ESO Lua File v100015

internalingame/market/market_shared.lua

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ZO_MARKET_NAME = "Market"
ZO_MARKET_PREVIEW_WAIT_TIME_MS = 500
ZO_MARKET_DISPLAY_LOADING_DELAY_MS = 500
ZO_MARKET_CATEGORY_TYPE_NONE = "none"
ZO_MARKET_CATEGORY_TYPE_FEATURED = "featured"
ZO_MARKET_CATEGORY_TYPE_ESO_PLUS = "esoPlus"
ZO_MARKET_FEATURED_CATEGORY_INDEX = 0
ZO_MARKET_ESO_PLUS_CATEGORY_INDEX = -1
--
--[[ Market Singleton ]]--
--
local Market_Singleton = ZO_Object:Subclass()
function Market_Singleton:New(...)
    local market = ZO_Object.New(self)
    market:Initialize(...)
    return market
end
function Market_Singleton:Initialize()
end
function Market_Singleton:InitializeEvents()
    local function OnMarketStateUpdated(marketState, ...)
        SYSTEMS:GetObject(ZO_MARKET_NAME):OnMarketStateUpdated(marketState, ...)
        -- if we are locked we need to inform both UIs that we need to refresh categories
        -- because otherwise only the active UI will refresh and the other will get into a bad state
        if marketState == MARKET_STATE_LOCKED then
            -- keyboard market won't exist on consoles
            local keyboardMarket = SYSTEMS:GetKeyboardObject(ZO_MARKET_NAME)
            if keyboardMarket then
                keyboardMarket:FlagMarketCategoriesForRefresh()
            end
            local gamepadMarket = SYSTEMS:GetGamepadObject(ZO_MARKET_NAME)
            if gamepadMarket then
                gamepadMarket:FlagMarketCategoriesForRefresh()
            end
        end
    end
    local function OnMarketCurrencyUpdated(...)
        SYSTEMS:GetObject(ZO_MARKET_NAME):OnMarketCurrencyUpdated(...)
    end
    local function OnMarketPurchaseResult(...)
        SYSTEMS:GetObject(ZO_MARKET_NAME):OnMarketPurchaseResult(...)
    end
    local function OnMarketSearchResultsReady()
        SYSTEMS:GetObject(ZO_MARKET_NAME):OnMarketSearchResultsReady()
    end
    local function OnMarketCollectibleUpdated(_, justUnlocked)
        SYSTEMS:GetObject(ZO_MARKET_NAME):OnCollectibleUpdated(justUnlocked)
    end
    local function OnShowMarketProduct(...)
        SYSTEMS:GetObject(ZO_MARKET_NAME):OnShowMarketProduct(...)
    end
    local function OnShowMarketAndSearch(...)
        SYSTEMS:GetObject(ZO_MARKET_NAME):OnShowMarketAndSearch(...)
