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ESO Lua File v100019

ingame/centerscreenannounce/centerscreenannounce.lua

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local CSA_INACTIVE = 0
CSA_CATEGORY_SMALL_TEXT = 1
CSA_CATEGORY_LARGE_TEXT = 2
CSA_CATEGORY_NO_TEXT = 3
CSA_CATEGORY_RAID_COMPLETE_TEXT = 4
CSA_CATEGORY_MAJOR_TEXT = 5
CSA_CATEGORY_COUNTDOWN_TEXT = 6
local DEFAULT_PRIORITY = 1
local CSA_OPTION_SUPPRESS_ICON_FRAME = true
local CSA_OPTION_QUEUE_IMMEDIATELY = true
local CSA_OPTION_SHOW_IMMEDIATELY = true
local CSA_LINE_TYPE_SMALL = 1
local CSA_LINE_TYPE_LARGE = 2
local CSA_LINE_TYPE_MAJOR = 3
local CSA_LINE_TYPE_COUNTDOWN = 4
ZO_MAX_CSA_SCROLL_WIDTH = 2184
ZO_MIN_CSA_SCROLL_WIDTH = 512
ZO_MAX_CSA_SCROLL_HEIGHT = 500
local ARG_BREAKDOWN_INDEX_SCORE = 1
local ARG_BREAKDOWN_INDEX_TIME = 2
local ARG_BREAKDOWN_INDEX_SHOW_AS_ERROR = 3
local ARG_BREAKDOWN_INDEX_VITALITY_AMOUNT = 4
local ARG_BREAKDOWN_INDEX_VITALITY_PERCENT = 5
local SMALL_TEXT_FONT_KEYBOARD = "ZoFontCenterScreenAnnounceSmall"
local SMALL_TEXT_FONT_GAMEPAD = "ZoFontGamepad42"
local COUNTDOWN_TEXT_FONT_KEYBOARD = "ZoFontCallout3"
local COUNTDOWN_TEXT_FONT_GAMEPAD = "ZoFontGamepadBold61"
local SMALL_TEXT_SPACING_KEYBOARD = 0
local SMALL_TEXT_SPACING_GAMEPAD = 10
local DEFAULT_FADE_OUT_TIME = 3500
local WAIT_INTERVAL_SECONDS = 0.5
local NO_WAIT_INTERVAL_SECONDS = 0
local BAR_PARAMS_WAIT_INTERVAL_MS = 500
local BAR_PARAMS_NO_WAIT_INTERVAL_MS = 0
local INITIAL_SMALL_LINE_OFFSET_KEYBOARD_Y = 100
local INITIAL_SMALL_LINE_OFFSET_GAMEPAD_Y = 110
local MAX_SMALL_LINE_FADE_OUT_TIME = 3400
local MAX_SMALL_TEXT_LINES = 4
local MAX_MAJOR_TEXT_LINES = 2
---------------------------------------------
-- Center Screen Player Progress Bar Params
---------------------------------------------
local CenterScreenPlayerProgressBarParams = ZO_Object:Subclass()
function CenterScreenPlayerProgressBarParams:New()
    return ZO_Object.New(self)
end
function CenterScreenPlayerProgressBarParams:Reset()
    self.type = nil
    self.startLevel = nil
    self.start = nil
    self.stop = nil
    self.sound = nil
    self.showNoGain = false
end
function CenterScreenPlayerProgressBarParams:Set(barType, startLevel, start, stop, sound)
    self.type = barType
    self.startLevel = startLevel
    self.start = start
    self.stop = stop
    self.sound = sound
end
function CenterScreenPlayerProgressBarParams:GetParams()
    return self.type, self.startLevel, self.start, self.stop, self.sound
end
function CenterScreenPlayerProgressBarParams:SetShowNoGain(showNoGain)
    self.showNoGain = showNoGain
end
function CenterScreenPlayerProgressBarParams:SetSound(sound)
    self.sound = sound
end
---------------------------------------------
-- Center Screen Message Params
---------------------------------------------
ZO_CenterScreenMessageParams = ZO_Object:Subclass()
function ZO_CenterScreenMessageParams:New()
    local messageParams = ZO_Object.New(self)
    messageParams:Initialize()
    return messageParams
end
function ZO_CenterScreenMessageParams:Initialize()
    self:Reset()
end
function ZO_CenterScreenMessageParams:Reset()
    ZO_ClearTable(self)
    self.lifespanMS = DEFAULT_FADE_OUT_TIME
    self.priority = DEFAULT_PRIORITY
end
function ZO_CenterScreenMessageParams:SetSound(sound)
    self.sound = sound
end
function ZO_CenterScreenMessageParams:GetSound()
    return self.sound
end
function ZO_CenterScreenMessageParams:SetText(mainText, secondaryText)
    self.mainText = mainText
    self.secondaryText = secondaryText
end
function ZO_CenterScreenMessageParams:GetMainText()
    return self.mainText
end
function ZO_CenterScreenMessageParams:GetSecondaryText()
    return self.secondaryText
end
function ZO_CenterScreenMessageParams:SetIconData(icon, iconBg)
    self.icon = icon
    self.iconBg = iconBg
end
function ZO_CenterScreenMessageParams:GetIconData()
    return self.icon, self.iconBg
end
function ZO_CenterScreenMessageParams:SetExpiringCallback(callback)
    self.expiringCallback = callback
end
function ZO_CenterScreenMessageParams:GetExpiringCallback()
    return self.expiringCallback
end
function ZO_CenterScreenMessageParams:SetBarParams(barParams)
    self.barParams = barParams
end
function ZO_CenterScreenMessageParams:GetBarParams()
    return self.barParams
end
function ZO_CenterScreenMessageParams:SetLifespanMS(lifespanMS)
    self.lifespanMS = lifespanMS
end
function ZO_CenterScreenMessageParams:GetLifespanMS()
    return self.lifespanMS
end
function ZO_CenterScreenMessageParams:MarkSuppressIconFrame()
    self.suppressIconFrame = CSA_OPTION_SUPPRESS_ICON_FRAME
end
function ZO_CenterScreenMessageParams:GetSuppressIconFrame()
    return self.suppressIconFrame
end
function ZO_CenterScreenMessageParams:MarkQueueImmediately(reinsertStompedMessage)
    self.queueImmediately = CSA_OPTION_QUEUE_IMMEDIATELY
    self.reinsertStompedMessage = reinsertStompedMessage
end
function ZO_CenterScreenMessageParams:GetQueueImmediately()
    return self.queueImmediately, self.reinsertStompedMessage
end
function ZO_CenterScreenMessageParams:MarkShowImmediately()
