libraries/zo_dialog/gamepad/zo_genericdialog_gamepad.lua:416 -- dialog.fragment:RegisterCallback("StateChange", function(oldState, newState)
if(newState == SCENE_FRAGMENT_SHOWING) then
OnDialogShowing(dialog)
elseif(newState == SCENE_FRAGMENT_SHOWN) then
OnDialogShown(dialog)
elseif(newState == SCENE_FRAGMENT_HIDING) then
OnDialogHiding(dialog)
elseif(newState == SCENE_FRAGMENT_HIDDEN) then
OnDialogHidden(dialog)
end
end)