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local TEXTURE_WIDTH = 1680
local TEXTURE_HEIGHT = 1050
local TEXTURE_ASPECT_RATIO = TEXTURE_WIDTH / TEXTURE_HEIGHT
local LOADING_TIP_PERCENTAGE = 0.8
local TARGET_FRAMERATE = 60
local MAX_FRAMES_PER_UPDATE = 5
local MAX_ROTATION = math . pi * 2
local ROTATION_PER_FRAME = - math . pi * . 02
local MINIMUM_TIME_TO_HOLD_LOADING_TIP_MS = 15000
-- Instance type icons
------------------------------
local INSTANCE_DISPLAY_TYPE_ICONS =
{
[ INSTANCE_DISPLAY_TYPE_SOLO ] = "EsoUI/Art/loadingTips/loadingTip_soloInstance.dds" ,
[ INSTANCE_DISPLAY_TYPE_DUNGEON ] = "EsoUI/Art/loadingTips/loadingTip_groupInstance.dds" ,
[ INSTANCE_DISPLAY_TYPE_RAID ] = "EsoUI/Art/loadingTips/loadingTip_raidDungeon.dds" ,
[ INSTANCE_DISPLAY_TYPE_GROUP_DELVE ] = "EsoUI/Art/loadingTips/loadingTip_groupDelve.dds" ,
[ INSTANCE_DISPLAY_TYPE_GROUP_AREA ] = "EsoUI/Art/Icons/mapKey/mapKey_groupArea.dds" ,
[ INSTANCE_DISPLAY_TYPE_PUBLIC_DUNGEON ] = "EsoUI/Art/Icons/mapKey/mapKey_publicDungeon.dds" ,
[ INSTANCE_DISPLAY_TYPE_DELVE ] = "EsoUI/Art/Icons/mapKey/mapKey_delve.dds" ,
[ INSTANCE_DISPLAY_TYPE_HOUSING ] = "EsoUI/Art/Icons/mapKey/mapKey_housing.dds" ,
}
return INSTANCE_DISPLAY_TYPE_ICONS [ instanceDisplayType ]
end
--Local implementation of object pool for key edge file
------------------------------
local g_keyEdgefileFreeList = { }
local g_keyEdgefileActiveList = { }
local keyEdgeFile = next ( g_keyEdgefileFreeList ) or GetWindowManager ( ) : CreateControlFromVirtual ( "" , LoadingScreenZoneDescription , "ZO_LoadingScreen_KeyBackdrop" )
g_keyEdgefileFreeList [ keyEdgeFile ] = nil
g_keyEdgefileActiveList [ keyEdgeFile ] = true
return keyEdgeFile
end
g_keyEdgefileActiveList [ keyEdgeFile ] = nil
g_keyEdgefileFreeList [ keyEdgeFile ] = true
end
end
--Loading Screen Object
-- Note: Must provide an InitializeAnimations function in derived classes
------------------------------
LoadingScreen_Base = { }
self . seenZones = { }
self . currentRotation = 0
self . timeShowingTipMS = 0
self . pendingLoadingTips = { }
self . hasShownFirstTip = false
self . animations = nil
EVENT_MANAGER : RegisterForEvent ( self : GetSystemName ( ) , EVENT_AREA_LOAD_STARTED , function ( ... ) self : OnAreaLoadStarted ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( self : GetSystemName ( ) , EVENT_SCREEN_RESIZED , function ( ... ) self : SizeLoadingTexture ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( self : GetSystemName ( ) , EVENT_PREPARE_FOR_JUMP , function ( ... ) self : OnPrepareForJump ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( self : GetSystemName ( ) , EVENT_JUMP_FAILED , function ( ... ) self : HideLoadingScreen ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( self : GetSystemName ( ) , EVENT_DISCONNECTED_FROM_SERVER , function ( ... ) self : HideLoadingScreen ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( self : GetSystemName ( ) , EVENT_RESUME_FROM_SUSPEND , function ( ... ) self : OnResumeFromSuspend ( ... ) end )
--If the last systems we were waiting on all finish in the same frame we could call Hide several times
end
end
EVENT_MANAGER : RegisterForEvent ( self : GetSystemName ( ) , EVENT_SUBSYSTEM_LOAD_COMPLETE , OnSubsystemLoadComplete )
end
end
local screenAspectRatio = screenWidth / screenHeight
if TEXTURE_ASPECT_RATIO > screenAspectRatio then
local scale = screenHeight / TEXTURE_HEIGHT
else