    self.showImmediately = CSA_OPTION_SHOW_IMMEDIATELY
end
function ZO_CenterScreenMessageParams:GetShowImmediately()
    return self.showImmediately
end
function ZO_CenterScreenMessageParams:GetMostUniqueMessage()
    return self.secondaryText or self.mainText
end
function ZO_CenterScreenMessageParams:SetCategory(category)
    self.category = category
end
function ZO_CenterScreenMessageParams:GetCategory()
    return self.category
end
function ZO_CenterScreenMessageParams:SetObjectPoolKey(key)
    self.key = key
end
function ZO_CenterScreenMessageParams:SetCSAType(csaType)
    self.csaType = csaType
    local priority = CENTER_SCREEN_ANNOUNCE:GetPriority(csaType)
    self:SetPriority(priority)
end
function ZO_CenterScreenMessageParams:GetCSAType()
    return self.csaType
end
function ZO_CenterScreenMessageParams:SetPriority(priority)
    self.priority = priority
end
function ZO_CenterScreenMessageParams:GetPriority()
    return self.priority
end
function ZO_CenterScreenMessageParams:SetQueuedOrder(queuedOrder)
    self.queuedOrder = queuedOrder
end
function ZO_CenterScreenMessageParams:GetQueuedOrder()
    return self.queuedOrder
end
function ZO_CenterScreenMessageParams:SetEndOfRaidData(endOfRaidData)
    self.endOfRaidData = endOfRaidData
end
function ZO_CenterScreenMessageParams:GetEndOfRaidData()
    return self.endOfRaidData
end
function ZO_CenterScreenMessageParams:CallExpiringCallback()
    local expiringCallback = self:GetExpiringCallback()
    if expiringCallback then
        expiringCallback()
    end
end
function ZO_CenterScreenMessageParams:PlaySound()
    local soundId = self:GetSound()
    if soundId then 
        PlaySound(soundId) 
    end
end
function ZO_CenterScreenMessageParams:ConvertOldParams(sound, message, combinedMessage, icon, iconBg, expiringCallback, barParams, lifespan, suppressFrame, queueImmediately, showImmediately, reinsertStompedMessage)
    self:SetSound(sound)
    self:SetText(message, combinedMessage)
    self:SetIconData(icon, iconBg)
    self:SetBarParams(barParams)
    self:SetLifespanMS(lifespan)
    if suppressFrame then
        self:MarkSuppressIconFrame()
    end
    if queueImmediately then
        self:MarkQueueImmediately(reinsertStompedMessage)
    end
    if showImmediately then
        self:MarkShowImmediately()
    end
end
------------------------------------
-- Center Screen Announcement Line
------------------------------------
ZO_CenterScreenAnnouncementLine = ZO_CallbackObject:Subclass()
function ZO_CenterScreenAnnouncementLine:New(...)
    local announcementLine = ZO_CallbackObject.New(self)
    announcementLine:Initialize(...)
    return announcementLine
end
function ZO_CenterScreenAnnouncementLine:Initialize(control)
    self.control = control
    self:CreateTimelines()
end
function ZO_CenterScreenAnnouncementLine:Reset()
    -- only clean up message params if they are not being reinserted into the queue
    -- because the current message asked to resinsert stomped message
    if self.shouldCleanupMessageParams then
        CENTER_SCREEN_ANNOUNCE:ReleaseMessageParams(self.messageParams)
    end
    self.messageParams = nil
    self.shouldCleanupMessageParams = true
    self.control:SetHandler("OnUpdate", nil)
    self.control:SetHidden(true)
    self.control:ClearAnchors()
    self.key = nil
end
function ZO_CenterScreenAnnouncementLine:OnAcquire()
    self.control:SetHidden(false)
    self:ApplyPlatformStyle()
end
function ZO_CenterScreenAnnouncementLine:SetMessageParams(messageParams)
    self.messageParams = messageParams
end
function ZO_CenterScreenAnnouncementLine:GetMessageParams()
    return self.messageParams
end
function ZO_CenterScreenAnnouncementLine:SetShouldCleanupMessageParams(cleanup)
    self.shouldCleanupMessageParams = cleanup
end
function ZO_CenterScreenAnnouncementLine:GetCleanupMessageParams()
    return self.shouldCleanupMessageParams
end
function ZO_CenterScreenAnnouncementLine:GetControl()
    return self.control
end
function ZO_CenterScreenAnnouncementLine:SetKey(key)
    self.key = key
end
function ZO_CenterScreenAnnouncementLine:GetKey()
    return self.key
end
function ZO_CenterScreenAnnouncementLine:TrySettingDynamicText(label, textOrFunction)
    if type(textOrFunction) == "function" then
        label.dynamicTextFunction = textOrFunction
        label:SetHandler("OnUpdate", function(label) label:SetText(label.dynamicTextFunction()) end)
    else
        label:SetText(textOrFunction)
        label:SetHandler("OnUpdate", nil)
    end
end
function ZO_CenterScreenAnnouncementLine:CreateAnimationWithExpiringCallback(timelineTemplate, stopHandler, expiringCallbackCheckOffset, expiringCallbackExecutor)
    local lineControl = self:GetControl()
    local timeline = ANIMATION_MANAGER:CreateTimelineFromVirtual(timelineTemplate, lineControl)
    timeline.announcementLine = self
    timeline:SetHandler("OnStop", stopHandler)
    if expiringCallbackCheckOffset and expiringCallbackExecutor then
        timeline:InsertCallback(expiringCallbackExecutor, expiringCallbackCheckOffset)
    end
    return timeline
end
