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CHARACTER_OPTION_CLEAN_TEST_AREA = true
CHARACTER_OPTION_EXISTING_AREA = false
CHARACTER_CREATE_DEFAULT_LOCATION = 1
CHARACTER_CREATE_SKIP_TUTORIAL = 2
--[[
MouseCursor Update Utility for Character Select/Create
--]]
local g_lastControl , g_lastSceneState
if ( not fullyLoaded or ( sceneState == SCENE_HIDDEN ) ) then
elseif ( fullyLoaded and ( sceneState == SCENE_SHOWN ) ) then
if ( mouseIsOverControl and allowHandler ) then
end
end
end
if ( g_lastControl ~= nil and g_lastSceneState == SCENE_SHOWN ) then
end
end
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