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local gammaAdjustScene = ZO_Scene : New ( "gammaAdjust" , SCENE_MANAGER )
local marketScene = ZO_RemoteScene : New ( "market" , SCENE_MANAGER )
marketScene : AddFragmentGroup ( FRAGMENT_GROUP . MOUSE_DRIVEN_UI_WINDOW_NO_KEYBIND_STRIP )
marketScene : AddFragmentGroup ( FRAGMENT_GROUP . PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT )
marketScene : AddFragment ( MARKET_KEYBIND_STRIP_MUNGE_BACKDROP_FRAGMENT )
marketScene : AddFragment ( FRAME_TARGET_STANDARD_RIGHT_PANEL_FRAGMENT )
marketScene : AddFragment ( FRAME_EMOTE_FRAGMENT_INVENTORY )
marketScene : AddFragment ( MARKET_PREVIEW_KEYBIND_INTERCEPT_LAYER_FRAGMENT )
local announcementScene = ZO_RemoteScene : New ( "marketAnnouncement" , SCENE_MANAGER )
announcementScene : AddFragmentGroup ( FRAGMENT_GROUP . MOUSE_DRIVEN_UI_WINDOW_NO_KEYBIND_STRIP )
local inventoryScene = ZO_Scene : New ( "inventory" , SCENE_MANAGER )
inventoryScene : AddFragmentGroup ( FRAGMENT_GROUP . PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT )
inventoryScene : AddFragment ( WIDE_LEFT_PANEL_BG_FRAGMENT )
inventoryScene : AddFragment ( CHARACTER_WINDOW_STATS_FRAGMENT )
inventoryScene : AddFragment ( FRAME_EMOTE_FRAGMENT_INVENTORY )
local bankScene = SCENE_MANAGER : GetScene ( "bank" )
bankScene : AddFragment ( ZO_TutorialTriggerFragment : New ( TUTORIAL_TRIGGER_ACCOUNT_BANK_OPENED ) )
local guildBankScene = SCENE_MANAGER : GetScene ( "guildBank" )
guildBankScene : AddFragment ( PLAYER_PROGRESS_BAR_FRAGMENT )
guildBankScene : AddFragment ( ZO_TutorialTriggerFragment : New ( TUTORIAL_TRIGGER_GUILD_BANK_OPENED ) )
LOCK_PICK_SCENE : AddFragment ( PLAYER_PROGRESS_BAR_FRAGMENT )
LOCK_PICK_SCENE : AddFragment ( LOCKPICK_TUTORIAL_FRAGMENT )
local skillsScene = ZO_Scene : New ( "skills" , SCENE_MANAGER )
skillsScene : AddFragmentGroup ( FRAGMENT_GROUP . PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT )
skillsScene : AddFragment ( ZO_TutorialTriggerFragment : New ( TUTORIAL_TRIGGER_COMBAT_SKILLS_OPENED ) )
LORE_READER_INVENTORY_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . MOUSE_DRIVEN_UI_WINDOW )
LORE_READER_INVENTORY_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_CENTERED_UNIFORM_BLUR )
LORE_READER_INVENTORY_SCENE : AddFragment ( LORE_READER_FRAGMENT )
LORE_READER_INVENTORY_SCENE : AddFragment ( FRAME_EMOTE_FRAGMENT_INVENTORY )
LORE_READER_INVENTORY_SCENE : AddFragment ( PLAYER_PROGRESS_BAR_FRAGMENT )
LORE_READER_LORE_LIBRARY_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . MOUSE_DRIVEN_UI_WINDOW )
LORE_READER_LORE_LIBRARY_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_STANDARD_RIGHT_PANEL )
LORE_READER_LORE_LIBRARY_SCENE : AddFragment ( LORE_READER_FRAGMENT )
LORE_READER_LORE_LIBRARY_SCENE : AddFragment ( FRAME_EMOTE_FRAGMENT_JOURNAL )
LORE_READER_LORE_LIBRARY_SCENE : AddFragment ( PLAYER_PROGRESS_BAR_FRAGMENT )
LORE_READER_INTERACTION_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . MOUSE_DRIVEN_UI_WINDOW )
