1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 |
local GAMEPAD_CRAFTING_RESULTS_TEMPLATE = "ZO_GamepadCraftingResultsTemplate"
end
local SHOW_IN_GAMEPAD_PREFERRED_MODE = true
end
end
end
do
end
if label then
else
end
end
if icon then
end
end
if stackCount then
else
end
end
end
-- all old lines must be checked against all new lines, as they can show up in any order
if oldLine . itemInstanceId and oldLine . itemInstanceId == newLine . itemInstanceId then
return true
end
end
end
return false
end
end
-- unfortunately all we know is that something matched, but we don't know which did...find the matches again
if oldLine . itemInstanceId and ( oldLine . itemInstanceId == newLine . itemInstanceId ) then
-- match! play animation, add to stack count / set stack text to new amount
oldLine . stack = oldLine . stack + newLine . stack
break
end
end
end
end
local templateData = { setup = Setup , equalityCheck = AreItemsEqual , equalitySetup = EqualitySetup , headerTemplateName = "ZO_GamepadCraftingResultsHeaderTemplate" , headerSetup = SetupHeader , headerEqualityCheck = AreHeadersEqual }
end
end
end
local isCreating = isSmithingDeconstructing
local headerTextId = isCreating and SI_GAMEPAD_CRAFTING_COMPLETED_ITEM or SI_GAMEPAD_CRAFTING_DECONSTRUCTED_ITEM
local displayData =
{
lines =
{
{ text = zo_strformat ( SI_TOOLTIP_ITEM_NAME , itemInfo . name ) , icon = itemInfo . icon , stack = itemInfo . stack , color = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS , itemInfo . quality ) ) , meetsUsageRequirement = itemInfo . meetsUsageRequirement , quality = itemInfo . quality , itemInstanceId = itemInfo . itemInstanceId }
}
}
ZO_AlertNoSuppressionTemplated_Gamepad ( UI_ALERT_CATEGORY_ALERT , nil , displayData , GAMEPAD_CRAFTING_RESULTS_TEMPLATE )
end
end
end
function ZO_CraftingResults_Gamepad : DisplayDiscoveryHelper ( titleString , numDiscoveries , lastLearnedDiscoveryFn )
local displayData = { }
displayData . lines = { }
for i = 1 , numDiscoveries do
local qualityColor = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS , quality ) )
end
ZO_AlertNoSuppressionTemplated_Gamepad ( UI_ALERT_CATEGORY_ALERT , nil , displayData , GAMEPAD_CRAFTING_RESULTS_TEMPLATE )
end
self : DisplayDiscoveryHelper ( SI_ALCHEMY_REAGENT_TRAIT_LEARNED_DIALOG_TITLE , GetNumLastCraftingResultLearnedTraits ( ) , GetLastCraftingResultLearnedTraitInfo )
end
self : DisplayDiscoveryHelper ( SI_ENCHANTING_TRANSLATION_LEARNED_DIALOG_TITLE , GetNumLastCraftingResultLearnedTranslations ( ) , GetLastCraftingResultLearnedTranslationInfo )
end
return true
end
if newState == SCENE_HIDDEN then
end
end )
end |