function ZO_CenterScreenAnnouncementLine:CreateWipeAnimation(timelineTemplate, stopHandler, expiringCallbackCheckOffset, expiringCallbackExecutor, wipeIn, wipeOut)
    local timeline = self:CreateAnimationWithExpiringCallback(timelineTemplate, stopHandler, expiringCallbackCheckOffset, expiringCallbackExecutor)
    local wipeInAnim = timeline:GetAnimation(1)
    wipeInAnim:SetHandler("OnPlay", wipeIn)
    local wipeOutAnim = timeline:GetAnimation(2)
    wipeOutAnim:SetHandler("OnPlay", wipeOut)
    return timeline
end
function ZO_CenterScreenAnnouncementLine:OnLineComplete(completedPlayback)
    if not completedPlayback then return end
    self:FireCallbacks("OnLineComplete", self)
end
function ZO_CenterScreenAnnouncementLine:GetLineType()
    assert(false) -- override in derived classes
end 
function ZO_CenterScreenAnnouncementLine:ApplyPlatformStyle()
    assert(false) -- override in derived classes
end
function ZO_CenterScreenAnnouncementLine:CreateTimelines(...)
    assert(false) -- override in derived classes
end
------------------------------------------
-- Center Screen Announcement Small Line
------------------------------------------
ZO_CenterScreenAnnouncementSmallLine = ZO_CenterScreenAnnouncementLine:Subclass()
function ZO_CenterScreenAnnouncementSmallLine:New(...)
    return ZO_CenterScreenAnnouncementLine.New(self, ...)
end
function ZO_CenterScreenAnnouncementSmallLine:Reset()
    ZO_CenterScreenAnnouncementLine.Reset(self)
    self.fadeInTimeline:Stop()
    self.fadeOutTimeline:Stop()
    self.translationTimeline:Stop()
end
function ZO_CenterScreenAnnouncementSmallLine:SetText(text)
    self:TrySettingDynamicText(self.control, text)
end
function ZO_CenterScreenAnnouncementSmallLine:OnAcquire()
    ZO_CenterScreenAnnouncementLine.OnAcquire(self)
    self.acquisitionTimeMS = GetFrameTimeMilliseconds()
end
function ZO_CenterScreenAnnouncementSmallLine:GetAcquisitionTimeMS()
    return self.acquisitionTimeMS
end
function ZO_CenterScreenAnnouncementSmallLine:BecomeTopSmallLine(container)
    local smallLineControl = self:GetControl()
    local distanceFromDestination = smallLineControl:GetTop() - container:GetTop()
    smallLineControl:SetAnchor(TOP, container, TOP, 0, distanceFromDestination)
    self:SetAndPlayTranslationAnimation(-distanceFromDestination)
end
function ZO_CenterScreenAnnouncementSmallLine:SetWipeOutLifespan(lifespan)
    local fadeOutTimeline = self.fadeOutTimeline
    local fadeOutAnimation = fadeOutTimeline:GetAnimation(1)
    fadeOutTimeline:SetAnimationOffset(fadeOutAnimation, lifespan)
end
function ZO_CenterScreenAnnouncementSmallLine:SetAndPlayStartingAnimation(translationDetlaY)
    self:SetAndPlayTranslationAnimation(translationDetlaY)
    self.fadeInTimeline:PlayFromStart()
end
function ZO_CenterScreenAnnouncementSmallLine:SetAndPlayTranslationAnimation(translationDetlaY)
    local translateTimeline = self.translationTimeline
    translateTimeline:GetAnimation(1):SetTranslateDeltas(0, translationDetlaY)
    translateTimeline:PlayFromStart()
end
function ZO_CenterScreenAnnouncementSmallLine:PlayFadeOutAnimation(offset)
    self.fadeOutTimeline:PlayFromStart(offset)
end
function ZO_CenterScreenAnnouncementSmallLine:ApplyPlatformStyle()
    local isGamepad = IsInGamepadPreferredMode()
    self.control:SetFont(isGamepad and SMALL_TEXT_FONT_GAMEPAD or SMALL_TEXT_FONT_KEYBOARD)
end
function ZO_CenterScreenAnnouncementSmallLine:OnSmallLineTranslateComplete(completedPlayback)
    if not completedPlayback then return end
    local centerScreenAnnounceManager = CENTER_SCREEN_ANNOUNCE
    if centerScreenAnnounceManager:IsTopSmallLine(self) then
        centerScreenAnnounceManager:CallExpiringCallback(self)
        local offset = zo_clamp(GetFrameTimeMilliseconds() - self:GetAcquisitionTimeMS(), 0, MAX_SMALL_LINE_FADE_OUT_TIME)
        self:PlayFadeOutAnimation(offset)
    end
end
function ZO_CenterScreenAnnouncementSmallLine.OnSmallLineTranslatePartialComplete()
    CENTER_SCREEN_ANNOUNCE:TryDisplayingNextQueuedMessage()
end
function ZO_CenterScreenAnnouncementSmallLine:CreateTimelines(translationCompleteCallback, translationDisplayNextMessageCallback)
    self.fadeInTimeline = self:CreateAnimationWithExpiringCallback("CenterScreenSmallTextFadeIn")
    self.fadeOutTimeline = self:CreateAnimationWithExpiringCallback("CenterScreenSmallTextFadeOut", function(_,completedPlayback) self:OnLineComplete(completedPlayback) end)
    local translateTimeline = self:CreateAnimationWithExpiringCallback("CenterScreenSmallTextTranslate", function(_,completedPlayback) self:OnSmallLineTranslateComplete(completedPlayback) end)
    translateTimeline:InsertCallback(self.OnSmallLineTranslatePartialComplete, 500)
    self.translationTimeline = translateTimeline
end
function ZO_CenterScreenAnnouncementSmallLine:GetLineType()
    return CSA_LINE_TYPE_SMALL
end
------------------------------------------
-- Center Screen Announcement Large Line
------------------------------------------
ZO_CenterScreenAnnouncementLargeLine = ZO_CenterScreenAnnouncementLine:Subclass()
function ZO_CenterScreenAnnouncementLargeLine:New(...)
