- ingame/characterwindow/keyboard/characterwindow_keyboard.lua:291 --
ZO_Character:RegisterForEvent(EVENT_UNIT_CREATED, OnUnitCreated)
- ingame/characterwindow/keyboard/characterwindow_keyboard.lua:292 --
ZO_Character:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, FullInventoryUpdated)
- ingame/characterwindow/keyboard/characterwindow_keyboard.lua:293 --
ZO_Character:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, InventorySlotUpdated)
- ingame/characterwindow/keyboard/characterwindow_keyboard.lua:294 --
ZO_Character:RegisterForEvent(EVENT_INVENTORY_SLOT_LOCKED, InventorySlotLocked)
- ingame/characterwindow/keyboard/characterwindow_keyboard.lua:295 --
ZO_Character:RegisterForEvent(EVENT_INVENTORY_SLOT_UNLOCKED, InventorySlotUnlocked)
- ingame/characterwindow/keyboard/characterwindow_keyboard.lua:296 --
ZO_Character:RegisterForEvent(EVENT_CURSOR_PICKUP, HandleCursorPickup)
- ingame/characterwindow/keyboard/characterwindow_keyboard.lua:297 --
ZO_Character:RegisterForEvent(EVENT_CURSOR_DROPPED, HandleCursorCleared)
- ingame/characterwindow/keyboard/characterwindow_keyboard.lua:298 --
ZO_Character:RegisterForEvent(EVENT_PLAYER_DEAD, OnPlayerDead)
- ingame/characterwindow/keyboard/characterwindow_keyboard.lua:299 --
ZO_Character:RegisterForEvent(EVENT_PLAYER_ALIVE, OnPlayerAlive)
- ingame/characterwindow/keyboard/characterwindow_keyboard.lua:300 --
ZO_Character:RegisterForEvent(EVENT_PLAYER_ACTIVATED, OnPlayerActivated)
- ingame/characterwindow/keyboard/characterwindow_keyboard.lua:324 --
ZO_Character:RegisterForEvent(EVENT_LEVEL_UPDATE, OnLevelUpdate)
- ingame/characterwindow/keyboard/characterwindow_keyboard.lua:325 --
ZO_Character:RegisterForEvent(EVENT_ACTIVE_WEAPON_PAIR_CHANGED, OnActiveWeaponPairChanged)