1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 |
ZO_LOOT_HISTORY_NAME = "ZO_LootHistory"
--
--[[ LootHistory_Singleton ]] --
--
return lootHistory
end
end
end
end
end
end
end
end
end
end
end
end
end
end
local function OnInventorySlotUpdate ( bagId , slotId , isNewItem , itemSound , inventoryUpdateReason , stackCountChange )
-- This includes any inventory item update, only display if the item was new
if isNewItem and stackCountChange > 0 then
-- cover the case where we got an inventory item update but then the item got whisked away somewhere else
-- before we had a chance to get the info out of it
if itemLink ~= nil and itemLink ~= "" then
local lootType = LOOT_TYPE_ITEM
local isVirtual = bagId == BAG_VIRTUAL
end
end
end
local IS_NOT_VIRTUAL = false
local function OnLootReceived ( receivedBy , itemLinkOrName , stackCount , itemSound , lootType , lootedBySelf , isPickpocketLoot , questItemIcon , itemId )
-- This includes any loot event, only display if this was the player's loot and wasn't an inventory item
-- OnInventorySlotUpdate() must be used for Inventory Items so that we know what bag they went into
-- we also are going to handle quest items through the QuestToolUpdated event
if lootedBySelf and lootType ~= LOOT_TYPE_ITEM and lootType ~= LOOT_TYPE_QUEST_ITEM then
OnNewItemReceived ( itemLinkOrName , stackCount , itemSound , lootType , questItemIcon , itemId , IS_NOT_VIRTUAL )
end
end
local function OnQuestToolUpdate ( questIndex , questName , countDelta , questItemIcon , questItemId , questItemName )
if countDelta > 0 then
OnNewItemReceived ( questItemName , countDelta , nil , LOOT_TYPE_QUEST_ITEM , questItemIcon , questItemId , IS_NOT_VIRTUAL )
end
end
EVENT_MANAGER : RegisterForEvent ( ZO_LOOT_HISTORY_NAME , EVENT_INVENTORY_SINGLE_SLOT_UPDATE , function ( eventId , ... ) OnInventorySlotUpdate ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( ZO_LOOT_HISTORY_NAME , EVENT_LOOT_RECEIVED , function ( eventId , ... ) OnLootReceived ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( ZO_LOOT_HISTORY_NAME , EVENT_MONEY_UPDATE , function ( eventId , ... ) OnGoldUpdate ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( ZO_LOOT_HISTORY_NAME , EVENT_JUSTICE_GOLD_PICKPOCKETED , function ( eventId , ... ) OnGoldPickpocket ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( ZO_LOOT_HISTORY_NAME , EVENT_ALLIANCE_POINT_UPDATE , function ( eventId , ... ) OnAlliancePointUpdate ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( ZO_LOOT_HISTORY_NAME , EVENT_TELVAR_STONE_UPDATE , function ( eventId , ... ) OnTelvarStoneUpdate ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( ZO_LOOT_HISTORY_NAME , EVENT_EXPERIENCE_GAIN , function ( eventId , ... ) OnExperienceGainUpdate ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( ZO_LOOT_HISTORY_NAME , EVENT_QUEST_TOOL_UPDATED , function ( eventId , ... ) OnQuestToolUpdate ( ... ) end )
end
--
--[[ ZO_LootHistory_Shared ]] --
--
return history
end
end
do
end
-- entry1 and entry2 are tables of one item
local data1 = entry1 [ 1 ]
local data2 = entry2 [ 1 ]
if data1 . moneyType then
return data1 . moneyType == data2 . moneyType
elseif data1 . itemId then
return data1 . itemId == data2 . itemId and data1 . quality == data2 . quality
elseif data1 . compareExp then
return data1 . compareExp == data2 . compareExp
else
return false
end
end
--setup for a control when another control has been found to be equal to it
local currentEntryData = currentEntry . lines [ 1 ]
local newEntryData = newEntry . lines [ 1 ]
