ESO Lua File v100014

ingame/interactwindow/gamepad/interactwindow_gamepad.lua

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-- Matches where the reticle shows up. The reticle is anchored left to center, but list entries are top to center.
-- If we change the font of reticle in the future, we'll probably need to upgrade this magic number to meet the new position.
ZO_INTERACT_CENTER_OFFSET = 15 + ZO_GAMEPAD_DEFAULT_LIST_ENTRY_SELECTED_HEIGHT / 2
local GAMEPAD_INTERACT_GOLD_ICON = zo_iconFormat(ZO_GAMEPAD_CURRENCY_ICON_GOLD_TEXTURE, 28, 28)
--Gamepad Interaction
---------------------
ZO_GamepadInteraction = ZO_SharedInteraction:Subclass()
function ZO_GamepadInteraction:New(...)
    local interaction = ZO_SharedInteraction.New(self)
    interaction:Initialize(...)
    return interaction
end
function ZO_GamepadInteraction:Initialize(control)
    self.control = control
    self.sceneName = "gamepadInteraction"
    self.contentContainerControl = self.control:GetNamedChild("Container")
    ZO_SharedInteraction.Initialize(self, control)
     self:InitInteraction()
     local function OnStateChange(oldState, newState)
        if(newState == SCENE_HIDDEN) then
               self:OnHidden()
          elseif newState == SCENE_SHOWING then
               self:OnShowing()
          end
    end
    local interactScene = self:CreateInteractScene("gamepadInteract")
    interactScene:RegisterCallback("StateChange", OnStateChange)
    SYSTEMS:RegisterGamepadObject(ZO_INTERACTION_SYSTEM_NAME, self)
end
local function SetupBodyText(control, data, selected, selectedDuringRebuild, enabled, activated)
     control:GetNamedChild("TargetArea"):GetNamedChild("BodyText"):SetText(data.bodyText)
end
local function SetupReward(control, data, selected, selectedDuringRebuild, enabled, activated)
     ZO_SharedGamepadEntry_OnSetup(control, data, selected, selectedDuringRebuild, enabled, activated)
end
local function SetupOption(control, data, selected, selectedDuringRebuild, enabled, activated)
     if(data.optionsEnabled) then
          data.enabled = data.optionUsable
          control:SetText(data.optionText)
        control.optionText = data.optionText
          if selected then
            if data.recolorIfUnusable and not data.optionUsable then
                control:SetColor(ZO_NORMAL_TEXT:UnpackRGB())
            else
                   control:SetColor(ZO_SELECTED_TEXT:UnpackRGBA())
            end
          elseif data.isImportant then
               control:SetColor(ZO_ERROR_COLOR:UnpackRGBA())
        elseif (data.recolorIfUnusable and not data.optionUsable) or data.chosenBefore then
            control:SetColor(ZO_GAMEPAD_DISABLED_UNSELECTED_COLOR:UnpackRGB())
        else
               control:SetColor(ZO_DISABLED_TEXT:UnpackRGBA())
          end
        control:SetHandler("OnUpdate", data.labelUpdateFunction)
          local icon = GetControl(control, "IconImage")
          icon:SetHidden((data.iconFile == nil) or not USE_CHATTER_OPTION_ICON)
          if(data.iconFile) then
               icon:SetTexture(data.iconFile)
          end
     end
end
local MAX_CURRENCY_CONTROLS = 3 --JKTODO: Does this need to be 4 now that we have Telvar stones?
