- ingame/inventory/sharedinventory.lua:31 --
self.refresh:AddRefreshGroup("inventory",
{
RefreshAll = function()
self:RefreshInventory(BAG_BACKPACK)
self:RefreshInventory(BAG_WORN)
-- Only update the bank bag when we are actually banking
-- this assumes that, outside of banking, full inventory updates don't actually modify the bank
if GetInteractionType() == INTERACTION_BANK then
self:RefreshInventory(BAG_BANK)
end
end,
RefreshSingle = function(...)
self:RefreshSingleSlot(...)
end,
})
- ingame/inventory/sharedinventory.lua:47 --
self.refresh:AddRefreshGroup("guild_bank",
{
RefreshAll = function()
self:RefreshInventory(BAG_GUILDBANK)
end,
})
- ingame/inventory/sharedinventory.lua:54 --
self.refresh:AddRefreshGroup("quest_inventory",
{
RefreshAll = function()
self:RefreshAllQuests()
end,
RefreshSingle = function(questIndex)
self:RefreshSingleQuest(questIndex)
end,
})
- ingame/map/cmaphandlers.lua:17 --
self.refresh:AddRefreshGroup("keep",
{
RefreshAll = function()
self:RefreshKeeps()
end,
RefreshSingle = function(...)
self:RefreshKeep(...)
end,
})
- ingame/map/cmaphandlers.lua:27 --
self.refresh:AddRefreshGroup("avaObjectives",
{
RefreshAll = function()
self:RefreshAvAObjectives()
end,
})