    return ZO_CenterScreenAnnouncementLine.New(self, ...)
end
function ZO_CenterScreenAnnouncementLargeLine:Initialize(control)
    ZO_CenterScreenAnnouncementLine.Initialize(self, control)
    self.largeText = self.control:GetNamedChild("Text")
    self.smallCombinedText = self.largeText:GetNamedChild("Combined")    
    self.smallCombinedIcon = self.smallCombinedText:GetNamedChild("Icon")
    self.smallCombinedIconBG = self.smallCombinedText:GetNamedChild("IconBG")
    self.smallCombinedIconFrame = self.smallCombinedText:GetNamedChild("IconFrame")
    self.raidCompleteContainer = self.largeText:GetNamedChild("RaidCompleteText")
    self.raidTimeAmountLabel = self.raidCompleteContainer:GetNamedChild("TimeAmount")
    self.raidScoreAmountLabel = self.raidCompleteContainer:GetNamedChild("ScoreAmount")
    self.raidVitalityAmountLabel = self.raidCompleteContainer:GetNamedChild("VitalityAmount")
    self.raidVitalityPercentLabel = self.raidCompleteContainer:GetNamedChild("VitalityPercent")
    self.raidVitalityIcon = self.raidCompleteContainer:GetNamedChild("VitalityIcon")
    self.smallCombinedIcon:SetHidden(true)
    self.raidCompleteContainer:SetHidden(true)
end
function ZO_CenterScreenAnnouncementLargeLine:Reset()
    self.largeText:SetHandler("OnUpdate", nil)
    self.smallCombinedText:SetHandler("OnUpdate", nil)
    self.smallCombinedIcon:SetHidden(true)
    self.raidCompleteContainer:SetHidden(true)
    self.wipeAnimationTimeline:Stop()
    ZO_CenterScreenAnnouncementLine.Reset(self)
end
function ZO_CenterScreenAnnouncementLargeLine:SetLargeText(text)
    self:TrySettingDynamicText(self.largeText, text)
end
function ZO_CenterScreenAnnouncementLargeLine:SetSmallCombinedText(text)
    self:TrySettingDynamicText(self.smallCombinedText, text)
end
function ZO_CenterScreenAnnouncementLargeLine:SetIcon(icon, iconBg, suppressIconFrame)
    self.smallCombinedIcon:SetHidden(icon == nil)
    self.smallCombinedIconBG:SetHidden(iconBg == nil)
    self.smallCombinedIconFrame:SetHidden(suppressIconFrame)
    if icon then
        self.smallCombinedIcon:SetTexture(icon)
        self:AnchorIconToText(self.smallCombinedIcon, self.smallCombinedText)
    end
    if iconBg then
        self.smallCombinedIconBG:SetTexture(iconBg)
    end
end
function ZO_CenterScreenAnnouncementLargeLine:SetRaidBreakdownText(raidArgumentTable)
    self.raidCompleteContainer:SetHidden(false)
    self:TrySettingDynamicText(self.raidTimeAmountLabel, raidArgumentTable[ARG_BREAKDOWN_INDEX_TIME])
    self:TrySettingDynamicText(self.raidScoreAmountLabel, raidArgumentTable[ARG_BREAKDOWN_INDEX_SCORE])
    self:TrySettingDynamicText(self.raidVitalityAmountLabel, raidArgumentTable[ARG_BREAKDOWN_INDEX_VITALITY_AMOUNT])
    self:TrySettingDynamicText(self.raidVitalityPercentLabel, raidArgumentTable[ARG_BREAKDOWN_INDEX_VITALITY_PERCENT])
    if raidArgumentTable[ARG_BREAKDOWN_INDEX_VITALITY_AMOUNT] == 0 then
        self.raidVitalityPercentLabel:SetColor(ZO_DISABLED_TEXT:UnpackRGBA())
        self.raidVitalityIcon:SetColor(ZO_DISABLED_TEXT:UnpackRGBA())
    else
        self.raidVitalityPercentLabel:SetColor(ZO_DEFAULT_ENABLED_COLOR:UnpackRGBA())
        self.raidVitalityIcon:SetColor(ZO_DEFAULT_ENABLED_COLOR:UnpackRGBA())
    end
    if raidArgumentTable[ARG_BREAKDOWN_INDEX_SHOW_AS_ERROR] then
        self.raidTimeAmountLabel:SetColor(ZO_DEFAULT_ENABLED_COLOR:UnpackRGBA())
    else
        self.raidTimeAmountLabel:SetColor(ZO_ERROR_COLOR:UnpackRGBA())
    end
end
function ZO_CenterScreenAnnouncementLargeLine:ApplyPlatformStyle()
    ApplyTemplateToControl(self.control, ZO_GetPlatformTemplate("ZO_CenterScreenAnnounce_LargeTextContainer"))
    local isGamepad = IsInGamepadPreferredMode()
    if not self.smallCombinedIcon:IsHidden() then
        self:AnchorIconToText(self.smallCombinedIcon, self.smallCombinedText)
    end
    self.smallCombinedIconFrame:SetTexture(isGamepad and "EsoUI/Art/ActionBar/Gamepad/gp_abilityFrame64.dds" or "EsoUI/Art/ActionBar/abilityFrame64_up.dds")
