ingame/centerscreenannounce/centerscreenannounce.lua:285 -- PLAYER_PROGRESS_BAR:RegisterCallback("Show", function()
--if the announcement has begun fading out ("expiring") before the bar even shows, we don't need to hold
if(PLAYER_PROGRESS_BAR:GetOwner() == CENTER_SCREEN_ANNOUNCE and self.m_displayMode ~= CSA_EVENT_NO_TEXT and self.m_largeTextContainer.m_timeline.beforeExpiring) then
PLAYER_PROGRESS_BAR:SetHoldBeforeFadeOut(true)
end
end)