    end
    EVENT_MANAGER:RegisterForEvent(ZO_MARKET_NAME, EVENT_MARKET_STATE_UPDATED, function(eventId, ...) OnMarketStateUpdated(...) end)
    EVENT_MANAGER:RegisterForEvent(ZO_MARKET_NAME, EVENT_MARKET_CURRENCY_UPDATE, function(eventId, ...) OnMarketCurrencyUpdated(...) end)
    EVENT_MANAGER:RegisterForEvent(ZO_MARKET_NAME, EVENT_MARKET_PURCHASE_RESULT, function(eventId, ...) OnMarketPurchaseResult(...) end)
    EVENT_MANAGER:RegisterForEvent(ZO_MARKET_NAME, EVENT_MARKET_PRODUCT_SEARCH_RESULTS_READY, function() OnMarketSearchResultsReady() end)
    EVENT_MANAGER:RegisterForEvent(ZO_MARKET_NAME, EVENT_COLLECTIBLE_UPDATED, function(eventId, ...) OnMarketCollectibleUpdated(...) end)
    EVENT_MANAGER:RegisterForEvent(ZO_MARKET_NAME, EVENT_MARKET_SHOW_MARKET_PRODUCT, function(eventId, ...) OnShowMarketProduct(...) end)
    EVENT_MANAGER:RegisterForEvent(ZO_MARKET_NAME, EVENT_MARKET_SHOW_MARKET_AND_SEARCH, function(eventId, ...) OnShowMarketAndSearch(...) end)
end
function Market_Singleton:RequestOpenMarket()
    OpenMarket()
end
function Market_Singleton:InitializePlatformErrors()
    local consoleStoreName
    local uiPlatform = GetUIPlatform()
    if uiPlatform == UI_PLATFORM_PS4 then
        consoleStoreName = GetString(SI_GAMEPAD_MARKET_PLAYSTATION_STORE)
    elseif uiPlatform == UI_PLATFORM_XBOX then
        consoleStoreName = GetString(SI_GAMEPAD_MARKET_XBOX_STORE)
    else -- PC Gamepad insufficient crowns and buy crowns dialog data
        self.insufficientFundsMainText = zo_strformat(SI_GAMEPAD_MARKET_INSUFFICIENT_FUNDS_TEXT_WITH_LINK, ZO_PrefixIconNameFormatter("crowns", GetString(SI_CURRENCY_CROWN)), GetString(SI_MARKET_INSUFFICIENT_FUNDS_LINK_TEXT))
    end
    if consoleStoreName then -- PS4/XBox insufficient crowns and buy crowns dialog data
        self.insufficientFundsMainText = zo_strformat(SI_GAMEPAD_MARKET_INSUFFICIENT_FUNDS_TEXT_CONSOLE_LABEL, ZO_PrefixIconNameFormatter("crowns", GetString(SI_CURRENCY_CROWN)), consoleStoreName)
    end
end
function Market_Singleton:GetMarketProductPurchaseErrorInfo(marketProductId)
    local expectedPurchaseResult = CouldPurchaseMarketProduct(marketProductId)
    local name = GetMarketProductDisplayName(marketProductId)
    local mainText = ""
    local errorStrings = {}
    local promptBuyCrowns = false
    local allowContinue = true
    if DoesMarketProductHaveSubscriptionUnlockedAttachments(marketProductId) then
        table.insert(errorStrings, zo_strformat(SI_MARKET_BUNDLE_PARTS_UNLOCKED_TEXT, name))
    end
    if IsMarketProductPartiallyPurchased(marketProductId)  then
        table.insert(errorStrings, GetString(SI_MARKET_BUNDLE_PARTS_OWNED_TEXT))
    end
    if expectedPurchaseResult == MARKET_PURCHASE_RESULT_ALREADY_COMPLETED_INSTANT_UNLOCK then
        allowContinue = false
        table.insert(errorStrings, zo_strformat(SI_MARKET_UNABLE_TO_PURCHASE_TEXT, GetString("SI_MARKETPURCHASABLERESULT", expectedPurchaseResult)))
    elseif expectedPurchaseResult == MARKET_PURCHASE_RESULT_NOT_ENOUGH_VC then
        promptBuyCrowns = true
        table.insert(errorStrings, self.insufficientFundsMainText)
    elseif expectedPurchaseResult == MARKET_PURCHASE_RESULT_NOT_ENOUGH_ROOM then
        local slotsRequired = GetSpaceNeededToPurchaseMarketProduct(marketProductId)
        allowContinue = false
        table.insert(errorStrings, zo_strformat(SI_MARKET_INVENTORY_FULL_TEXT, slotsRequired))
    end
    for i=1, #errorStrings do
        if i == 1 then
            mainText = errorStrings[i]
        else
            mainText = mainText .. "\n\n" .. errorStrings[i]
        end
    end
    local dialogParams = { 
                            titleParams = { name }, 
                            mainTextParams = { mainText }
                         }
    local hasErrors = #errorStrings > 0
    return hasErrors, dialogParams, promptBuyCrowns, allowContinue
end
ZO_MARKET_SINGLETON = Market_Singleton:New()
--
--[[ Market Shared ]]--
--
ZO_Market_Shared = ZO_Object:Subclass()
function ZO_Market_Shared:New(...)