end
function ZO_CenterScreenAnnouncementLargeLine:AnchorIconToText(iconControl, textControl)
    -- Dynamically anchor the icon to the start of the text
    local textWidth = textControl:GetTextWidth()
    local lineWidth = textControl:GetWidth()
    local centeringOffset = (lineWidth - textWidth) / 2
    iconControl:ClearAnchors()
    iconControl:SetAnchor(RIGHT, textControl, LEFT, centeringOffset - 10, 0)            
end
function ZO_CenterScreenAnnouncementLargeLine.SetupWipeIn(animation, control)
    control:SetAnchor(TOPLEFT, control:GetParent(), TOPLEFT, -560, 0)
end
function ZO_CenterScreenAnnouncementLargeLine.SetupWipeOut(animation, control)
    control:SetAnchor(TOPRIGHT, control:GetParent(), TOPRIGHT, 560, 0)
end
function ZO_CenterScreenAnnouncementLargeLine.ExpiringCallback(timeline) 
    CENTER_SCREEN_ANNOUNCE:CallExpiringCallback(timeline.announcementLine) 
end
function ZO_CenterScreenAnnouncementLargeLine:CreateTimelines()
    self.wipeAnimationTimeline = self:CreateWipeAnimation("CenterScreenLargeTextWipe", function(_,completedPlayback) self:OnLineComplete(completedPlayback) end, DEFAULT_FADE_OUT_TIME, ZO_CenterScreenAnnouncementLargeLine.ExpiringCallback, ZO_CenterScreenAnnouncementLargeLine.SetupWipeIn, ZO_CenterScreenAnnouncementLargeLine.SetupWipeOut)
end
function ZO_CenterScreenAnnouncementLargeLine:SetWipeTimelineLifespan(lifespan)
    local fadeOutAnimation = self.wipeAnimationTimeline:GetAnimation(2)
    self.wipeAnimationTimeline:SetAnimationOffset(fadeOutAnimation, lifespan)
    self.wipeAnimationTimeline:SetCallbackOffset(ZO_CenterScreenAnnouncementLargeLine.ExpiringCallback, lifespan)
end
function ZO_CenterScreenAnnouncementLargeLine:PlayWipeAnimation()
    self.wipeAnimationTimeline:PlayFromStart()
end
function ZO_CenterScreenAnnouncementLargeLine:GetLineType()
    return CSA_LINE_TYPE_LARGE
end
------------------------------------------
-- Center Screen Announcement Major Line
------------------------------------------
ZO_CenterScreenAnnouncementMajorLine = ZO_CenterScreenAnnouncementLine:Subclass()
function ZO_CenterScreenAnnouncementMajorLine:New(...)
    return ZO_CenterScreenAnnouncementLine.New(self, ...)
end
function ZO_CenterScreenAnnouncementMajorLine:Reset()
    ZO_CenterScreenAnnouncementLine.Reset(self)
    self.popInAnimationTimeline:Stop()
end
function ZO_CenterScreenAnnouncementMajorLine:SetText(text)
    self:TrySettingDynamicText(self.control, text)
end
function ZO_CenterScreenAnnouncementMajorLine:SetPopInLifespan(lifespan)
    local popInAnimationTimeline = self.popInAnimationTimeline
    local alphaOutAnimation = popInAnimationTimeline:GetAnimation(3)
    local scaleOutAnimation = popInAnimationTimeline:GetAnimation(4)
    popInAnimationTimeline:SetAnimationOffset(alphaOutAnimation, lifespan)
    popInAnimationTimeline:SetAnimationOffset(scaleOutAnimation, lifespan)
end
function ZO_CenterScreenAnnouncementMajorLine:SetAndPlayStartingAnimation(lifespan)
    self:SetPopInLifespan(lifespan)
    self.popInAnimationTimeline:PlayFromStart()
end
function ZO_CenterScreenAnnouncementMajorLine:CreateTimelines()
    self.popInAnimationTimeline = self:CreateAnimationWithExpiringCallback("CenterScreenMajorTextPopIn", function(_,completedPlayback) self:OnLineComplete(completedPlayback) end)
end
function ZO_CenterScreenAnnouncementMajorLine:ApplyPlatformStyle()
    local isGamepad = IsInGamepadPreferredMode()
    self.control:SetFont(isGamepad and SMALL_TEXT_FONT_GAMEPAD or SMALL_TEXT_FONT_KEYBOARD)
end
function ZO_CenterScreenAnnouncementMajorLine:GetLineType()
    return CSA_LINE_TYPE_MAJOR
end
-----------------------------------------------
-- Center Screen Announcement Countdown Line
-----------------------------------------------
ZO_CenterScreenAnnouncementCountdownLine = ZO_CenterScreenAnnouncementLine:Subclass()
function ZO_CenterScreenAnnouncementCountdownLine:New(...)
    return ZO_CenterScreenAnnouncementLine.New(self, ...)