currentEntryData . stackCount = currentEntryData . stackCount + newEntryData . stackCount
control . stackCountLabel : SetHidden ( false ) -- guaranteed to always show because we had at least 1 and we are adding at least 1
end
end
function ZO_LootHistory_Shared : CreateFadingStationaryControlBuffer ( control , fadeLabelAnimationName , fadeIconAnimationName , fadeContainerAnimation , anchor , maxEntries , containerShowTime , containerType )
lootStream = ZO_FadingStationaryControlBuffer : New ( control , maxEntries , fadeLabelAnimationName , fadeIconAnimationName , fadeContainerAnimation , anchor , containerType )
lootStream : AddTemplate ( self . entryTemplate , { setup = LootSetupFunction , equalityCheck = AreEntriesEqual , equalitySetup = EqualitySetup } )
return lootStream
end
end
-- loot stream and queue functions
local lootEntry = {
lines = { lootData , }
}
return lootEntry
end
if lootEntry . isPersistent then
else
end
end
end
else
end
end
end
end
end
end
end
do
local CONTAINER_SHOW_TIME_MS = 3600
local PERSISTENT_CONTAINER_SHOW_TIME_MS = 7000
return CONTAINER_SHOW_TIME_MS
end
return PERSISTENT_CONTAINER_SHOW_TIME_MS
end
end
-- event handlers
do
local MONEY_TEXT = {
}
local MONEY_ICONS = {
[ CURT_MONEY ] = LOOT_MONEY_ICON ,
[ CURT_ALLIANCE_POINTS ] = LOOT_ALLIANCE_POINT_ICON ,
[ CURT_TELVAR_STONES ] = LOOT_TELVAR_STONE_ICON ,
}
local MONEY_BACKGROUND_COLORS = {
[ CURT_MONEY ] = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_CURRENCY , CURRENCY_COLOR_GOLD ) ) ,
[ CURT_ALLIANCE_POINTS ] = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_CURRENCY , CURRENCY_COLOR_ALLIANCE_POINTS ) ) ,
[ CURT_TELVAR_STONES ] = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_CURRENCY , CURRENCY_COLOR_TELVAR_STONES ) ) ,
}
local lootData = {
icon = MONEY_ICONS [ moneyType ] ,
stackCount = moneyAdded ,
moneyType = moneyType
}
lootEntry . isPersistent = true
end
local lootData = {
icon = LOOT_EXPERIENCE_ICON ,
stackCount = xpAdded ,
compareExp = true
}
lootEntry . isPersistent = true
end
end
function ZO_LootHistory_Shared : OnNewItemReceived ( itemLinkOrName , stackCount , itemSound , lootType , questItemIcon , itemId , isVirtual )
local itemName
local icon
local quality
if lootType == LOOT_TYPE_QUEST_ITEM then
itemName = itemLinkOrName --quest items don't support item linking, this just returns their name.
icon = questItemIcon
color = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ITEM_TOOLTIP , ITEM_TOOLTIP_COLOR_QUEST_ITEM_NAME ) )
elseif lootType == LOOT_TYPE_COLLECTIBLE then
itemName = collectibleName
icon = collectibleIcon
color = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ITEM_TOOLTIP , ITEM_TOOLTIP_COLOR_QUEST_ITEM_NAME ) )
else
end
local lootData = {
icon = icon ,
stackCount = stackCount ,
itemId = itemId ,
quality = quality ,
isCraftBagItem = isVirtual ,
}
end
end
if reason == CURRENCY_CHANGE_REASON_LOOT or reason == CURRENCY_CHANGE_REASON_KILL or reason == CURRENCY_CHANGE_REASON_LOOT_STOLEN or reason == CURRENCY_CHANGE_REASON_QUESTREWARD then
local goldAdded = newGold - oldGold
end
end
end
if difference > 0 then
end
end
if reason == CURRENCY_CHANGE_REASON_LOOT or reason == CURRENCY_CHANGE_REASON_PVP_KILL_TRANSFER then
local tvStonesAdded = newTelvarStones - oldTelvarStones
if tvStonesAdded > 0 then
end
end
end
function ZO_LootHistory_Shared : OnExperienceGainUpdate ( reason , level , previousExperience , currentExperience )
local difference = currentExperience - previousExperience
end
-- functions to be overridden
end
end
end
return false -- default value
end
-- global functions
end |