ESO Lua File v100014

ingame/collections/keyboard/dlcbook_keyboard.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
local NOTIFICATIONS_PROVIDER = NOTIFICATIONS:GetCollectionsProvider()
------------------
--Initialization--
------------------
local DLCBook_Keyboard = ZO_Object:Subclass()
function DLCBook_Keyboard:New(...)
    local object = ZO_Object.New(self)
    object:Initialize(...)
    return object
end
function DLCBook_Keyboard:Initialize(control)
    control.owner = self
    self.control = control
    local dlcBook = ZO_Scene:New("dlcBook", SCENE_MANAGER)
    dlcBook:RegisterCallback("StateChange", function(oldState, newState)
                                                if (newState == SCENE_SHOWN) then
                                                    self:RefreshListIfDirty()
                                                end
                                            end)
end
function DLCBook_Keyboard:InitializeControls()
    self.navigationList = self.control:GetNamedChild("NavigationList")
    local contents = self.control:GetNamedChild("Contents")
    self.imageControl = contents:GetNamedChild("Image")
    self.nameControl = contents:GetNamedChild("Name")
    local scrollSection = contents:GetNamedChild("ScrollContainer"):GetNamedChild("ScrollChild")
    self.descriptionControl = scrollSection:GetNamedChild("Description")
    self.unlockStatusControl = scrollSection:GetNamedChild("UnlockStatusLabel")
    self.questStatusControl = scrollSection:GetNamedChild("QuestStatusLabel")
    self.questAvailableControl = scrollSection:GetNamedChild("QuestAvailable")
    self.questDescriptionControl = scrollSection:GetNamedChild("QuestDescription")
    local buttons = contents:GetNamedChild("DLCInteractButtons")
    self.questAcceptButton = buttons:GetNamedChild("QuestAccept")
    self.unlockPermanentlyButton = buttons:GetNamedChild("UnlockPermanently")
    self.subscribeButton = contents:GetNamedChild("SubscribeButton")
    self.subscribeButton:SetHidden(IsESOPlusSubscriber())
end
function DLCBook_Keyboard:InitializeNavigationList()
    self.navigationTree = ZO_Tree:New(self.navigationList:GetNamedChild("ScrollChild"), 60, -10, 300)
    local openTexture = "EsoUI/Art/Buttons/tree_open_up.dds"
    local closedTexture = "EsoUI/Art/Buttons/tree_closed_up.dds"
    local overOpenTexture = "EsoUI/Art/Buttons/tree_open_over.dds"
    local overClosedTexture = "EsoUI/Art/Buttons/tree_closed_over.dds"
    local function TreeHeaderSetup(node, control, name, open)
        control.text:SetModifyTextType(MODIFY_TEXT_TYPE_UPPERCASE)
        control.text:SetText(name)
        control.icon:SetTexture(open and openTexture or closedTexture)
        control.iconHighlight:SetTexture(open and overOpenTexture or overClosedTexture)
        local ENABLED = true
        local DISABLE_SCALING = true
        ZO_IconHeader_Setup(control, open, ENABLED, DISABLE_SCALING)
    end
    self.navigationTree:AddTemplate("ZO_DLCBookNavigationHeader_Keyboard", TreeHeaderSetup, nil, nil, nil, 0)
    local function TreeEntrySetup(node, control, data, open)
        control:SetText(zo_strformat(SI_COLLECTIBLE_NAME_FORMATTER, data.name))
        control:SetSelected(false)
        control.statusIcon = control:GetNamedChild("StatusIcon")
        data.notificationId = NOTIFICATIONS_PROVIDER:GetNotificationIdForCollectible(data.collectibleId)
        control.statusIcon:SetHidden(data.notificationId == nil)
    end
    local function TreeEntryOnSelected(control, data, selected, reselectingDuringRebuild)
        control:SetSelected(selected)
         if selected then
            self.selectedId = data.collectibleId
            if not reselectingDuringRebuild then
                self:RefreshDetails()
            end
            if data.notificationId then
                if SCENE_MANAGER:IsShowing("dlcBook") then
                    RemoveCollectibleNotification(data.notificationId)
                else
                    self.dirty = true
