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if ( slot ) then
if ( slot . locked ) then
return false
end
return false
end
local gamepadData =
{
sliderMin = 1 ,
sliderMax = stackSize - 1 ,
bagId = bagId ,
slotIndex = slotIndex ,
stackSize = stackSize ,
}
else
end
return true
end
return false
end
end
stackControl . stackSize = stackSize
stackControl . slotControl = inventorySlotControl
GetControl ( stackControl , "Prompt" ) : SetText ( zo_strformat ( SI_INVENTORY_SPLIT_STACK_PROMPT , qualityColor : Colorize ( itemName ) ) )
end
{
title =
{
} ,
buttons =
{
[ 1 ] =
{
-- Auto-drop into whatever bag this came from
end ,
} ,
[ 2 ] =
{
}
}
} )
if ( cursorType == MOUSE_CONTENT_INVENTORY_ITEM ) then
end
end
end
end |