    local market = ZO_Object.New(self)
    market:Initialize(...)
    return market
end
function ZO_Market_Shared:Initialize()
    -- clean up any preview that may have been left over
    self.featuredProducts = {}
    self.limitedTimedOfferProducts = {}
    self.dlcProducts = {}
    self.newProducts = {}
    self.onSaleProducts = {}
    self.marketProducts = {} -- products not contained in a labeled group such as Featured products, new products, on sale products, limited time products, or a subcategory
    self.searchResults = {}
    self.searchString = ""
    self:UpdateMarket()
    self.control:RegisterForEvent(EVENT_TUTORIAL_HIDDEN, function()
        if self.currentTutorial then
            self.currentTutorial = nil
            self:RestoreActionLayerForTutorial()
            self:OnTutorialHidden()
        end
    end)
    self.refreshCategories = false
end
do
    -- Search stride is the number of elements between products.
    -- This is because C++ returns products as category​Index, subcategory​Index, productIndex
    local SEARCH_DATA_STRIDE = 3
    function ZO_Market_Shared:UpdateSearchResults(...)
        ZO_ClearTable(self.searchResults)
        for i = 1, select("#", ...), SEARCH_DATA_STRIDE do
            local categoryIndex, subcategoryIndex, productIndex = select(i, ...)
            if not self.searchResults[categoryIndex] then
                self.searchResults[categoryIndex] = {}
            end
            local effectiveSubCategory = subcategoryIndex or "root"
            if not self.searchResults[categoryIndex][effectiveSubCategory] then
                self.searchResults[categoryIndex][effectiveSubCategory] = {}
            end
            self.searchResults[categoryIndex][effectiveSubCategory][productIndex] = true
        end
    end
end
function ZO_Market_Shared:OnInitialInteraction()
        ZO_MARKET_SINGLETON:RequestOpenMarket()
        SetSecureRenderModeEnabled(true)
        -- ensure that we are in the correct state
        if self.marketState ~= GetMarketState() then
            self:UpdateMarket()
        elseif self.marketState == MARKET_STATE_OPEN then
            self:UpdateCurrentCategory()
        end
end
function ZO_Market_Shared:OnEndInteraction()
    self.currentTutorial = nil
    self:ResetSearch()
    EndPreviewMode()
    OnMarketClose()
end
function ZO_Market_Shared:OnStateChanged(oldState, newState)
    if newState == SCENE_SHOWING then
        self:OnInitialInteraction()
        self:OnShowing()
    elseif newState == SCENE_SHOWN then
        self:OnShown()
    elseif newState == SCENE_HIDING then
        self:OnHiding()
    elseif newState == SCENE_HIDDEN then
        self:OnHidden()
        self:OnEndInteraction()
    end
end
function ZO_Market_Shared:RegisterSceneStateChangeCallback()
    self.marketScene:RegisterCallback("StateChange", function(...) self:OnStateChanged(...) end)
end
function ZO_Market_Shared:ResetCategoryData()
    self.currentCategoryData = nil
end
function ZO_Market_Shared:OnMarketStateUpdated(marketState)
    self:UpdateMarket(marketState)
end
-- difference is the difference in crowns for this update. For instance, new crowns purchased will show a positive difference.
-- TO DO: this will be used once live updates to crowns are supported during the game.
