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ZO_GAMEPAD_LOOT_PICKUP_TOOLTIP_OFFSET = ZO_GAMEPAD_QUADRANT_3_RIGHT - ZO_GAMEPAD_DEFAULT_HORIZ_PADDING
return screen
end
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDDEN then
end
end
end
self . itemList : AddDataTemplate ( "ZO_GamepadItemSubEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
end
self . takeAllControl = self . control : GetNamedChild ( "KeybindContainer" ) : GetNamedChild ( "TakeAllContainer" )
local SHOW_UNBOUND = true
local ALWAYS_PREFER_GAMEPAD_MODE = true
self . takeAllControl : SetKeybind ( nil , SHOW_UNBOUND , "UI_SHORTCUT_SECONDARY" , ALWAYS_PREFER_GAMEPAD_MODE )
self . control : RegisterForEvent ( EVENT_STEALTH_STATE_CHANGED , function ( event , unitTag , ... ) if unitTag == "player" then self . stealthIcon : OnStealthStateChanged ( ... ) end end )
end
end
end
end
if selectedData then
if selectedData . money then
else
local shouldShowSteal = selectedData . isStolen
local textColor = shouldShowSteal and ZO_ERROR_COLOR or ZO_SELECTED_TEXT
end
end
end
-- update the take all / steal all text depending on the situation
self . takeAllControl : SetText ( GetString ( self . nonStolenItemsPresent and SI_LOOT_TAKE_ALL or SI_LOOT_STEAL_ALL ) )
end
end
end
else
end
end
else
end
local dontAutomaticallyExitScene = false
local OPEN_LOOT_WINDOW = false
end
local ARE_ETHEREAL = true
end
}
end
--[[ Global Handlers ]] --
end |