- ingame/map/worldmap.lua:3329 --
g_mapPinManager:CreatePin(MAP_PIN_TYPE_LOCATION, tag, x, y)
- ingame/map/worldmap.lua:3451 --
g_mapPinManager:CreatePin(pinType, tag, linkCenterX, linkCenterY)
- ingame/map/worldmap.lua:3488 --
g_mapPinManager:CreatePin(pinType, tag, normalizedX, normalizedY)
- ingame/map/worldmap.lua:4847 --
g_mapPinManager:CreatePin(icPinType, tag, coords[1], coords[2])
- ingame/map/worldmap.lua:4869 --
g_mapPinManager:CreatePin(pinType, tag, locX, locY)
- ingame/map/worldmap.lua:4873 --
g_mapPinManager:CreatePin(keepUnderAttackPinType, tag, locX, locY)
- ingame/map/worldmap.lua:4919 --
g_mapPinManager:CreatePin(MAP_PIN_TYPE_PING, unitTag, x, y)
- ingame/map/worldmap.lua:4927 --
g_mapPinManager:CreatePin(MAP_PIN_TYPE_RALLY_POINT, "rally", x, y)
- ingame/map/worldmap.lua:4933 --
g_mapPinManager:CreatePin(MAP_PIN_TYPE_PLAYER_WAYPOINT , "waypoint", x, y)
- ingame/map/worldmap.lua:4972 --
g_mapPinManager:CreatePin(pinType, tag, spawnX, spawnY)
- ingame/map/worldmap.lua:4985 --
g_mapPinManager:CreatePin(pinType, tag, currentX, currentY)
- ingame/map/worldmap.lua:5008 --
g_mapPinManager:CreatePin(pinType, i, normalizedX, normalizedY)
- ingame/map/worldmap.lua:5078 --
g_mapPinManager:CreatePin(pinType, ZO_MapPin.CreateForwardCampPinTag(i), normalizedX, normalizedY, normalizedRadius)
- ingame/map/worldmap.lua:5090 --
g_mapPinManager:CreatePin(MAP_PIN_TYPE_FORWARD_CAMP_ACCESSIBLE, ZO_MapPin.CreateAvARespawnPinTag(i), normalizedX, normalizedY)
- ingame/map/worldmap.lua:5105 --
g_mapPinManager:CreatePin(pinType, ZO_MapPin.CreateAvARespawnPinTag(i), locX, locY)
- ingame/map/worldmap.lua:5121 --
g_mapPinManager:CreatePin(isLeader and MAP_PIN_TYPE_GROUP_LEADER or MAP_PIN_TYPE_GROUP, groupTag)
- ingame/map/worldmap.lua:5154 --
g_mapPinManager:CreatePin(iconType, tag, xLoc, zLoc)
- ingame/map/worldmap.lua:5294 --
g_mapPinManager:CreatePin(pinType, tag, normalizedX, normalizedY)
- ingame/map/worldmap.lua:5831 --
g_mapPinManager:CreatePin(pingType, pingTag, x, y)
- ingame/map/worldmap.lua:6299 --
g_mapPinManager:CreatePin(MAP_PIN_TYPE_PLAYER, "player")