ESO Lua File v100015

ingame/zo_loot/loothistory_shared.lua

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ZO_LOOT_HISTORY_NAME = "ZO_LootHistory"
--
--[[ LootHistory_Singleton ]]--
--
local LootHistory_Singleton = ZO_Object:Subclass()
function LootHistory_Singleton:New(...)
    local lootHistory = ZO_Object.New(self)
    lootHistory:Initialize(...)
    return lootHistory
end
local function CanAddLootEntry()
    return tonumber(GetSetting(SETTING_TYPE_LOOT,LOOT_SETTING_LOOT_HISTORY)) == 1 
end
function LootHistory_Singleton:Initialize()
    local function OnNewItemReceived(...)
        if CanAddLootEntry() then
            SYSTEMS:GetObject(ZO_LOOT_HISTORY_NAME):OnNewItemReceived(...)
        end
    end
    local function OnGoldUpdate(...)
        if CanAddLootEntry() then
            SYSTEMS:GetObject(ZO_LOOT_HISTORY_NAME):OnGoldUpdate(...)
        end
    end
    local function OnGoldPickpocket(...)
        if CanAddLootEntry() then
            SYSTEMS:GetObject(ZO_LOOT_HISTORY_NAME):OnGoldPickpocket(...)
        end
    end
    local function OnAlliancePointUpdate(...)
        if CanAddLootEntry() then
            SYSTEMS:GetObject(ZO_LOOT_HISTORY_NAME):OnAlliancePointUpdate(...)
        end
    end
    local function OnTelvarStoneUpdate(...)
        if CanAddLootEntry() then
            SYSTEMS:GetObject(ZO_LOOT_HISTORY_NAME):OnTelvarStoneUpdate(...)
        end
    end
    local function OnExperienceGainUpdate(...)
        if CanAddLootEntry() then
            SYSTEMS:GetObject(ZO_LOOT_HISTORY_NAME):OnExperienceGainUpdate(...)
        end
    end
    local function OnInventorySlotUpdate(bagId, slotId, isNewItem, itemSound, inventoryUpdateReason, stackCountChange)
        -- This includes any inventory item update, only display if the item was new
        if isNewItem and stackCountChange > 0 then
            local itemLink = GetItemLink(bagId, slotId)
            -- cover the case where we got an inventory item update but then the item got whisked away somewhere else
            -- before we had a chance to get the info out of it
            if itemLink ~= nil and itemLink ~= "" then
                local lootType = LOOT_TYPE_ITEM
                local itemId = GetItemInstanceId(bagId, slotId)
                local isVirtual = bagId == BAG_VIRTUAL
                OnNewItemReceived(itemLink, stackCountChange, itemSound, lootType, nil, itemId, isVirtual)
            end
        end
    end
    local IS_NOT_VIRTUAL = false
    local function OnLootReceived(receivedBy, itemLinkOrName, stackCount, itemSound, lootType, lootedBySelf, isPickpocketLoot, questItemIcon, itemId)
        -- This includes any loot event, only display if this was the player's loot and wasn't an inventory item
        -- OnInventorySlotUpdate() must be used for Inventory Items so that we know what bag they went into
        -- we also are going to handle quest items through the QuestToolUpdated event
        if lootedBySelf and lootType ~= LOOT_TYPE_ITEM and lootType ~= LOOT_TYPE_QUEST_ITEM then
            OnNewItemReceived(itemLinkOrName, stackCount, itemSound, lootType, questItemIcon, itemId, IS_NOT_VIRTUAL)
        end
    end
    local function OnQuestToolUpdate(questIndex, questName, countDelta, questItemIcon, questItemId, questItemName)
        if countDelta > 0 then
            OnNewItemReceived(questItemName, countDelta, nil, LOOT_TYPE_QUEST_ITEM, questItemIcon, questItemId, IS_NOT_VIRTUAL)
        end
    end
    
    EVENT_MANAGER:RegisterForEvent(ZO_LOOT_HISTORY_NAME, EVENT_INVENTORY_SINGLE_SLOT_UPDATE, function(eventId, ...) OnInventorySlotUpdate(...) end)
    EVENT_MANAGER:RegisterForEvent(ZO_LOOT_HISTORY_NAME, EVENT_LOOT_RECEIVED, function(eventId, ...) OnLootReceived(...) end)
