ingame/deathrecap/deathrecap.lua:107 -- self.attackPool:SetCustomFactoryBehavior(function(control)
control.timeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_DeathRecapAttackAnimation")
local nestedTimeline = control.timeline:GetAnimationTimeline(1)
local iconTexture = control:GetNamedChild("Icon")
local textContainer = control:GetNamedChild("Text")
for i = 1, 3 do
local animation = nestedTimeline:GetAnimation(i)
animation:SetAnimatedControl(iconTexture)
end
nestedTimeline:GetAnimation(4):SetAnimatedControl(textContainer)
end)