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local ZO_Gamepad_GuildNameFooterFragment = ZO_FadeSceneFragment : Subclass ( )
function ZO_Gamepad_GuildNameFooterFragment : New ( ... )
return ZO_FadeSceneFragment . New ( self , ... )
end
function ZO_Gamepad_GuildNameFooterFragment : Initialize ( ... )
end
function ZO_Gamepad_GuildNameFooterFragment : SetGuildName ( guildName )
self . guildName = guildName
end
function ZO_Gamepad_GuildNameFooterFragment : Show ( )
end
ZO_GUILD_NAME_FOOTER_FRAGMENT = ZO_Gamepad_GuildNameFooterFragment : New ( ZO_Gamepad_GuildNameFooter )
GAMEPAD_SCREEN_ADJUST_ACTION_LAYER_FRAGMENT = ZO_ActionLayerFragment : New ( "ScreenAdjust" )
GAMEPAD_COLLECTIONS_BOOK_FRAGMENT = ZO_SimpleSceneFragment : New ( ZO_GamepadCollections )
GAMEPAD_COLLECTIONS_BOOK_INFO_PANEL_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_GamepadCollectionsInfoPanel , true )
GAMEPAD_ACTIVITY_FINDER_FRAGMENT = ZO_SimpleSceneFragment : New ( ZO_ActivityFinderRoot_Gamepad )
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