LORE_READER_INTERACTION_SCENE : AddFragment ( LORE_READER_FRAGMENT )
LORE_READER_INTERACTION_SCENE : AddFragment ( UNIFORM_BLUR_FRAGMENT )
LORE_READER_INTERACTION_SCENE : AddFragment ( PLAYER_PROGRESS_BAR_FRAGMENT )
TREASURE_MAP_INVENTORY_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . MOUSE_DRIVEN_UI_WINDOW )
TREASURE_MAP_INVENTORY_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_CENTERED_UNIFORM_BLUR )
TREASURE_MAP_INVENTORY_SCENE : AddFragment ( TREASURE_MAP_FRAGMENT )
TREASURE_MAP_INVENTORY_SCENE : AddFragment ( TREASURE_MAP_SOUNDS )
TREASURE_MAP_INVENTORY_SCENE : AddFragment ( FRAME_EMOTE_FRAGMENT_INVENTORY )
TREASURE_MAP_INVENTORY_SCENE : AddFragment ( PLAYER_PROGRESS_BAR_FRAGMENT )
TREASURE_MAP_QUICK_SLOT_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . MOUSE_DRIVEN_UI_WINDOW )
TREASURE_MAP_QUICK_SLOT_SCENE : AddFragment ( TREASURE_MAP_FRAGMENT )
TREASURE_MAP_QUICK_SLOT_SCENE : AddFragment ( TREASURE_MAP_SOUNDS )
TREASURE_MAP_QUICK_SLOT_SCENE : AddFragment ( UNIFORM_BLUR_FRAGMENT )
TREASURE_MAP_QUICK_SLOT_SCENE : AddFragment ( PLAYER_PROGRESS_BAR_FRAGMENT )
GAME_MENU_SCENE : AddFragment ( UI_SHORTCUTS_ACTION_LAYER_FRAGMENT )
GAME_MENU_SCENE : AddFragment ( UI_COMBAT_OVERLAY_FRAGMENT )
GAME_MENU_SCENE : AddFragment ( PLAYER_PROGRESS_BAR_FRAGMENT )
GAME_MENU_SCENE : AddFragment ( PERFORMANCE_METER_FRAGMENT )
STATS_SCENE = ZO_Scene : New ( "stats" , SCENE_MANAGER )
STATS_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . PLAYER_PROGRESS_BAR_KEYBOARD_CURRENT )
SIEGE_BAR_SCENE : AddFragment ( SIEGE_ACTION_LAYER_FRAGMENT )
SIEGE_BAR_SCENE : AddFragment ( PLAYER_PROGRESS_BAR_FRAGMENT )
SIEGE_BAR_SCENE : AddFragment ( PLAYER_ATTRIBUTE_BARS_FRAGMENT )
SIEGE_BAR_UI_SCENE : AddFragment ( SIEGE_ACTION_LAYER_FRAGMENT )
SIEGE_BAR_UI_SCENE : AddFragment ( PLAYER_PROGRESS_BAR_FRAGMENT )
SIEGE_BAR_UI_SCENE : AddFragment ( PLAYER_ATTRIBUTE_BARS_FRAGMENT )
CHAMPION_PERKS_SCENE : AddFragment ( CHAMPION_PERKS_CONSTELLATIONS_FRAGMENT )
CHAMPION_PERKS_SCENE : AddFragment ( CHAMPION_KEYBIND_STRIP_FADE_FRAGMENT )
CHAMPION_PERKS_SCENE : AddFragment ( KEYBIND_STRIP_MUNGE_BACKDROP_FRAGMENT )
CHAMPION_PERKS_SCENE : AddFragment ( MOUSE_UI_MODE_FRAGMENT )
CHAMPION_PERKS_SCENE : AddFragment ( UI_SHORTCUTS_ACTION_LAYER_FRAGMENT )
CHAMPION_PERKS_SCENE : AddFragment ( CLEAR_CURSOR_FRAGMENT )
CHAMPION_PERKS_SCENE : AddFragment ( UI_COMBAT_OVERLAY_FRAGMENT )
CHAMPION_PERKS_SCENE : AddFragment ( END_IN_WORLD_INTERACTIONS_FRAGMENT )
CHAMPION_PERKS_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
CHAMPION_PERKS_SCENE : AddFragment ( CHAMPION_PERKS_CHOSEN_ATTRIBUTE_TYPE_POINT_COUNTER_FRAGMENT )
CHAMPION_PERKS_SCENE : AddFragment ( CHAMPION_PERKS_CHOSEN_ATTRIBUTE_TYPE_EARNED_POINT_COUNTER_FRAGMENT )
CHAMPION_PERKS_SCENE : AddFragment ( CHAMPION_WINDOW_SOUNDS )
CHAMPION_PERKS_SCENE : AddFragment ( FRAME_EMOTE_FRAGMENT_CHAMPION )
CHAMPION_PERKS_SCENE : AddFragment ( FRAME_PLAYER_FRAGMENT )
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