end
function ZO_CenterScreenAnnouncementCountdownLine:Initialize(control)
    ZO_CenterScreenAnnouncementLine.Initialize(self, control)
    self.countdownControl = self.control:GetNamedChild("Countdown")
    self.endImageControl = self.control:GetNamedChild("EndImage")
    self.endImageControl:SetHidden(true)
end
function ZO_CenterScreenAnnouncementCountdownLine:Reset()
    ZO_CenterScreenAnnouncementLine.Reset(self)
    self.endImageControl:SetTexture(nil)
    self.endImageControl:SetHidden(true)
    self.countdownLoopAnimationTimeline:Stop()
    self.countdownEndImageAnimationTimeline:Stop()
    self.countdownBufferAnimationTimeline:Stop()
end
function ZO_CenterScreenAnnouncementCountdownLine:SetAndPlayStartingAnimation(lifespanMS)
    self.finalFrameTimeMS = GetFrameTimeMilliseconds() + lifespanMS
    local lifespanS = lifespanMS / 1000
    self.countdownTimeS = zo_floor(lifespanS)
    self.currentCountdownTimeS = self.countdownTimeS
    local runOverTimeMS = (lifespanS - self.countdownTimeS) * 1000
    if runOverTimeMS > 0 then
        local bufferAnimation = self.countdownBufferAnimationTimeline:GetAnimation(1)
        bufferAnimation:SetDuration(runOverTimeMS)
        self.countdownBufferAnimationTimeline:PlayFromStart()
    else
        self:PlayCountdownLoopAnimation()
    end
end
function ZO_CenterScreenAnnouncementCountdownLine:SetEndImageTexture(texture)
    self.endImageControl:SetTexture(texture)
end
function ZO_CenterScreenAnnouncementCountdownLine:CreateTimelines()
    self.countdownLoopAnimationTimeline = self:CreateAnimationWithExpiringCallback("CenterScreenCountdownLoop", function(_,completedPlayback) self:OnCountDownAnimationEnd(completedPlayback) end)
    self.countdownEndImageAnimationTimeline = self:CreateAnimationWithExpiringCallback("CenterScreenCountdownEndImage", function(_,completedPlayback) self:OnLineComplete(completedPlayback) end)
    self.countdownBufferAnimationTimeline = self:CreateAnimationWithExpiringCallback("CenterScreenCountdownBuffer", function(_,completedPlayback) self:OnBufferComplete(completedPlayback) end)
end
function ZO_CenterScreenAnnouncementCountdownLine:PlayCountdownLoopAnimation()
    self.countdownControl:SetText(self.currentCountdownTimeS)
    PlaySound(SOUNDS.COUNTDOWN_TICK)
    self.countdownLoopAnimationTimeline:PlayFromStart()
end
function ZO_CenterScreenAnnouncementCountdownLine:OnBufferComplete(completedPlayback)
    if not completedPlayback then return end
end
function ZO_CenterScreenAnnouncementCountdownLine:OnCountDownAnimationEnd(completedPlayback)
    if not completedPlayback then return end
    self.currentCountdownTimeS = self.currentCountdownTimeS - 1
    
    if self.currentCountdownTimeS > 0 then
        self:PlayCountdownLoopAnimation()
    elseif self.endImageControl:IsHidden() then
        self.messageParams:PlaySound()
        self.endImageControl:SetHidden(false)
        self.countdownControl:SetText("")
        self.countdownEndImageAnimationTimeline:PlayFromStart()
    end
end
function ZO_CenterScreenAnnouncementCountdownLine:ApplyPlatformStyle()
    local isGamepad = IsInGamepadPreferredMode()
    self.countdownControl:SetFont(isGamepad and COUNTDOWN_TEXT_FONT_GAMEPAD or COUNTDOWN_TEXT_FONT_KEYBOARD)
end
function ZO_CenterScreenAnnouncementCountdownLine:GetLineType()
    return CSA_LINE_TYPE_COUNTDOWN
end
-----------------------------------
-- Center Screen Announce Manager
-----------------------------------
local CenterScreenAnnounce = ZO_Object:Subclass()
function CenterScreenAnnounce:New(...)
    local announce = ZO_Object.New(self)
    announce:Initialize(...)
    return announce
end
do
    local handlers = ZO_CenterScreenAnnounce_GetHandlers()
    local queueableHandlers = ZO_CenterScreenAnnounce_GetQueueableHandlers()
    function CenterScreenAnnounce:OnCenterScreenEvent(eventId, ...)
        if handlers[eventId] then
            if queueableHandlers[eventId] then
                local timeNowSeconds = GetFrameTimeMilliseconds() / 1000 
                local waitingQueueData = CENTER_SCREEN_ANNOUNCE:GetWaitingQueueEventData(eventId)
                if waitingQueueData then
                    local conditions = queueableHandlers[eventId].conditionParameters or {}
                    local passConditions = true
                    for k,condition in ipairs(conditions) do
                        if waitingQueueData.eventData[condition] ~= select(condition, ...) then
                            passConditions = false
                            break
                        end
                    end
                    if passConditions then
                        local updateParametersTable = queueableHandlers[eventId].updateParameters
                        if updateParametersTable then
                            for i,entry in pairs(updateParametersTable) do
                                waitingQueueData.eventData[entry] = select(entry, ...)