    EVENT_MANAGER:RegisterForEvent(ZO_LOOT_HISTORY_NAME, EVENT_MONEY_UPDATE, function(eventId, ...) OnGoldUpdate(...) end)
    EVENT_MANAGER:RegisterForEvent(ZO_LOOT_HISTORY_NAME, EVENT_JUSTICE_GOLD_PICKPOCKETED, function(eventId, ...) OnGoldPickpocket(...) end)
    EVENT_MANAGER:RegisterForEvent(ZO_LOOT_HISTORY_NAME, EVENT_ALLIANCE_POINT_UPDATE, function(eventId, ...) OnAlliancePointUpdate(...) end)
    EVENT_MANAGER:RegisterForEvent(ZO_LOOT_HISTORY_NAME, EVENT_TELVAR_STONE_UPDATE, function(eventId, ...) OnTelvarStoneUpdate(...) end)
    EVENT_MANAGER:RegisterForEvent(ZO_LOOT_HISTORY_NAME, EVENT_EXPERIENCE_GAIN, function(eventId, ...) OnExperienceGainUpdate(...) end)
    EVENT_MANAGER:RegisterForEvent(ZO_LOOT_HISTORY_NAME, EVENT_QUEST_TOOL_UPDATED, function(eventId, ...) OnQuestToolUpdate(...) end)
end
ZO_LOOT_HISTOY_SINGLETON = LootHistory_Singleton:New()
--
--[[ ZO_LootHistory_Shared ]]--
--
ZO_LootHistory_Shared = ZO_Object:Subclass()
function ZO_LootHistory_Shared:New(...)
    local history = ZO_Object.New(self)
    history:Initialize(...)
    return history
end
function ZO_LootHistory_Shared:Initialize(control)
    self.fadeAnim = ZO_AlphaAnimation:New(control)
    self.fadeAnim:SetMinMaxAlpha(0.0, 1.0)
    self.lootQueue = {}
end
do
    local function LootSetupFunction(control, data)
        control.label:SetText(data.text)
        control.label:SetColor(data.color:UnpackRGBA())
        control.icon:SetTexture(data.icon)
        control.stackCountLabel:SetText(data.stackCount)
        control.stackCountLabel:SetHidden(data.stackCount <= 1)
        local hideCraftBagIcons = not data.isCraftBagItem
        control.craftBagIcon:SetHidden(hideCraftBagIcons)
        control.craftBagHighlight:SetHidden(hideCraftBagIcons)
    end
    local function AreEntriesEqual(entry1, entry2)
        -- entry1 and entry2 are tables of one item
        local data1 = entry1[1]
        local data2 = entry2[1]
        if data1.moneyType then
            return data1.moneyType == data2.moneyType
        elseif data1.itemId then
            return data1.itemId == data2.itemId and data1.quality == data2.quality
        elseif data1.compareExp then
            return data1.compareExp == data2.compareExp
        else
            return false
        end
    end
    --setup for a control when another control has been found to be equal to it
    local function EqualitySetup(fadingControlBuffer, currentEntry, newEntry)
        local currentEntryData = currentEntry.lines[1]
        local newEntryData = newEntry.lines[1]
        local control = currentEntryData.control
        currentEntryData.stackCount = currentEntryData.stackCount + newEntryData.stackCount
        if control and control.stackCountLabel then
            control.stackCountLabel:SetText(currentEntryData.stackCount)
            control.stackCountLabel:SetHidden(false) -- guaranteed to always show because we had at least 1 and we are adding at least 1
            ZO_CraftingResults_Base_PlayPulse(control.stackCountLabel)
        end
    end
    function ZO_LootHistory_Shared:CreateFadingStationaryControlBuffer(control, fadeLabelAnimationName, fadeIconAnimationName, fadeContainerAnimation, anchor, maxEntries, containerShowTime, containerType)
        lootStream = ZO_FadingStationaryControlBuffer:New(control, maxEntries, fadeLabelAnimationName,  fadeIconAnimationName, fadeContainerAnimation, anchor, containerType)
        lootStream:AddTemplate(self.entryTemplate, {setup = LootSetupFunction, equalityCheck = AreEntriesEqual, equalitySetup = EqualitySetup })
        lootStream:SetContainerShowTime(containerShowTime or 5000)
        return lootStream
    end
end
-- loot stream and queue functions
function ZO_LootHistory_Shared:CreateLootEntry(lootData)