    control:SetHandler("OnUpdate", nil)
end
function ZO_GamepadInteraction:InitInteraction()
    self.titleControl = self.control:GetNamedChild("Title")
    self.textControl = self.contentContainerControl:GetNamedChild("Text")
     -- Setup Interaction with parametric scroll list
     local function SetupRewardTitle(control, data, selected, selectedDuringRebuild, enabled, activated)
        for i = 1, MAX_CURRENCY_CONTROLS do
            local currencyControl = control:GetNamedChild("Currency" .. i)
            currencyControl:SetHidden(true)
          end     
          for i, currencyData in ipairs(data.currencyRewards) do
               local creatorFunc = self:GetRewardCreateFunc(currencyData.rewardType)
               local currencyControl = control:GetNamedChild("Currency" .. i)
               if currencyControl and creatorFunc then
                creatorFunc(currencyControl, currencyData.name, currencyData.amount, ZO_GAMEPAD_CURRENCY_OPTIONS)
               end
          end
     end
     
    local interactControl = self.contentContainerControl:GetNamedChild("Interact")
    local listControl = interactControl:GetNamedChild("List")
    self.itemList = ZO_GamepadVerticalItemParametricScrollList:New(listControl)
    ZO_GamepadQuadrants_SetBackgroundArrowCenterOffsetY(self.control:GetNamedChild("BG"), LEFT, ZO_INTERACT_CENTER_OFFSET)
    self.itemList:SetFixedCenterOffset(ZO_INTERACT_CENTER_OFFSET)
     self.itemList:SetSelectedItemOffsets(0,10)
    self.itemList:SetAlignToScreenCenter(true)
    self.itemList:SetDrawScrollArrows(true)
     self.itemList:SetOnSelectedDataChangedCallback(function(list, selectedData)
          KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
    end)
     self.itemList:AddDataTemplate("ZO_InteractWindow_GamepadBodyTextItem", SetupBodyText, ZO_GamepadMenuEntryTemplateParametricListFunction)
     self.itemList:AddDataTemplateWithHeader("ZO_QuestReward_Title_Gamepad", SetupRewardTitle, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadQuestRewardEntryHeaderTemplate")
     self.itemList:AddDataTemplate("ZO_QuestReward_Gamepad", SetupReward, ZO_GamepadMenuEntryTemplateParametricListFunction)
     self.itemList:AddDataTemplate("ZO_ChatterOption_Gamepad", SetupOption, ZO_GamepadMenuEntryTemplateParametricListFunction)
    self.itemList:SetDataTemplateReleaseFunction("ZO_ChatterOption_Gamepad", ReleaseChatterOptionControl)
end
function ZO_GamepadInteraction:InitializeKeybindStripDescriptors()
    local function ItemSelected()
        local selectedData = self.itemList:GetTargetData()
          if selectedData.isChatterOption then
               self:HandleChatterOptionClicked(selectedData)
          end
    end
    local function IsVisible()
        local selectedData = self.itemList:GetTargetData()
        if selectedData then
              return selectedData.isChatterOption
        else
            return true
        end
    end
    local function IsEnabled()
        local selectedData = self.itemList:GetTargetData()
        if selectedData then
            return selectedData.optionUsable, CHATTER_OPTION_ERROR[selectedData.optionType]
        else
            return true
        end
    end
     self.keybindStripDescriptor = {}
    ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.keybindStripDescriptor, 
                                                        GAME_NAVIGATION_TYPE_BUTTON,
                                                        ItemSelected,
                                                        nil,
                                                        IsVisible,
                                                        IsEnabled
                                                    )
    local function BackCallback()
        self:CloseChatter()
    end
    ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, BackCallback)
end
function ZO_GamepadInteraction:ResetInteraction(bodyText)
     self.titleControl:SetText(GetUnitName("interact"))
    self.textControl:SetText(bodyText)
    if self.itemList then
         self.itemList:Clear()
         self.itemList:Commit()
    end
end
function ZO_GamepadInteraction:EndInteraction()
     self.itemList:Deactivate()
end
function ZO_GamepadInteraction:SelectChatterOptionByIndex(optionIndex)
     local chatterBegin = nil
     local numData = #self.itemList.dataList
