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--
--[[ CollectionsBook Singleton ]] --
--
ZO_COLLECTIONS_SYSTEM_NAME = "collections"
ZO_COLLECTIONS_CATEGORY_DLC_INDEX = 1
return collectionsSingleton
end
EVENT_MANAGER : RegisterForEvent ( "CollectionsBook_Singleton" , EVENT_COLLECTIBLE_REQUEST_BROWSE_TO , function ( eventId , ... ) self : BrowseToCollectible ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "CollectionsBook_Singleton" , EVENT_COLLECTIBLE_UPDATED , function ( eventId , ... ) self : OnCollectibleUpdated ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "CollectionsBook_Singleton" , EVENT_COLLECTION_UPDATED , function ( eventId , ... ) self : OnCollectionUpdated ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "CollectionsBook_Singleton" , EVENT_COLLECTIBLE_NOTIFICATION_REMOVED , function ( eventId , ... ) self : OnCollectionNotificationRemoved ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "CollectionsBook_Singleton" , EVENT_ACTION_UPDATE_COOLDOWNS , function ( eventId , ... ) self : OnUpdateCooldowns ( ... ) end )
end
end
if not isPlaceholder and categoryType == COLLECTIBLE_CATEGORY_TYPE_DLC then
self . dlcIdToQuestIsPending [ collectibleId ] = ( unlockState ~= COLLECTIBLE_UNLOCK_STATE_LOCKED and not isActive )
end
end
end
end
end
end
end
end
return categoryIndex == ZO_COLLECTIONS_CATEGORY_DLC_INDEX
end
end
if isPending then
return true
end
end
return false
end
return categoryName , collectibleName
end
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