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KEYBIND_STRIP = nil
end
end
KEYBIND_STRIP_STANDARD_STYLE = {
nameFont = "ZoFontKeybindStripDescription" ,
nameFontColor = ZO_NORMAL_TEXT ,
keyFont = "ZoFontKeybindStripKey" ,
modifyTextType = MODIFY_TEXT_TYPE_NONE ,
alwaysPreferGamepadMode = false ,
resizeToFitPadding = 40 ,
leftAnchorOffset = 10 ,
centerAnchorOffset = 0 ,
rightAnchorOffset = - 10 ,
drawTier = DT_LOW ,
drawLevel = 1 ,
backgroundDrawTier = DT_LOW ,
backgroundDrawLevel = 0 ,
}
--Same as the standard keyboard setup but on a higher tier to show over the champion screen
KEYBIND_STRIP_CHAMPION_KEYBOARD_STYLE . drawTier = DT_HIGH
KEYBIND_STRIP_CHAMPION_KEYBOARD_STYLE . drawLevel = ZO_HIGH_TIER_GAMEPAD_KEYBIND_STRIP
KEYBIND_STRIP_CHAMPION_KEYBOARD_STYLE . backgroundDrawTier = DT_HIGH
KEYBIND_STRIP_CHAMPION_KEYBOARD_STYLE . backgroundDrawLevel = ZO_HIGH_TIER_GAMEPAD_KEYBIND_STRIP_BG
KEYBIND_STRIP_GAMEPAD_STYLE = {
nameFont = "ZoFontGamepad34" ,
nameFontColor = ZO_SELECTED_TEXT ,
keyFont = "ZoFontGamepad22" ,
modifyTextType = MODIFY_TEXT_TYPE_UPPERCASE ,
alwaysPreferGamepadMode = true ,
resizeToFitPadding = 15 ,
leftAnchorOffset = 96 ,
centerAnchorOffset = 0 ,
rightAnchorOffset = - 96 ,
yAnchorOffset = - 53 ,
drawTier = DT_HIGH ,
drawLevel = ZO_HIGH_TIER_GAMEPAD_KEYBIND_STRIP ,
backgroundDrawTier = DT_HIGH ,
backgroundDrawLevel = ZO_HIGH_TIER_GAMEPAD_KEYBIND_STRIP_BG ,
}
KEYBIND_STRIP = ZO_KeybindStrip : New ( control , "ZO_KeybindStripButtonTemplate" , KEYBIND_STRIP_STANDARD_STYLE )
local defaultExit = {
keybind = "UI_SHORTCUT_EXIT" ,
order = - 10000 ,
end ,
}
local defaultGamepadExit = {
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
keybind = "UI_SHORTCUT_EXIT" ,
order = - 10000 ,
ethereal = true ,
end ,
}
if state then
return state . allowDefaultExit
else
end
end
if state then
state . allowDefaultExit = false
else
end
end
if state then
state . allowDefaultExit = true
else
end
end
if styleInfo . alwaysPreferGamepadMode then
else
end
end
end
--The KEYBIND_STRIP operates with the assumption that when a scene starts to work with the keybind strip, it will have
--the default exit on it.
return stateIndex
end
end
keybind = keybind or "UI_SHORTCUT_NEGATIVE"
return {
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
keybind = keybind ,
order = - 1000 ,
sound = sound ,
}
end
-- This is meant to be a private method and should not be called directly outside of this class.
function KEYBIND_STRIP : GenerateGamepadStickButtonDescriptor_Internal ( text , visibleFunc , icon , controlName , buttonTemplate , keybindControl )
if keybindControl == nil then
styleInfo . resizeToFitPadding = 0
end
local keybind = {
customKeybindControl = keybindControl ,
keybind = "" ,
gamepadOrder = 1 ,
}
if visibleFunc then
end
return keybind , keybindControl
end
local rightScrollIcon = ( GetUIPlatform ( ) == UI_PLATFORM_PS4 ) and "EsoUI/Art/Buttons/Gamepad/PS4/Nav_Ps4_RS_Scroll.dds" or
"EsoUI/Art/Buttons/Gamepad/Xbox/Nav_XBone_RS_Scroll.dds"
local keybind , keybindControl = self : GenerateGamepadStickButtonDescriptor_Internal ( text , visibleFunc , rightScrollIcon ,
end
return keybind
end
local leftSlideIcon = ( GetUIPlatform ( ) == UI_PLATFORM_PS4 ) and "EsoUI/Art/Buttons/Gamepad/PS4/Nav_Ps4_LS_Slide.dds" or
"EsoUI/Art/Buttons/Gamepad/Xbox/Nav_XBone_LS_Slide.dds"
local keybind , keybindControl = self : GenerateGamepadStickButtonDescriptor_Internal ( text , visibleFunc , leftSlideIcon ,
end
return keybind
end
local defaultGamepadBack = KEYBIND_STRIP : GenerateGamepadBackButtonDescriptor ( function ( ) SCENE_MANAGER : HideCurrentScene ( ) end )
return defaultGamepadBack
end
end )
end |