                end
            end
        end
    end
    local function TreeEntryEquality(left, right)
        return left.name == right.name
    end
    self.navigationTree:AddTemplate("ZO_DLCBookNavigationEntry_Keyboard", TreeEntrySetup, TreeEntryOnSelected, TreeEntryEquality)
    self.navigationTree:SetOpenAnimation("ZO_TreeOpenAnimation")
    self.headerNodes = {}
    self.collectibleIdToTreeNode = {}
    self:RefreshList()
end
function DLCBook_Keyboard:RefreshListIfDirty()
    if self.dirty then
        self:RefreshList()
        self.dirty = false
    end
end
function DLCBook_Keyboard:InitializeEvents()
    COLLECTIONS_BOOK_SINGLETON:RegisterCallback("OnCollectibleUpdated", function(...) self:OnCollectibleUpdated(...) end)
    COLLECTIONS_BOOK_SINGLETON:RegisterCallback("OnCollectionUpdated", function() self:OnCollectionUpdated() end)
    COLLECTIONS_BOOK_SINGLETON:RegisterCallback("OnCollectionNotificationRemoved", function(...) self:OnCollectionNotificationRemoved(...) end)
end
---------------
--Interaction--
---------------
function DLCBook_Keyboard:GetSelectedDLCData()
    return self.navigationTree:GetSelectedData()
end
function DLCBook_Keyboard:FocusDLCWithCollectibleId(id)
    local node = self.collectibleIdToTreeNode[id]
    if node then
        if self.navigationTree:GetSelectedNode() == node then
            local RESELECT = true
            node:OnSelected(RESELECT)
        else
            self.navigationTree:SelectNode(node)
        end
    end
end
function DLCBook_Keyboard:RefreshList()
    ZO_ClearTable(self.headerNodes)
    ZO_ClearTable(self.collectibleIdToTreeNode)
    self.navigationTree:Reset()
    local firstNode = nil
    local selectedNode = nil
    for i = 1, GetTotalCollectiblesByCategoryType(COLLECTIBLE_CATEGORY_TYPE_DLC) do
        local collectibleId = GetCollectibleIdFromType(COLLECTIBLE_CATEGORY_TYPE_DLC, i)
        local name, description, _, _, unlocked, _, active, _, _, isPlaceholder = GetCollectibleInfo(collectibleId)
        if not isPlaceholder then
            local unlockState = GetCollectibleUnlockStateById(collectibleId)
            local simplifiedUnlockState = unlockState == COLLECTIBLE_UNLOCK_STATE_LOCKED and COLLECTIBLE_UNLOCK_STATE_LOCKED or COLLECTIBLE_UNLOCK_STATE_UNLOCKED_OWNED
            local background = GetCollectibleKeyboardBackgroundImage(collectibleId)
            if not self.headerNodes[simplifiedUnlockState] then
                self.headerNodes[simplifiedUnlockState] = self.navigationTree:AddNode("ZO_DLCBookNavigationHeader_Keyboard", GetString("SI_COLLECTIBLEUNLOCKSTATE", simplifiedUnlockState), nil, SOUNDS.JOURNAL_PROGRESS_CATEGORY_SELECTED)
            end
            local headerNode = self.headerNodes[simplifiedUnlockState]
            local data =
            {
                collectibleId = collectibleId,
                name = name,
                description = description,
                background = background,
                unlockState = unlockState,
                active = active,
            }
            local dlcNode = self.navigationTree:AddNode("ZO_DLCBookNavigationEntry_Keyboard", data, headerNode, SOUNDS.JOURNAL_PROGRESS_SUB_CATEGORY_SELECTED)
            self.collectibleIdToTreeNode[collectibleId] = dlcNode
            if not firstNode then
                firstNode = dlcNode
            end
            if self.selectedId and self.selectedId == data.collectibleId then
                selectedNode = dlcNode
            end
        end
    end
    self.navigationTree:Commit()
    local navigateToNode = selectedNode or firstNode
    if navigateToNode then
        self.navigationTree:SelectNode(navigateToNode)
    end
    self:RefreshDetails()
end
function DLCBook_Keyboard:RefreshDetails()
    local data = self.navigationTree:GetSelectedData()
    if data then
        self.imageControl:SetTexture(data.background)
        self.nameControl:SetText(zo_strformat(SI_COLLECTIBLE_NAME_FORMATTER, data.name))
