- ingame/battleground/battlegroundobjectivestatedisplay.lua:439 --
IsBattlegroundObjective(keepId, objectiveId, battlegroundContext)
- ingame/centerscreenannounce/centerscreenannouncehandlers.lua:607 --
IsBattlegroundObjective(objectiveKeepId, objectiveId, battlegroundContext)
- ingame/map/worldmap.lua:2557 --
IsBattlegroundObjective(self:GetObjectiveKeepId(), self:GetObjectiveObjectiveId(), self:GetBattlegroundContext())
- ingame/map/worldmap.lua:2561 --
IsBattlegroundObjective(self:GetObjectiveKeepId(), self:GetObjectiveObjectiveId(), self:GetBattlegroundContext())
- ingame/map/worldmap.lua:2641 -- self:IsBattlegroundObjective()
- ingame/map/worldmap.lua:5371 --
IsBattlegroundObjective(keepId, objectiveId, bgContext)