- ingame/interactwindow/interactwindow_shared.lua:78 --
self:PopulateChatterOption(1, AcceptOfferedQuest, response, CHATTER_GENERIC_ACCEPT)
- ingame/interactwindow/interactwindow_shared.lua:79 --
self:PopulateChatterOption(2, function() self:CloseChatter() end, farewell, CHATTER_GOODBYE)
- ingame/interactwindow/interactwindow_shared.lua:96 --
self:PopulateChatterOption(1, CompleteQuest, confirmComplete, CHATTER_COMPLETE_QUEST)
- ingame/interactwindow/interactwindow_shared.lua:97 --
self:PopulateChatterOption(2, function() self:CloseChatter() end, declineComplete, CHATTER_GOODBYE)
- ingame/interactwindow/interactwindow_shared.lua:349 --
self:PopulateChatterOption(controlID, i, optionString, optionType, optionalArg, isImportant, chosenBefore, importantOptions)
- ingame/interactwindow/interactwindow_shared.lua:355 --
self:PopulateChatterOption(optionCount, ResetChatter, backToTOC, CHATTER_TALK_CHOICE)
- ingame/interactwindow/interactwindow_shared.lua:360 --
self:PopulateChatterOption(optionCount, function() self:CloseChatter() end, farewell, CHATTER_GOODBYE, nil, isImportant, nil, importantOptions)
- ingame/interactwindow/interactwindow_shared.lua:366 --
self:PopulateChatterOption(optionCount, function() self:CloseChatterAndDismissAssistant() end, farewell, CHATTER_GOODBYE, nil, isImportant, nil, importantOptions)