ingame/map/gamepad/worldmapkeepinfo_gamepad.lua:30 -- self.worldMapKeepInfoFragment:RegisterCallback("StateChange", function(oldState, newState)
if(newState == SCENE_FRAGMENT_SHOWING) then
ZO_WorldMap_SetKeepMode(true)
ZO_GamepadGenericHeader_Activate(self.header)
if self.fragments then
SCENE_MANAGER:AddFragmentGroup(self.fragments)
end
elseif(newState == SCENE_FRAGMENT_HIDDEN) then
self.keepUpgradeObject = nil
ZO_GamepadGenericHeader_Deactivate(self.header)
if self.fragments then
SCENE_MANAGER:RemoveFragmentGroup(self.fragments)
end
ZO_WorldMap_SetKeepMode(false)
end
end)