local scale = screenWidth / TEXTURE_WIDTH
end
end
function LoadingScreen_Base : OnAreaLoadStarted ( evt , worldId , instanceNum , zoneName , zoneDescription , loadingTexture , instanceDisplayType )
end
function LoadingScreen_Base : OnPrepareForJump ( evt , zoneName , zoneDescription , loadingTexture , instanceDisplayType )
end
end
end
if not self . hasShownFirstTip then
self . hasShownFirstTip = true
else
end
end
end
local BATTLEGROUND_TEAM_TEXTURES =
{
[ BATTLEGROUND_ALLIANCE_FIRE_DRAKES ] = "EsoUI/Art/Battlegrounds/battlegrounds_teamIcon_orange.dds" ,
[ BATTLEGROUND_ALLIANCE_STORM_LORDS ] = "EsoUI/Art/Battlegrounds/battlegrounds_teamIcon_purple.dds" ,
[ BATTLEGROUND_ALLIANCE_PIT_DAEMONS ] = "EsoUI/Art/Battlegrounds/battlegrounds_teamIcon_green.dds" ,
}
local GAMEPAD_BATTLEGROUND_TEAM_TEXTURES =
{
[ BATTLEGROUND_ALLIANCE_FIRE_DRAKES ] = "EsoUI/Art/Battlegrounds/Gamepad/gp_battlegrounds_teamIcon_orange.dds" ,
[ BATTLEGROUND_ALLIANCE_STORM_LORDS ] = "EsoUI/Art/Battlegrounds/Gamepad/gp_battlegrounds_teamIcon_purple.dds" ,
[ BATTLEGROUND_ALLIANCE_PIT_DAEMONS ] = "EsoUI/Art/Battlegrounds/Gamepad/gp_battlegrounds_teamIcon_green.dds" ,
}
self . timeShowingTipMS = 0
self . loadScreenTextureLoaded = false
local isDefaultTexture = "" == loadingTexture
if isDefaultTexture then
end
if self . descriptionBg then
end
local showInstanceDisplayType = instanceDisplayType ~= INSTANCE_DISPLAY_TYPE_NONE and instanceDisplayType ~= INSTANCE_DISPLAY_TYPE_BATTLEGROUND
if not isDefaultTexture then
if self . battlegroundId ~= 0 then
if activityAlliance ~= BATTLEGROUND_ALLIANCE_NONE then
local battlegroundTeamName = ZO_ColorizeString ( r , g , b , GetString ( "SI_BATTLEGROUNDALLIANCE" , activityAlliance ) )
local teamIcon
teamIcon = GAMEPAD_BATTLEGROUND_TEAM_TEXTURES [ activityAlliance ]
else
teamIcon = BATTLEGROUND_TEAM_TEXTURES [ activityAlliance ]
end
end
else
if showInstanceDisplayType then
end
if tip ~= "" then
else
end
else
end
self . seenZones [ zoneName ] = true
end
end
--fade in the spinner on first showing the screen
end
--if it is hidden or already hiding then return
return
end
--Hide the black BG on the start of hiding so the load screen fades with the world
if # self . pendingLoadingTips > 0 then
-- App doesn't load libraries, so we don't have ZO_ClearTable, and it seems like a huge waste to bring it all over for this one call
self . pendingLoadingTips [ index ] = nil
end
end
self . hasShownFirstTip = false
end
self . timeShowingTipMS = self . timeShowingTipMS + delta
if # self . pendingLoadingTips > 0 and self . timeShowingTipMS > MINIMUM_TIME_TO_HOLD_LOADING_TIP_MS then
end
end
-- hold on other animations till background art is fully loaded
self . loadScreenTextureLoaded = true
end
if self . lastUpdate then
local delta = now - self . lastUpdate
local numFramesToIncrease = delta / TARGET_FRAMERATE
if numFramesToIncrease == 0 then
return
elseif numFramesToIncrease > MAX_FRAMES_PER_UPDATE then
numFramesToIncrease = MAX_FRAMES_PER_UPDATE
end
self . lastUpdate = now
self . currentRotation = ( self . currentRotation + numFramesToIncrease * ROTATION_PER_FRAME ) % MAX_ROTATION
end
end
function LoadingScreen_Base : OnZoneDescriptionNewUserAreaCreated ( control , areaData , areaText , left , right , top , bottom )
if areaData == "key" then
end
end
end
if instanceDisplayType == INSTANCE_DISPLAY_TYPE_BATTLEGROUND then
else
end
end
self . battlegroundId = 0
end
end
end
end
end
end |