ESO Lua File v100014

ingame/leaderboards/gamepad/leaderboardlist_gamepad.lua

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--Layout consts, defining the widths of the list's columns as provided by design--
ZO_GAMEPAD_LEADERBOARD_LIST_RANK_WIDTH = 116 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_LEADERBOARD_LIST_USER_FACING_NAME_WIDTH = 340 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_LEADERBOARD_LIST_CHARACTER_NAME_WIDTH = 340 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_LEADERBOARD_LIST_CLASS_WIDTH = 120 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_LEADERBOARD_LIST_ALLIANCE_WIDTH = 120 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_LEADERBOARD_LIST_POINTS_WIDTH = 170 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
local LEADERBOARD_LIST_TEMPLATE = "ZO_LeaderboardsPlayerRow_Gamepad"
local PLAYER_NAME_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_LEADERBOARD_COLORS, LEADERBOARD_COLORS_PLAYER_NAME))
local NAME_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_LEADERBOARD_COLORS, LEADERBOARD_COLORS_NAME))
local LEADERBOARD_LIST_ENTRY_SORT_KEYS =
{
    ["rank"] = { isNumeric = true },
    ["displayName"] = { },
    ["characterName"]  = { },
    ["class"]  = { tiebreaker = "rank" },
    ["alliance"] = { tiebreaker = "rank", isNumeric = true },
    ["points"] = { tiebreaker = "rank", isNumeric = true},
}
local LeaderboardList_Gamepad = ZO_Object.MultiSubclass(ZO_GamepadInteractiveSortFilterList, ZO_SocialOptionsDialogGamepad)
function LeaderboardList_Gamepad:New(...)
    return ZO_GamepadInteractiveSortFilterList.New(self, ...)
end
function LeaderboardList_Gamepad:Initialize(control)
    ZO_GamepadInteractiveSortFilterList.Initialize(self, control)
    ZO_SocialOptionsDialogGamepad.Initialize(self)
    self:SetEmptyText(GetString(SI_LEADERBOARDS_NO_RANKINGS_FOUND))
    ZO_ScrollList_AddDataType(self.list, ZO_LEADERBOARD_PLAYER_DATA, LEADERBOARD_LIST_TEMPLATE, ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_ROW_HEIGHT, function(control, data) self:SetupLeaderboardPlayerEntry(control, data) end)
    self:SetMasterList(LEADERBOARD_LIST_MANAGER:GetMasterList())
    self:SetupSort(LEADERBOARD_LIST_ENTRY_SORT_KEYS, "rank", ZO_SORT_ORDER_UP)
end
function LeaderboardList_Gamepad:InitializeHeader()
    local rankingTypeText = GetString("SI_LEADERBOARDTYPE", LEADERBOARD_TYPE_OVERALL)
    local contentHeaderData = 
    {
        titleText = "",
        data1HeaderText = "",
        data2HeaderText = zo_strformat(SI_GAMEPAD_LEADERBOARDS_CURRENT_RANK_LABEL, rankingTypeText),
        data3HeaderText = "",
    }
    ZO_GamepadInteractiveSortFilterList.InitializeHeader(self, contentHeaderData)
end
function LeaderboardList_Gamepad:InitializeKeybinds()
    local keybindDescriptor = {}
    self:AddSocialOptionsKeybind(keybindDescriptor)
    ZO_Gamepad_AddBackNavigationKeybindDescriptorsWithSound(keybindDescriptor, GAME_NAVIGATION_TYPE_BUTTON, self:GetBackKeybindCallback())
    self:SetKeybindStripDescriptor(keybindDescriptor)
    ZO_GamepadInteractiveSortFilterList.InitializeKeybinds(self)
end
function LeaderboardList_Gamepad:InitializeDropdownFilter()
    ZO_GamepadInteractiveSortFilterList.InitializeDropdownFilter(self)
    
end
function LeaderboardList_Gamepad:InitializeSearchFilter()
    ZO_GamepadInteractiveSortFilterList.InitializeSearchFilter(self)
end
function LeaderboardList_Gamepad:GetBackKeybindCallback()
    return function()
        self:Deactivate()
        GAMEPAD_LEADERBOARDS:ActivateCategories()
    end
end
function LeaderboardList_Gamepad:FilterScrollList()
    local playerName = GetUnitName("player")
    local filteredClass = self.filterDropdown:GetSelectedItemData().classId
    local searchTerm = self:GetCurrentSearch()
    local function SearchCallback(data)
        return searchTerm == "" or self:IsMatch(searchTerm, data)
    end
    
    local function PreAddCallback(data)
        data.recolorName = data.characterName == playerName
    end
    LEADERBOARD_LIST_MANAGER:FilterScrollList(self.list, filteredClass, PreAddCallback, SearchCallback)
end
function LeaderboardList_Gamepad:EntrySelectionCallback(oldData, newData)
    ZO_GamepadInteractiveSortFilterList.EntrySelectionCallback(self, oldData, newData)
    self:SetupOptions(newData)
end
function LeaderboardList_Gamepad:SetupLeaderboardPlayerEntry(control, data)
    ZO_LeaderboardsManager_Shared.SetupLeaderboardPlayerEntry(GAMEPAD_LEADERBOARDS, control, data)
    control.characterNameLabel:SetText(data.characterName)
    local nameColor = data.recolorName and PLAYER_NAME_COLOR or NAME_COLOR
    self:ColorName(control, data, nameColor)
    local r, g, b, a = ZO_SELECTED_TEXT:UnpackRGBA()
    control.rankLabel:SetColor(r, g, b, a)
    control.characterNameLabel:SetColor(r, g, b, a)
    control.classIcon:SetColor(r, g, b, a)
    control.allianceIcon:SetColor(r, g, b, a)
    control.pointsLabel:SetColor(r, g, b, a)
end
function LeaderboardList_Gamepad:BuildOptionsList()
    local groupId = self:AddOptionTemplateGroup(ZO_SocialOptionsDialogGamepad.GetDefaultHeader)
    self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildGamerCardOption, IsConsoleUI)
    self:AddOptionTemplate(groupId, ZO_SocialOptionsDialogGamepad.BuildAddFriendOption, ZO_SocialOptionsDialogGamepad.ShouldAddFriendOption)
end
function LeaderboardList_Gamepad:ColorName(control, data, textColor)
    local textColor = textColor or GAMEPAD_LEADERBOARDS:GetRowColors(self, data)
    local nameControl = GetControl(control, "Name")
    nameControl:SetColor(textColor:UnpackRGBA())
end
function LeaderboardList_Gamepad:RepopulateFilterDropdown()
    local isClassType = LEADERBOARD_LIST_MANAGER.leaderboardRankType == LEADERBOARD_TYPE_CLASS
    local includeAllFilter = not isClassType
    ZO_Leaderboards_PopulateDropdownFilter(self.filterDropdown, nil, includeAllFilter, isClassType)
end
    GAMEPAD_LEADERBOARD_LIST = LeaderboardList_Gamepad:New(control)
end