- ingame/gamepad/playermenu/playermenu.lua:379 --
SHARED_INVENTORY:RegisterCallback("FullInventoryUpdate", MarkNewnessDirty)
- ingame/gamepad/playermenu/playermenu.lua:380 --
SHARED_INVENTORY:RegisterCallback("SingleSlotInventoryUpdate", MarkNewnessDirty)
- ingame/inventory/inventory.lua:564 --
SHARED_INVENTORY:RegisterCallback("SlotAdded", function(bagId, slotIndex, newSlotData)
local inventory = manager.bagToInventoryType[bagId]
if inventory then
manager:OnInventoryItemAdded(inventory, bagId, slotIndex, newSlotData)
end
end)
- ingame/inventory/inventory.lua:571 --
SHARED_INVENTORY:RegisterCallback("SlotRemoved", function(bagId, slotIndex, oldSlotData)
local inventory = manager.bagToInventoryType[bagId]
if inventory then
manager:OnInventoryItemRemoved(inventory, bagId, slotIndex, oldSlotData)
end
end)
- ingame/inventory/inventory.lua:2168 --
SHARED_INVENTORY:RegisterCallback("FullInventoryUpdate", OnFullInventoryUpdated)
- ingame/inventory/inventory.lua:2169 --
SHARED_INVENTORY:RegisterCallback("SingleSlotInventoryUpdate", OnInventorySlotUpdated)
- ingame/inventory/inventory.lua:2183 --
SHARED_INVENTORY:RegisterCallback("FullQuestUpdate", OnQuestsUpdated)
- ingame/inventory/inventory.lua:2184 --
SHARED_INVENTORY:RegisterCallback("SingleQuestUpdate", OnSingleQuestUpdated)
- ingame/inventory/gamepad/gamepadinventory.lua:610 --
SHARED_INVENTORY:RegisterCallback("FullInventoryUpdate", OnInventoryUpdated)
- ingame/inventory/gamepad/gamepadinventory.lua:611 --
SHARED_INVENTORY:RegisterCallback("SingleSlotInventoryUpdate", OnInventoryUpdated)
- ingame/inventory/gamepad/gamepadinventory.lua:613 --
SHARED_INVENTORY:RegisterCallback("FullQuestUpdate", OnInventoryUpdated)
- ingame/inventory/gamepad/gamepadinventory.lua:614 --
SHARED_INVENTORY:RegisterCallback("SingleQuestUpdate", OnInventoryUpdated)
- ingame/inventory/gamepad/inventorylist_gamepad.lua:106 --
SHARED_INVENTORY:RegisterCallback("FullInventoryUpdate", OnInventoryUpdated)
- ingame/inventory/gamepad/inventorylist_gamepad.lua:107 --
SHARED_INVENTORY:RegisterCallback("SingleSlotInventoryUpdate", OnSingleSlotInventoryUpdate)
- ingame/storewindow/gamepad/storewindow_gamepad.lua:102 --
SHARED_INVENTORY:RegisterCallback("ItemRepaired", OnItemRepaired)