                            end
                        end
                        waitingQueueData.nextUpdateTimeSeconds = timeNowSeconds + queueableHandlers[eventId].updateTimeDelaySeconds
                        return
                    end
                end
                local data = 
                {
                    eventId = eventId,
                    eventData = { ... },
                    nextUpdateTimeSeconds = timeNowSeconds + queueableHandlers[eventId].updateTimeDelaySeconds
                }
                table.insert(self.waitingQueue, data)
            else
                self:AddMessageWithParams(handlers[eventId](...))
            end
        end
    end
    function CenterScreenAnnounce:Initialize(control)
        self.control = control
        control.object = self
        self.displayQueue = {}
        self.waitingQueue = {}
        self.allowedCategories = {}
        self.pendingMajorMessages = {}
        self.activeLines = 
        {
            [CSA_LINE_TYPE_SMALL] = {},
            [CSA_LINE_TYPE_LARGE] = {},
            [CSA_LINE_TYPE_MAJOR] = {},
            [CSA_LINE_TYPE_COUNTDOWN] = {},
        }
        self.hasActiveLevelBar = false
        self.smallLineContainer = control:GetNamedChild("SmallLineContainer")
        self.majorLineContainer = control:GetNamedChild("MajorLineContainer")
        self.countdownLineContainer = control:GetNamedChild("CountdownLineContainer")
        local majorContainerTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("CenterScreenMajorTextContainerExpand", self.majorLineContainer)
        local containerHieghtAnimation = majorContainerTimeline:GetFirstAnimation()
        containerHieghtAnimation:SetUpdateFunction(function(animation, progress) self:SetMajorLineContainerHeight(progress) end)
        majorContainerTimeline:SetHandler("OnStop", function(timeline, completedPlayback) self:OnMajorLineContainerAnimationComplete(completedPlayback) end)
        self.majorLineContainerTimeline = majorContainerTimeline
        self.nextQueueIndex = 1
        -- Recent message handler, using a 250 ms expiry delay
        self.recentMessages = ZO_RecentMessages:New(250)
        self.nextUpdateTimeSeconds = 0
        local function OnCenterScreenAnnounceUpdate(control, timeNow)
            -- Check if we can show the next message
            if timeNow > self.nextUpdateTimeSeconds then
                self.nextUpdateTimeSeconds = timeNow + 0.02
                self:TryDisplayingNextQueuedMessage()
            end
            -- Check the waiting Queue for any lingering events that need to be pushed
            for i,entry in ipairs(self.waitingQueue) do
                if timeNow > entry.nextUpdateTimeSeconds then
                    local eventId = entry.eventId
                    table.remove(self.waitingQueue, i)
                    self:AddMessageWithParams(handlers[eventId](unpack(entry.eventData)))
                end
            end
        end
        self.control:SetHandler("OnUpdate", OnCenterScreenAnnounceUpdate)
        self.platformStyle = ZO_PlatformStyle:New(function() self:ApplyPlatformStyle() end)
        for event in pairs(handlers) do
            control:RegisterForEvent(event, function(eventId, ...) self:OnCenterScreenEvent(eventId, ...) end)
        end
        self:InitializeMessagePools()
        self:InitializeLinePools()
    end
end
function CenterScreenAnnounce:InitializeMessagePools()
    PLAYER_PROGRESS_BAR:RegisterCallback("Show", function()
        --if the announcement has begun fading out ("expiring") before the bar even shows, we don't need to hold
        if PLAYER_PROGRESS_BAR:GetOwner() == CENTER_SCREEN_ANNOUNCE and self:HasAnyActiveLines() and self.isBeforeMessageExpiring then
            PLAYER_PROGRESS_BAR:SetHoldBeforeFadeOut(true)
        end
    end)
    PLAYER_PROGRESS_BAR:RegisterCallback("Complete", function()
        self.hasActiveLevelBar = false
        self:CheckNowInactive()
    end)
    local function BarParamFactory(pool)
        return CenterScreenPlayerProgressBarParams:New()
    end
    local function BarParamReset(params)
        params:Reset()
        params.key = nil
    end
    self.barParamsPool = ZO_ObjectPool:New(BarParamFactory, BarParamReset)
    local function MessageParamFactory(pool)
        return ZO_CenterScreenMessageParams:New()
    end
    local function MessageParamReset(params)
        local barParams = params:GetBarParams()
        if barParams then
            self.barParamsPool:ReleaseObject(barParams.key)
        end
        params:Reset()
    end
    self.messageParamsPool = ZO_ObjectPool:New(MessageParamFactory, MessageParamReset)
end
function CenterScreenAnnounce:InitializeLinePools()
    -- Large Line Pool
    self.largeLinePool = self:CreateLinePool("$(parent)LargeLine", "ZO_CenterScreenAnnounceLargeTextLineTemplate", self.control, ZO_CenterScreenAnnouncementLargeLine)
    -- Small Line Pool
    self.smallLinePool = self:CreateLinePool("$(parent)SmallLine", "ZO_CenterScreenAnnounceSmallTextTemplate", self.smallLineContainer, ZO_CenterScreenAnnouncementSmallLine)
    -- Major Line Pool
    self.majorLinePool = self:CreateLinePool("$(parent)MajorLine", "ZO_CenterScreenAnnounceSmallTextTemplate", self.majorLineContainer, ZO_CenterScreenAnnouncementMajorLine)
    -- get the text height to compute the height needed when we animate the area of a major event line
    local testLine, testKey = self.majorLinePool:AcquireObject()
    local testLineControl = testLine:GetControl()
    testLineControl:SetFont(SMALL_TEXT_FONT_KEYBOARD)