        self.descriptionControl:SetText(data.description)
        self.unlockStatusControl:SetText(GetString("SI_COLLECTIBLEUNLOCKSTATE", data.unlockState))
        local questAcceptLabelStringId = data.active and SI_DLC_BOOK_QUEST_STATUS_ACCEPTED or SI_DLC_BOOK_QUEST_STATUS_NOT_ACCEPTED
        local questName = GetCollectibleQuestPreviewInfo(data.collectibleId)
        self.questStatusControl:SetText(zo_strformat(SI_DLC_BOOK_QUEST_STATUS, questName, GetString(questAcceptLabelStringId)))
        local showsQuest = not (data.active or data.unlockState == COLLECTIBLE_UNLOCK_STATE_LOCKED)
        local questAvailableControl = self.questAvailableControl
        local questDescriptionControl = self.questDescriptionControl
        if showsQuest then
            questAvailableControl:SetText(GetString(SI_COLLECTIONS_QUEST_AVAILABLE))
            questAvailableControl:SetHidden(false)
            
            local questDescription = select(2, GetCollectibleQuestPreviewInfo(data.collectibleId))
            questDescriptionControl:SetText(questDescription)
            questDescriptionControl:SetHidden(false)
        elseif data.unlockState == COLLECTIBLE_UNLOCK_STATE_LOCKED then
            questAvailableControl:SetText(GetString(SI_COLLECTIONS_QUEST_AVAILABLE_WITH_UNLOCK))
            questAvailableControl:SetHidden(false)
            questDescriptionControl:SetHidden(true)
        else
            questAvailableControl:SetHidden(true)
            questDescriptionControl:SetHidden(true)
        end
        local questAcceptButtonStringId = data.active and SI_DLC_BOOK_ACTION_QUEST_ACCEPTED or SI_DLC_BOOK_ACTION_ACCEPT_QUEST
        self.questAcceptButton:SetText(GetString(questAcceptButtonStringId))
        self.questAcceptButton:SetEnabled(data.unlockState ~= COLLECTIBLE_UNLOCK_STATE_LOCKED and not data.active)
        self.unlockPermanentlyButton:SetHidden(data.unlockState == COLLECTIBLE_UNLOCK_STATE_UNLOCKED_OWNED)
    end
end
function DLCBook_Keyboard:UseSelectedDLC()
    local data = self.navigationTree:GetSelectedData()
    UseCollectible(data.collectibleId)
end
function DLCBook_Keyboard:SearchSelectedDLCInStore()
    local data = self.navigationTree:GetSelectedData()
    local searchTerm = zo_strformat(SI_CROWN_STORE_SEARCH_FORMAT_STRING, data.name)
    ShowMarketAndSearch(searchTerm, MARKET_OPEN_OPERATION_COLLECTIONS_DLC)
end
function DLCBook_Keyboard:BrowseToCollectible(collectibleId)
    self:FocusDLCWithCollectibleId(collectibleId)
    SCENE_MANAGER:Show("dlcBook")
end
function DLCBook_Keyboard:IsCategoryIndexDLC(categoryIndex)
    local categoryType = select(7, GetCollectibleCategoryInfo(categoryIndex))
    return categoryType == COLLECTIBLE_CATEGORY_TYPE_DLC
end
----------
--Events--
----------
function DLCBook_Keyboard:OnCollectibleUpdated(collectibleId, justUnlocked)
    if justUnlocked then
        self:RefreshList()
    else
        local node = self.collectibleIdToTreeNode[collectibleId]
        if node then
            local data = node:GetData()
            data.active = select(7, GetCollectibleInfo(collectibleId))
            local unlockState = GetCollectibleUnlockStateById(collectibleId)
            if data.unlockState ~= unlockState then
                self:RefreshList()
            else
                self:RefreshDetails()
            end
        end
    end
end
function DLCBook_Keyboard:OnCollectionNotificationRemoved(notificationId, collectibleId)
    local node = self.collectibleIdToTreeNode[collectibleId]
    if node then
        self:RefreshList()
    end
end
function DLCBook_Keyboard:OnCollectionUpdated()
    self:RefreshList()
end
    DLC_BOOK_KEYBOARD:UseSelectedDLC()
end
    DLC_BOOK_KEYBOARD:SearchSelectedDLCInStore()
end
    ZO_Dialogs_ShowDialog("CONFIRM_OPEN_URL_BY_TYPE", { urlType = APPROVED_URL_ESO_ACCOUNT_SUBSCRIPTION }, { mainTextParams = { GetString(SI_ESO_PLUS_SUBSCRIPTION_LINK_TEXT), GetString(SI_URL_APPLICATION_WEB) } })
end
    DLC_BOOK_KEYBOARD = DLCBook_Keyboard:New(control)
end