ingame/help/gamepad/help_legal_gamepad.lua:23 -- self.scene:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindDescriptors)
elseif newState == SCENE_HIDDEN then
KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindDescriptors)
end
end)