function ZO_Market_Shared:OnMarketCurrencyUpdated(currentCurrency, difference)
    self:UpdateCurrencyBalance(currentCurrency)
end
function ZO_Market_Shared:OnMarketPurchaseResult()
end
function ZO_Market_Shared:OnMarketSearchResultsReady()
    self:UpdateMarket()
end
function ZO_Market_Shared:UpdateCurrentCategory()
    if self.currentCategoryData then
        self:RefreshProducts()
    end
end
function ZO_Market_Shared:OnCollectibleUpdated(justUnlocked)
    if justUnlocked then
        self:UpdateCurrentCategory()
    end
end
function ZO_Market_Shared:OnShowMarketProduct(marketProductId)
    SCENE_MANAGER:Show("show_market")
    self:RequestShowMarketProduct(marketProductId)
end
function ZO_Market_Shared:OnShowMarketAndSearch(marketProductSearchString)
    SCENE_MANAGER:Show("show_market")
    self:RequestShowMarketWithSearchString(marketProductSearchString)
end
function ZO_Market_Shared:UpdateMarket(marketState)
    self.marketState = marketState or GetMarketState()
    if self.marketState == MARKET_STATE_OPEN then
        self:OnMarketOpen()
    elseif self.marketState == MARKET_STATE_UNKNOWN then
        self:OnMarketLoading()
    else -- MARKET_STATE_LOCKED
        self:OnMarketLocked()
    end
    self:OnMarketUpdate()
end
function ZO_Market_Shared:GetState()
    return self.marketState
end
function ZO_Market_Shared:SetMarketScene(scene)
    self.marketScene = scene
end
function ZO_Market_Shared:BeginPreview()
    self.selectedMarketProduct:Preview()
end 
function ZO_Market_Shared:EndCurrentPreview()
    self:RefreshActions()
end
function ZO_Market_Shared:OnMarketOpen()
    self:ShowMarket(true)
end
function ZO_Market_Shared:OnCategorySelected(data)
    
    self.currentCategoryData = data
    
    if data.type == ZO_MARKET_CATEGORY_TYPE_FEATURED then
    elseif data.type == ZO_MARKET_CATEGORY_TYPE_ESO_PLUS then
        self:DisplayEsoPlusOffer()
    else
        self:BuildMarketProductList(data)
    end
    self:RefreshActions()
end
function ZO_Market_Shared:FlagMarketCategoriesForRefresh()
    self.refreshCategories = true
end
function ZO_Market_Shared:AddKeybinds()
    KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptors)
end
function ZO_Market_Shared:RemoveKeybinds()
    KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptors)
end
function ZO_Market_Shared:RefreshKeybinds()
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptors)
end
do
    local MARKET_PRODUCT_SORT_KEYS =
        {
            isBundle = { tiebreaker = "name", tieBreakerSortOrder = ZO_SORT_ORDER_UP },
            name = {},
        }
    function ZO_Market_Shared:CompareMarketProducts(entry1, entry2)
        return ZO_TableOrderingFunction(entry1, entry2, "isBundle", MARKET_PRODUCT_SORT_KEYS, ZO_SORT_ORDER_DOWN)
    end
end
do
    local function GetFeaturedProductIds(index, ...)
        if index >= 1 then
            local id = GetFeaturedMarketProductId(index)
            index = index - 1
            return GetFeaturedProductIds(index, id, ...)
        end
        return ...
