYER_TO_LEADER = CreateListEntry(SI_GROUP_LIST_MENU_PROMOTE_TO_LEADER, PLAYER_OPTION_TYPE_PROMOTE_LEADER)
local KICK_PLAYER_FROM_GROUP = CreateListEntry(SI_GROUP_LIST_MENU_KICK_FROM_GROUP, PLAYER_OPTION_TYPE_KICK)
local SHOW_GAMER_CARD = CreateListEntry(GetGamerCardStringId(), PLAYER_OPTION_TYPE_GAMER_CARD)
function ZO_GroupMenu_Gamepad:UpdatePlayerOptionsList()
    local data = self.selectedGroupMemberData
    if not data or data.isPlayer then
        return
    end
    self.playerOptions:Clear()
    if data.online then
        self.playerOptions:AddEntry(MENU_ENTRY_TEMPLATE, TRAVEL_TO_PLAYER)
        self.playerOptions:AddEntry(MENU_ENTRY_TEMPLATE, WHISPER_TO_PLAYER)
    end
    if(IsConsoleUI()) then
        self.playerOptions:AddEntry(MENU_ENTRY_TEMPLATE, SHOW_GAMER_CARD)
    end
    if(IsUnitGroupLeader("player")) then
        if data.online then
            self.playerOptions:AddEntry(MENU_ENTRY_TEMPLATE, PROMOTE_PLAYER_TO_LEADER)
        end
        self.playerOptions:AddEntry(MENU_ENTRY_TEMPLATE, KICK_PLAYER_FROM_GROUP)
    end
    self.playerOptions:Commit()
end
local CURRENT_GROUP = CreateListEntry(SI_GAMEPAD_GROUP_CURRENT_GROUP, MENU_ENTRY_TYPE_CURRENT_GROUP)
local GROUP_ROLES = CreateListEntry(SI_GAMEPAD_GROUP_PREFERRED_ROLES, MENU_ENTRY_TYPE_SET_PREFERRED_ROLE, "EsoUI/Art/MainMenu/menuBar_inventory_up.dds")
local DUNGEON_DIFFICULTY = CreateListEntry(SI_GAMEPAD_GROUP_DUNGEON_DIFFICULTY, MENU_ENTRY_TYPE_DUNGEON_DIFFICULTY)
local GROUP_FINDER = CreateListEntry(SI_GAMEPAD_GROUP_FIND_MEMBERS, MENU_ENTRY_TYPE_FIND_GROUP, "EsoUI/Art/LFG/LFG_tabIcon_groupTools_up.dds", "EsoUI/Art/LFG/LFG_tabIcon_groupTools_down.dds", "EsoUI/Art/LFG/LFG_tabIcon_groupTools_over.dds")
local INVITE_PLAYER = CreateListEntry(SI_GROUP_WINDOW_INVITE_PLAYER, MENU_ENTRY_TYPE_INVITE_PLAYER)
local DISBAND_GROUP = CreateListEntry(SI_GROUP_LIST_MENU_DISBAND_GROUP, MENU_ENTRY_TYPE_DISBAND_GROUP)
local LEAVE_GROUP = CreateListEntry(SI_GROUP_LIST_MENU_LEAVE_GROUP, MENU_ENTRY_TYPE_LEAVE_GROUP)
function ZO_GroupMenu_Gamepad:UpdateMenuList()
    self.list:Clear()
    local playerIsLeader = IsUnitGroupLeader("player")
    local groupSize = GetGroupSize()
    local groupActionEntries = {}
    if groupSize > 0 then
        CURRENT_GROUP.fragmentGroup = self.memberListFragments
        self.list:AddEntry(MENU_ENTRY_TEMPLATE, CURRENT_GROUP)  
    end
    GROUP_ROLES.fragmentGroup = self.tooltipFragments
    self.list:AddEntry(MENU_ENTRY_TEMPLATE, GROUP_ROLES)
    DUNGEON_DIFFICULTY.fragmentGroup = self.tooltipFragments
    self.list:AddEntry(MENU_ENTRY_TEMPLATE, DUNGEON_DIFFICULTY)  
    GROUP_FINDER.fragmentGroup = self.tooltipFragments 
    self.list:AddEntry(MENU_ENTRY_TEMPLATE, GROUP_FINDER)
    
    if groupSize == 0 or (playerIsLeader and groupSize < GROUP_SIZE_MAX) then
        table.insert(groupActionEntries, INVITE_PLAYER)
    end
    if playerIsLeader then
        table.insert(groupActionEntries, DISBAND_GROUP)
    elseif groupSize > 0 then
        table.insert(groupActionEntries, LEAVE_GROUP)
    end
    for i = 1, #groupActionEntries do
        if i == 1 then
            groupActionEntries[i]:SetHeader(GetString(SI_GAMEPAD_GROUP_ACTIONS_MENU_HEADER))
            self.list:AddEntryWithHeader(MENU_ENTRY_TEMPLATE, groupActionEntries[i])   
        else
            self.list:AddEntry(MENU_ENTRY_TEMPLATE, groupActionEntries[i])  
        end
    end
    self.list:Commit()
end
function ZO_GroupMenu_Gamepad:SelectMenuList()
    KEYBIND_STRIP:RemoveKeybindButtonGroup(self.playerOptionsKeybindStripDescriptor)
    self.groupList:Deactivate()
    KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
end
function ZO_GroupMenu_Gamepad:SelectGroupList()
    KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
    KEYBIND_STRIP:RemoveKeybindButtonGroup(self.playerOptionsKeybindStripDescriptor)
    self.groupList:Activate()
end
function ZO_GroupMenu_Gamepad:SelectPlayerOptions()
    KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
    
    self.selectedGroupMemberData = self.groupList:GetSelectedData()
    self.groupList:Deactivate()
    self:SetCurrentList(self.playerOptions)
    KEYBIND_STRIP:AddKeybindButtonGroup(self.playerOptionsKeybindStripDescriptor)
end
--Other updates
function ZO_GroupMenu_Gamepad:RefreshHeader()
    ZO_GamepadGenericHeader_RefreshData(self.header, GAMEPAD_GROUP_HEADER_DATA.headerData)
end
--XML Calls
    GAMEPAD_GROUP_MENU = ZO_GroupMenu_Gamepad:New(control)
end