    local lootEntry = {
            lines = { lootData, }
        }
    return lootEntry
end
function ZO_LootHistory_Shared:AddLootEntry(lootEntry)
    if lootEntry.isPersistent then
        self.lootStreamPersistent:AddEntry(self.entryTemplate, lootEntry)
    else
        self.lootStream:AddEntry(self.entryTemplate, lootEntry)
    end
end
function ZO_LootHistory_Shared:QueueLootEntry(lootEntry)
    table.insert(self.lootQueue, lootEntry)
end
function ZO_LootHistory_Shared:InsertOrQueue(lootEntry)
    if self.hidden then
        self:QueueLootEntry(lootEntry)
    else
        self:AddLootEntry(lootEntry)
    end
end
function ZO_LootHistory_Shared:DisplayLootQueue()
    if self.hidden then
        for i, lootEntry in ipairs(self.lootQueue) do
            self:AddLootEntry(lootEntry)
            self.lootQueue[i] = nil
        end
        self.hidden = false
    end
end
function ZO_LootHistory_Shared:HideLootQueue()
    if not self.hidden then
        self.lootStream:FadeAll()
        self.hidden = true
    end
end
do
    local CONTAINER_SHOW_TIME_MS = 3600
    local PERSISTENT_CONTAINER_SHOW_TIME_MS = 7000
    function ZO_LootHistory_Shared:GetContainerShowTime()
        return CONTAINER_SHOW_TIME_MS
    end
    function ZO_LootHistory_Shared:GetPersistentContainerShowTime()
        return PERSISTENT_CONTAINER_SHOW_TIME_MS
    end
end
-- event handlers
do
    local MONEY_TEXT = {
        [CURT_MONEY] = GetString(SI_CURRENCY_GOLD),
        [CURT_ALLIANCE_POINTS] = GetString(SI_CURRENCY_ALLIANCE_POINTS),
        [CURT_TELVAR_STONES] = GetString(SI_CURRENCY_TELVAR_STONES),
    }
    local MONEY_ICONS = {
        [CURT_MONEY] = LOOT_MONEY_ICON,
        [CURT_ALLIANCE_POINTS] = LOOT_ALLIANCE_POINT_ICON,
        [CURT_TELVAR_STONES] = LOOT_TELVAR_STONE_ICON,
    }
    local MONEY_BACKGROUND_COLORS = {
        [CURT_MONEY] = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_CURRENCY, CURRENCY_COLOR_GOLD)),
        [CURT_ALLIANCE_POINTS] = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_CURRENCY, CURRENCY_COLOR_ALLIANCE_POINTS)),
        [CURT_TELVAR_STONES] = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_CURRENCY, CURRENCY_COLOR_TELVAR_STONES)),
    }
    function ZO_LootHistory_Shared:AddMoneyEntry(moneyAdded, moneyType)
        local lootData = {
                            text = MONEY_TEXT[moneyType],
                            icon = MONEY_ICONS[moneyType],
                            stackCount = moneyAdded,
                            color = ZO_SELECTED_TEXT,
                            moneyType = moneyType
                        }
        local lootEntry = self:CreateLootEntry(lootData)
        lootEntry.isPersistent = true
        self:InsertOrQueue(lootEntry)
    end
    function ZO_LootHistory_Shared:AddXpEntry(xpAdded)
        local lootData = {
                            text = GetString(SI_LOOT_HISTORY_EXPERIENCE_GAIN),
                            icon = LOOT_EXPERIENCE_ICON,
                            stackCount = xpAdded,
                            color = ZO_SELECTED_TEXT,
                            compareExp = true
                        }
        local lootEntry = self:CreateLootEntry(lootData)
        lootEntry.isPersistent = true
        self:InsertOrQueue(lootEntry)
    end
end
function ZO_LootHistory_Shared:OnNewItemReceived(itemLinkOrName, stackCount, itemSound, lootType, questItemIcon, itemId, isVirtual)
    if not self.hidden or self:CanShowItemsInHistory() then
        local itemName
        local icon
        local color
        local quality
        if lootType == LOOT_TYPE_QUEST_ITEM then
            itemName = itemLinkOrName --quest items don't support item linking, this just returns their name.
