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local DEFAULT_GAMEPAD_ALERT_TEMPLATE = "ZO_AlertLineGamepad"
end
local alertData = message
alertData = {
lines = {
}
}
end
self . alerts : AddEntry ( self . alerts : HasTemplate ( template ) and template or DEFAULT_GAMEPAD_ALERT_TEMPLATE , alertData )
end
end
end
end
end
control : SetWidth ( GuiRoot : GetRight ( ) - ZO_Compass : GetRight ( ) - ZO_GAMEPAD_CONTENT_INSET_X - ZO_GAMEPAD_SAFE_ZONE_INSET_X )
end
local anchor = ZO_Anchor : New ( TOPRIGHT , GuiRoot , TOPRIGHT , - ZO_GAMEPAD_SAFE_ZONE_INSET_X , ZO_GAMEPAD_SAFE_ZONE_INSET_Y )
local MAX_DISPLAYED_ENTRIES_GAMEPAD = 2
local MAX_LINES_PER_ENTRY_GAMEPAD = 4
self . alerts = ZO_FadingControlBuffer : New ( control , MAX_DISPLAYED_ENTRIES_GAMEPAD , nil , nil , "AlertFadeGamepad" , "AlertTranslateGamepad" , anchor )
end
end
end
end
--[[ Global Alert Functions ]] --
if ( not message ) then return end
end
if ( message == "" ) then return end
else
end
end
if ( not message ) then return end
end
if ( message == "" ) then return end
end
end
end
end |