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local CHECKED_ICON = "EsoUI/Art/Inventory/Gamepad/gp_inventory_icon_equipped.dds"
local UNCHECKED_ICON = nil
local NO_ACHIEVEMENT_ICON = "EsoUI/Art/Achievements/Gamepad/Achievement_EmptyIcon.dds"
local categoryName , numSubCategories , numAchievements , earnedPoints , totalPoints = GetAchievementCategoryInfo ( categoryIndex )
end
end
-- Title
titleTextSection : AddLine ( GetString ( SI_GAMEPAD_ACHIEVEMENTS_NO_ACHIEVEMENT ) , completionStyle , self : GetStyle ( "achievementName" ) )
end
local achievementName , description , points , icon , completed , date , time = GetAchievementInfo ( achievementId )
local completionStyle = completed and self : GetStyle ( "achievementComplete" ) or self : GetStyle ( "achievementIncomplete" )
-- Title
if completed then
else
titleTextSection : AddLine ( GetString ( SI_ACHIEVEMENTS_TOOLTIP_PROGRESS ) , self : GetStyle ( "achievementSubtitleText" ) )
end
titleTextSection : AddLine ( zo_strformat ( SI_ACHIEVEMENTS_NAME , achievementName ) , completionStyle , self : GetStyle ( "achievementName" ) )
if points ~= ACHIEVEMENT_POINT_LEGENDARY_DEED then
local pointsEntrySection = titleTextSection : AcquireSection ( self : GetStyle ( "achievementPointsSection" ) )
pointsEntrySection : AddLine ( GetString ( SI_GAMEPAD_ACHIEVEMENTS_POINTS_LABEL ) , self : GetStyle ( "achievementPointsText" ) )
end
-- Body
bodySection : AddLine ( zo_strformat ( SI_ACHIEVEMENTS_DESCRIPTION , description ) , self : GetStyle ( "flavorText" ) )
end
if numCriteria == 1 then
if numRequired == 1 then
-- Do not show a single checkbox.
return
end
end
for i = 1 , numCriteria do
local isComplete = ( numCompleted == numRequired )
if numRequired == 1 then -- Checkbox
local checkStyle = isComplete and "achievementCriteriaCheckComplete" or "achievementCriteriaCheckIncomplete"
local descriptionStyle = isComplete and "achievementDescriptionComplete" or "achievementDescriptionIncomplete"
entrySection : AddLine ( zo_strformat ( SI_ACHIEVEMENT_CRITERION_FORMAT , description ) , self : GetStyle ( descriptionStyle ) )
else -- Progress bar.
entrySection : AddLine ( zo_strformat ( SI_ACHIEVEMENT_CRITERION_FORMAT , description ) , self : GetStyle ( "achievementCriteriaProgress" ) )
entrySection : AddLine ( zo_strformat ( SI_JOURNAL_PROGRESS_BAR_PROGRESS , numCompleted , numRequired ) , self : GetStyle ( "achievementCriteriaProgress" ) )
end
end
end
local hasReward = hasRewardItem or hasRewardTitle or hasRewardDye or hasRewardCollectible
if not hasReward then
return
end
-- Item
if hasRewardItem then
itemSection : AddLine ( GetString ( SI_GAMEPAD_ACHIEVEMENTS_ITEM_LABEL ) , self : GetStyle ( "achievementRewardsTitle" ) )
itemSection : AddLine ( zo_strformat ( SI_GAMEPAD_ACHIEVEMENTS_ITEM_ICON_AND_DESCRIPTION , iconTexture , itemName ) , ZO_TooltipStyles_GetItemQualityStyle ( quality ) , self : GetStyle ( "achievementRewardsName" ) )
end
-- Title
if hasRewardTitle then
local rewardsEntrySection = rewardsSection : AcquireSection ( self : GetStyle ( "achievementRewardsEntrySection" ) )
rewardsEntrySection : AddLine ( GetString ( SI_GAMEPAD_ACHIEVEMENTS_TITLE ) , self : GetStyle ( "achievementRewardsTitle" ) )
end
-- Dye
if hasRewardDye then
local rewardsEntrySection = rewardsSection : AcquireSection ( self : GetStyle ( "achievementRewardsEntrySection" ) )
rewardsEntrySection : AddLine ( GetString ( SI_GAMEPAD_ACHIEVEMENTS_DYE ) , self : GetStyle ( "achievementRewardsTitle" ) )
rewardsEntrySection : AddLine ( zo_strformat ( SI_ACHIEVEMENTS_DYE_NAME , dyeName ) , self : GetStyle ( "achievementRewardsName" ) )
end
--Collectible
if hasRewardCollectible then
local rewardsEntrySection = rewardsSection : AcquireSection ( self : GetStyle ( "achievementRewardsEntrySection" ) )
rewardsEntrySection : AddLine ( zo_strformat ( SI_COLLECTIBLE_NAME_FORMATTER , GetString ( "SI_COLLECTIBLECATEGORYTYPE" , categoryType ) ) , self : GetStyle ( "achievementRewardsTitle" ) )
rewardsEntrySection : AddLine ( zo_strformat ( SI_COLLECTIBLE_NAME_FORMATTER , collectibleName ) , self : GetStyle ( "achievementRewardsName" ) )
end
end |