     for i = 1, numData do
          local itemData = self.itemList:GetDataForDataIndex(i)
          if itemData.isChatterOption then
               chatterBegin = i
               break
          end
     end
     if chatterBegin then 
          local selectedOption = chatterBegin + optionIndex - 1
          self.itemList:SetSelectedIndex(selectedOption)
          self.itemList:RefreshVisible()
     end
end
function ZO_GamepadInteraction:SelectLastChatterOption()
    self:SelectChatterOptionByIndex(#self.itemList.dataList)
end
function ZO_GamepadInteraction:PopulateChatterOption(controlID, optionIndex, optionText, optionType, optionalArg, isImportant, chosenBefore)
     local chatterData = self:GetChatterOptionData(optionIndex, optionText, optionType, optionalArg, isImportant, chosenBefore)
     if chatterData.isImportant then
          TriggerTutorial(TUTORIAL_TRIGGER_IMPORTANT_DIALOGUE)
     end
     self.itemList:AddEntry("ZO_ChatterOption_Gamepad", chatterData)
end
function ZO_GamepadInteraction:FinalizeChatterOptions(optionCount)
     self.itemList:CommitWithoutReselect()
    self.itemList:RefreshVisible()
end
function ZO_GamepadInteraction:UpdateChatterOptions(optionCount, backToTOCOption)
     self:PopulateChatterOptions(optionCount, backToTOCOption)
end
function ZO_GamepadInteraction:ShowQuestRewards(journalQuestIndex)
     local rewardData = self:GetRewardData(journalQuestIndex)
     if #rewardData == 0 then
          return
     end
     local currencyRewards = {}
     local itemRewards = {}
    local confirmError
     for i, data in ipairs(rewardData) do
          if self:IsCurrencyReward(data.rewardType) then
               table.insert(currencyRewards, data)
            --warn the player they aren't going to get their money when they hit complete
            confirmError = self:TryGetMaxCurrencyWarningText(data.rewardType, data.amount)
          else
               table.insert(itemRewards, data) 
          end
     end
     local titleData = {}
     titleData.canSelect = false
     titleData.currencyRewards = currencyRewards
    titleData.header = GetString(SI_INTERACT_REWARDS_GIVEN)
     self.itemList:AddEntryWithHeader("ZO_QuestReward_Title_Gamepad", titleData)
    for i, itemData in ipairs(itemRewards) do
        if itemData.rewardType == REWARD_TYPE_PARTIAL_SKILL_POINTS then
            itemData.name = ZO_QuestReward_GetSkillPointText(itemData.amount)
            itemData.icon = nil
        elseif itemData.rewardType == REWARD_TYPE_AUTO_ITEM and itemData.itemType == REWARD_ITEM_TYPE_COLLECTIBLE then
            itemData.itemId = GetJournalQuestRewardCollectibleId(journalQuestIndex, i)
            local name, description = GetCollectibleInfo(itemData.itemId)
            itemData.collectibleData = 
            {
                id = itemData.itemId,
                name = name,
                nickname = GetCollectibleNickname(itemData.itemId),
                description = description,
                unlockState = GetCollectibleUnlockStateById(itemData.itemId),
            }
        end
          local entry = ZO_GamepadEntryData:New(zo_strformat(SI_COLLECTIBLE_NAME_FORMATTER, itemData.name))
        entry:InitializeInventoryVisualData(itemData)
        entry.itemData = itemData
          self.itemList:AddEntry("ZO_QuestReward_Gamepad", entry)
    end
    return confirmError
end
function ZO_GamepadInteraction:RefreshList()
     if self.itemList then
          self.itemList:RefreshVisible()
     end
end
function ZO_GamepadInteraction:GetInteractGoldIcon()
    return GAMEPAD_INTERACT_GOLD_ICON
end
function ZO_GamepadInteraction:UpdateClemencyOnTimeComplete(control, data)
    control:SetText(control.optionText)
    data.optionUsable = true
    control.optionType = CHATTER_TALK_CHOICE_USE_CLEMENCY
    control:SetColor(ZO_SELECTED_TEXT:UnpackRGBA())
    self:RefreshList()
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
function ZO_GamepadInteraction:OnShowing()
     KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
     self:RefreshList()
     self.itemList:Activate()
end
function ZO_GamepadInteraction:OnHidden()
     self.itemList:Deactivate()
     KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
    ZO_SharedInteraction.OnHidden(self)
    GAMEPAD_TOOLTIPS:Reset(GAMEPAD_MOVABLE_TOOLTIP)
end
     GAMEPAD_INTERACTION = ZO_GamepadInteraction:New(control)
end