1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 |
return obj
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
local debugTexture = GetWindowManager ( ) : CreateControl ( string . format ( "%sDebugTexture%d" , self . canvasControl : GetName ( ) , self . debugTextureId ) , self . canvasControl , CT_TEXTURE )
end
return node
end
end
end
end
if node == nil then
end
if dirty or dirtyUpstream then
end
if children ~= nil then
for i = 1 , # children do
local child = children [ i ]
end
end
end |