    end
    function ZO_Market_Shared:BuildFeaturedMarketProductList()
        local numFeaturedMarketProducts = GetNumFeaturedMarketProducts()
        
        self:LayoutMarketProducts(GetFeaturedProductIds(numFeaturedMarketProducts))
    end
end
function ZO_Market_Shared:GetCategoryIndices(data, parentData)
    if parentData then
        return parentData.categoryIndex, data.categoryIndex
    end
    return data.categoryIndex
end
function ZO_Market_Shared:BuildMarketProductList(data)
    local parentData = data.parentData
    local categoryIndex, subCategoryIndex = self:GetCategoryIndices(data, parentData)
    local numMarketProducts
    if subCategoryIndex then
        numMarketProducts = select(2, GetMarketProductSubCategoryInfo(categoryIndex, subCategoryIndex))
    else
        numMarketProducts = select(3, GetMarketProductCategoryInfo(categoryIndex))
    end
    self:LayoutMarketProducts(self:GetMarketProductIds(categoryIndex, subCategoryIndex, numMarketProducts))
end
function ZO_Market_Shared:GetPreviewState()
    local isPreviewing = IsCurrentlyPreviewing()
    local canPreview = false
    local isActivePreview = false
    local marketProduct = self.selectedMarketProduct
    if marketProduct ~= nil then -- User is hovering over a MarketProduct
        canPreview = marketProduct:HasPreview() and IsCharacterPreviewingAvailable()
        if isPreviewing and marketProduct:IsActivelyPreviewing() then
            isActivePreview = true
        end
    end
    return isPreviewing, canPreview, isActivePreview
end
function ZO_Market_Shared:IsReadyToPreview()
    local _, canPreview, isActivePreview = self:GetPreviewState()
    return canPreview and not isActivePreview
end
function ZO_Market_Shared:ShouldAddMarketProduct(filterType, id)
    if(filterType == MARKET_FILTER_VIEW_ALL) then return true end
    local purchaseState = GetMarketProductPurchaseState(id)
    if purchaseState == MARKET_PRODUCT_PURCHASE_STATE_NOT_PURCHASED then
        return filterType == MARKET_FILTER_VIEW_NOT_PURCHASED
    else
        return filterType == MARKET_FILTER_VIEW_PURCHASED
    end
end
function ZO_Market_Shared:ShowTutorial(tutorial)
    local tutorialId = GetTutorialId(tutorial)
    if CanTutorialBeSeen(tutorialId) and (not HasSeenTutorial(tutorialId)) then
        self.currentTutorial = tutorial
        self:OnTutorialShowing()
        TriggerTutorial(tutorial)
    end
end
function ZO_Market_Shared:OnShowing()
end
function ZO_Market_Shared:OnShown()
    if self.marketState == MARKET_STATE_OPEN then
        self:ShowTutorial(TUTORIAL_TRIGGER_MARKET_OPENED)
    end
end
function ZO_Market_Shared:OnHiding()
    --clear the current tutorial when hiding so we don't push an extra action layer
    self.currentTutorial = nil
end
function ZO_Market_Shared:InitializeLabeledGroups()
    self.labeledGroups = {}
    self.labeledGroupLabelPool = ZO_ControlPool:New(self:GetLabeledGroupLabelTemplate(), self.control)
end
function ZO_Market_Shared:AddLabel(labeledGroupName, parentControl, yPadding)
    local labeledGroupLabel = self.labeledGroupLabelPool:AcquireObject()
    labeledGroupLabel:SetText(labeledGroupName)
    labeledGroupLabel:SetParent(parentControl)
    labeledGroupLabel:ClearAnchors()
    labeledGroupLabel:SetAnchor(BOTTOMLEFT, parentControl, TOPLEFT, 0, yPadding)
end
function ZO_Market_Shared:ClearLabeledGroups()
    ZO_ClearNumericallyIndexedTable(self.labeledGroups)
    self.labeledGroupLabelPool:ReleaseAllObjects()
    ZO_ClearNumericallyIndexedTable(self.featuredProducts)
    ZO_ClearNumericallyIndexedTable(self.limitedTimedOfferProducts)
    ZO_ClearNumericallyIndexedTable(self.onSaleProducts)
    ZO_ClearNumericallyIndexedTable(self.marketProducts)
end
function ZO_Market_Shared:AddLabeledGroupTable(labeledGroupName, labeledGroupTable)
    table.sort(labeledGroupTable, function(entry1, entry2) 
        return self:CompareMarketProducts(entry1, entry2) 
    end)
    
    local numProducts = 0
    for _, marketProductInfo in ipairs(labeledGroupTable) do
        if not marketProductInfo.product:IsBlank() then
            numProducts = numProducts + 1
        end
    end
    