            icon = questItemIcon
            color = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_TOOLTIP, ITEM_TOOLTIP_COLOR_QUEST_ITEM_NAME))
        elseif lootType == LOOT_TYPE_COLLECTIBLE then
            local collectibleId = GetCollectibleIdFromLink(itemLinkOrName)
            local collectibleName, _, collectibleIcon = GetCollectibleInfo(collectibleId)
            itemName = collectibleName
            icon = collectibleIcon
            color = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_TOOLTIP, ITEM_TOOLTIP_COLOR_QUEST_ITEM_NAME))
        else
            itemName = GetItemLinkName(itemLinkOrName)
            icon = GetItemLinkInfo(itemLinkOrName)
            quality = GetItemLinkQuality(itemLinkOrName)
            color = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, quality))
        end
        local lootData = {
                            text = zo_strformat(SI_TOOLTIP_ITEM_NAME, itemName),
                            icon = icon,
                            stackCount = stackCount,
                            color = color,
                            itemId = itemId,
                            quality = quality,
                            isCraftBagItem = isVirtual,
                        }
        local lootEntry = self:CreateLootEntry(lootData)
        self:InsertOrQueue(lootEntry)
    end
end
function ZO_LootHistory_Shared:OnGoldUpdate(newGold, oldGold, reason)
    if reason == CURRENCY_CHANGE_REASON_LOOT or reason == CURRENCY_CHANGE_REASON_KILL or reason == CURRENCY_CHANGE_REASON_LOOT_STOLEN or reason == CURRENCY_CHANGE_REASON_QUESTREWARD then
        local goldAdded = newGold - oldGold
        self:AddMoneyEntry(goldAdded, CURT_MONEY)
    end
end
function ZO_LootHistory_Shared:OnGoldPickpocket(goldAmount)
    self:AddMoneyEntry(goldAmount, CURT_MONEY)
end
function ZO_LootHistory_Shared:OnAlliancePointUpdate(currentAlliancePoints, playSound, difference)
    if difference > 0 then
        self:AddMoneyEntry(difference, CURT_ALLIANCE_POINTS)
    end
end
function ZO_LootHistory_Shared:OnTelvarStoneUpdate(newTelvarStones, oldTelvarStones, reason)
    if reason == CURRENCY_CHANGE_REASON_LOOT or reason == CURRENCY_CHANGE_REASON_PVP_KILL_TRANSFER then
        local tvStonesAdded = newTelvarStones - oldTelvarStones
        if tvStonesAdded > 0 then
            self:AddMoneyEntry(tvStonesAdded, CURT_TELVAR_STONES)
        end
    end
end
function ZO_LootHistory_Shared:OnExperienceGainUpdate(reason, level, previousExperience, currentExperience)
    local difference = currentExperience - previousExperience
    self:AddXpEntry(difference)
end
-- functions to be overridden
function ZO_LootHistory_Shared:SetEntryTemplate()
    assert(false)
end
function ZO_LootHistory_Shared:InitializeFragment()
end
function ZO_LootHistory_Shared:InitializeFadingControlBuffer(control)
end
function ZO_LootHistory_Shared:CanShowItemsInHistory()
    return false -- default value
end
-- global functions
    control.icon = control:GetNamedChild("Icon")
    control.stackCountLabel = control.icon:GetNamedChild("StackCount")
    control.label = control:GetNamedChild("Label")
    control.background = control:GetNamedChild("Bg")
    control.craftBagIcon = control.icon:GetNamedChild("CraftBagIcon")
    control.craftBagHighlight = control.background:GetNamedChild("CraftBagHighlight")
end