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------------------
--Initialization--
------------------
return object
end
if ( newState == SCENE_SHOWN ) then
end
end )
end
end
local openTexture = "EsoUI/Art/Buttons/tree_open_up.dds"
local closedTexture = "EsoUI/Art/Buttons/tree_closed_up.dds"
local overOpenTexture = "EsoUI/Art/Buttons/tree_open_over.dds"
local overClosedTexture = "EsoUI/Art/Buttons/tree_closed_over.dds"
local ENABLED = true
local DISABLE_SCALING = true
end
self . navigationTree : AddTemplate ( "ZO_DLCBookNavigationHeader_Keyboard" , TreeHeaderSetup , nil , nil , nil , 0 )
end
if selected then
if not reselectingDuringRebuild then
end
else
end
end
end
end
end
self . navigationTree : AddTemplate ( "ZO_DLCBookNavigationEntry_Keyboard" , TreeEntrySetup , TreeEntryOnSelected , TreeEntryEquality )
end
end
end
COLLECTIONS_BOOK_SINGLETON : RegisterCallback ( "OnCollectibleUpdated" , function ( ... ) self : OnCollectibleUpdated ( ... ) end )
COLLECTIONS_BOOK_SINGLETON : RegisterCallback ( "OnCollectionUpdated" , function ( ) self : OnCollectionUpdated ( ) end )
COLLECTIONS_BOOK_SINGLETON : RegisterCallback ( "OnCollectionNotificationRemoved" , function ( ... ) self : OnCollectionNotificationRemoved ( ... ) end )
end
---------------
--Interaction--
---------------
end
if node then
local RESELECT = true
else
end
end
end
local firstNode = nil
local selectedNode = nil
local name , description , _ , _ , unlocked , _ , active , _ , _ , isPlaceholder = GetCollectibleInfo ( collectibleId )
if not isPlaceholder then
local simplifiedUnlockState = unlockState == COLLECTIBLE_UNLOCK_STATE_LOCKED and COLLECTIBLE_UNLOCK_STATE_LOCKED or COLLECTIBLE_UNLOCK_STATE_UNLOCKED_OWNED
self . headerNodes [ simplifiedUnlockState ] = self . navigationTree : AddNode ( "ZO_DLCBookNavigationHeader_Keyboard" , GetString ( "SI_COLLECTIBLEUNLOCKSTATE" , simplifiedUnlockState ) , nil , SOUNDS . JOURNAL_PROGRESS_CATEGORY_SELECTED )
end
{
collectibleId = collectibleId ,
background = background ,
unlockState = unlockState ,
active = active ,
}
local dlcNode = self . navigationTree : AddNode ( "ZO_DLCBookNavigationEntry_Keyboard" , data , headerNode , SOUNDS . JOURNAL_PROGRESS_SUB_CATEGORY_SELECTED )
if not firstNode then
firstNode = dlcNode
end
selectedNode = dlcNode
end
end
end
local navigateToNode = selectedNode or firstNode
if navigateToNode then
end
end
local questAcceptLabelStringId = data . active and SI_DLC_BOOK_QUEST_STATUS_ACCEPTED or SI_DLC_BOOK_QUEST_STATUS_NOT_ACCEPTED
self . questStatusControl : SetText ( zo_strformat ( SI_DLC_BOOK_QUEST_STATUS , questName , GetString ( questAcceptLabelStringId ) ) )
if showsQuest then
else
end
local questAcceptButtonStringId = data . active and SI_DLC_BOOK_ACTION_QUEST_ACCEPTED or SI_DLC_BOOK_ACTION_ACCEPT_QUEST
self . questAcceptButton : SetEnabled ( data . unlockState ~= COLLECTIBLE_UNLOCK_STATE_LOCKED and not data . active )
end
end
end
end
end
return categoryType == COLLECTIBLE_CATEGORY_TYPE_DLC
end
----------
--Events--
----------
if justUnlocked then
else
if node then
else
end
end
end
end
if node then
end
end
end
end
end
ZO_Dialogs_ShowDialog ( "CONFIRM_OPEN_URL_BY_TYPE" , { urlType = APPROVED_URL_ESO_ACCOUNT_SUBSCRIPTION } , { mainTextParams = { GetString ( SI_ESO_PLUS_SUBSCRIPTION_LINK_TEXT ) , GetString ( SI_URL_APPLICATION_WEB ) } } )
end
end |