    table.insert(self.labeledGroups, { name = labeledGroupName, table = labeledGroupTable, numProducts = numProducts })
end
function ZO_Market_Shared:GetCurrentLabeledGroupData()
    return self.labeledGroups[#self.labeledGroups]
end
function ZO_Market_Shared:GetCurrentLabeledGroupNumProducts()
    return self:GetCurrentLabeledGroupData().numProducts
end
function ZO_Market_Shared:GetCurrentLabeledGroupName()
end
function ZO_Market_Shared:GetCurrentLabeledGroupProducts()
    return self:GetCurrentLabeledGroupData().table
end
function ZO_Market_Shared:AddProductToLabeledGroupTable(labeledGroupTable, productName, product)
    local productInfo = {
                            product = product,
                            control = product:GetControl(),
                            name = productName,
                            isBundle = product:IsBundle()
                        }
    table.insert(labeledGroupTable, productInfo)
end
do
    local NO_SUBCATEGORY = nil
    function ZO_Market_Shared:GetCategoryDataForMarketProduct(productId)
        for categoryIndex = 1, GetNumMarketProductCategories() do
            local _, numSubCategories, numMarketProducts = GetMarketProductCategoryInfo(categoryIndex)
            for marketProductIndex = 1, numMarketProducts do
                local id = GetMarketProductDefId(categoryIndex, NO_SUBCATEGORY, marketProductIndex)
                if id == productId then
                    return self:GetCategoryData(categoryIndex, NO_SUBCATEGORY)
                end
            end
            for subcategoryIndex = 1, numSubCategories do
                local _, numSubCategoryMarketProducts = GetMarketProductSubCategoryInfo(categoryIndex, subcategoryIndex)
                for marketProductIndex = 1, numSubCategoryMarketProducts do
                    local id = GetMarketProductDefId(categoryIndex, subcategoryIndex, marketProductIndex)
                    if id == productId then
                        return self:GetCategoryData(categoryIndex, subcategoryIndex)
                    end
                end
            end
        end
    end
end
function ZO_Market_Shared:ShowMarket(show)
    if self.queuedMarketProductId then
        self:RequestShowMarketProduct(self.queuedMarketProductId)
    end
    if self.queuedSearchString then
    end
end
--[[ Functions to be overridden ]]--
function ZO_Market_Shared:OnHidden()
end
function ZO_Market_Shared:UpdateCurrencyBalance(currency)
end
function ZO_Market_Shared:InitializeKeybindDescriptors()
end
function ZO_Market_Shared:InitializeCategories()
end
function ZO_Market_Shared:InitializeMarketList()
end
function ZO_Market_Shared:InitializeFilters()
end
function ZO_Market_Shared:CreateMarketScene()
end
function ZO_Market_Shared:BuildCategories()
end
function ZO_Market_Shared:OnMarketUpdate()
end
function ZO_Market_Shared:OnMarketLoading()
end
function ZO_Market_Shared:OnMarketLocked()
end
function ZO_Market_Shared:RefreshVisibleCategoryFilter()
end
function ZO_Market_Shared:RefreshProducts()
end
function ZO_Market_Shared:OnTutorialShowing()
end
function ZO_Market_Shared:OnTutorialHidden()
end
function ZO_Market_Shared:DisplayEsoPlusOffer()
end
function ZO_Market_Shared:GetCategoryData(targetId)
end
function ZO_Market_Shared:RequestShowMarketWithSearchString(searchString)
end
function ZO_Market_Shared:ResetSearch()
end
function ZO_Market_Shared:RemoveActionLayerForTutorial()
    assert(false) -- must be overridden
end
function ZO_Market_Shared:RestoreActionLayerForTutorial()
    assert(false) -- must be overridden
end
function ZO_Market_Shared:GetMarketProductIds(categoryIndex, subCategoryIndex, index, ...)
    assert(false) -- must be overridden
end
function ZO_Market_Shared:GetLabeledGroupLabelTemplate()
    assert(false) -- must be overriden
end
function ZO_Market_Shared:RefreshActions()
    self:RefreshKeybinds() -- default behavior
end
function ZO_Market_Shared:RequestShowMarketProduct(id)
    assert(false)
end
--[[Search]]--
--------------
function ZO_Market_Shared:SearchStart(searchString)
    self.searchString = searchString
    StartMarketProductSearch(searchString)
end