    self.MAJOR_LINE_HEIGHT_KEYBOARD = testLineControl:GetFontHeight()
    testLineControl:SetFont(SMALL_TEXT_FONT_GAMEPAD)
    self.MAJOR_LINE_HEIGHT_GAMEPAD = testLineControl:GetFontHeight()
    self.majorLinePool:ReleaseObject(testKey)
    -- Countdown Line Pool
    self.countdownLinePool = self:CreateLinePool("$(parent)CountdownLine", "ZO_CenterScreenAnnounceCountdownTextTemplate", self.control, ZO_CenterScreenAnnouncementCountdownLine)
    self.allLinePools =
    {
        [CSA_LINE_TYPE_SMALL] = self.smallLinePool,
        [CSA_LINE_TYPE_LARGE] = self.largeLinePool,
        [CSA_LINE_TYPE_MAJOR] = self.majorLinePool,
        [CSA_LINE_TYPE_COUNTDOWN] = self.countdownLinePool,
    }
end
do
    local function LineReset(line)
        line:Reset()
    end
    function CenterScreenAnnounce:CreateLinePool(controlName, controlTemplate, parentControl, lineType)
        local function OnLineComplete(completedLine)
            local SKIP_DISPLAY_NEXT = true
            local lineType = completedLine:GetLineType()
            self:ReleaseLine(completedLine, SKIP_DISPLAY_NEXT)
            if lineType == CSA_LINE_TYPE_SMALL and self:HasActiveLines(CSA_LINE_TYPE_SMALL) then
                self:MoveSmallLinesUp()
            elseif lineType == CSA_LINE_TYPE_MAJOR then
                self:StartMajorLineContainerAnimation()
            end
            self:TryDisplayingNextQueuedMessage()
        end
        local function LineFactory(pool)
            local lineControl = ZO_ObjectPool_CreateNamedControl(controlName, controlTemplate, pool, parentControl)
            local line = lineType:New(lineControl)
            line:RegisterCallback("OnLineComplete", OnLineComplete)
            return line
        end
        local linePool = ZO_ObjectPool:New(LineFactory, LineReset)
        linePool:SetCustomAcquireBehavior(function(newLine) newLine:OnAcquire() end)
        return linePool
    end
end
function CenterScreenAnnounce:ApplyPlatformStyle()
    ApplyTemplateToControl(self.control, ZO_GetPlatformTemplate("ZO_CenterScreenAnnounce"))
    for _, lineStyleTable in pairs(self.activeLines) do
        for _, line in ipairs(lineStyleTable) do
            line:ApplyPlatformStyle()
        end
    end
end
function CenterScreenAnnounce:CreateBarParams(...)
    local barParams, key = self.barParamsPool:AcquireObject()
    barParams.key = key
    barParams:Set(...)
    return barParams
end
function CenterScreenAnnounce:CreateMessageParams(category, sound)
    local messageParams, key = self.messageParamsPool:AcquireObject()
    messageParams:SetSound(sound)
    messageParams:SetObjectPoolKey(key)
    messageParams:SetCategory(category)
    return messageParams
end
function CenterScreenAnnounce:ReleaseMessageParams(messageParams)
    self.messageParamsPool:ReleaseObject(messageParams.key)
end
function CenterScreenAnnounce:CanDisplayMessage(category)
    if SYSTEMS:GetObject("craftingResults"):HasEntries() then
        return false
    end
    if self:HasActiveLines(CSA_LINE_TYPE_COUNTDOWN) then
        return false -- nothing can show during a countdown (for now)
    elseif self.hasActiveLevelBar then
         -- we can only show one bar increase on the player progress bar at a time
         -- attempting to show a second before the first has completed will cause errors
        return false
    end
    if category == CSA_CATEGORY_COUNTDOWN_TEXT or category == CSA_CATEGORY_MAJOR_TEXT then
        return true -- these events must always show as soon as possible
    elseif self:HasActiveLines(CSA_LINE_TYPE_SMALL) then
        if category == CSA_CATEGORY_SMALL_TEXT then
            return #self.activeLines[CSA_LINE_TYPE_SMALL] < MAX_SMALL_TEXT_LINES
        else
            return false
        end
    elseif self:HasActiveLines(CSA_LINE_TYPE_LARGE) then
        return false
    end
    
    return true
end
function CenterScreenAnnounce:GetWaitingQueueEventData(eventId)
    for i,entry in ipairs(self.waitingQueue) do
        if entry.eventId == eventId then
            return entry
        end
    end
    return nil
end
function CenterScreenAnnounce:AddActiveLine(line)
    local lineType = line:GetLineType()
    table.insert(self.activeLines[lineType], line)
end
function CenterScreenAnnounce:RemoveActiveLine(line)
    local lineType = line:GetLineType()
    local activeLinesForType = self.activeLines[lineType]
    for i, activeLine in ipairs(activeLinesForType) do
        if line == activeLine then
            local lineType = line:GetLineType()
            local linePool = self.allLinePools[lineType]
            linePool:ReleaseObject(line:GetKey())
            table.remove(activeLinesForType, i)
            return
        end
    end
end
function CenterScreenAnnounce:RemoveAllActiveLines()
    for lineType, activeLinesByType in ipairs(self.activeLines) do
        local linePool = self.allLinePools[lineType]
        linePool:ReleaseAllObjects()
        ZO_ClearNumericallyIndexedTable(activeLinesByType)
    end
end
function CenterScreenAnnounce:HasActiveLines(lineType)
    return #self.activeLines[lineType] > 0
end
function CenterScreenAnnounce:HasAnyActiveLines()
    for _, lines in pairs(self.activeLines) do
        if #lines > 0 then
            return true
        end
    end
    return false
end
function CenterScreenAnnounce:GetMostRecentLine(lineType)
    local lineTable = self.activeLines[lineType]
    return lineTable[#lineTable]
end
function CenterScreenAnnounce:GetOldestLine(lineType)
    return self.activeLines[lineType][1]
end
local messagePriorities = {}
function CenterScreenAnnounce:GetPriority(eventId)
    return messagePriorities[eventId] or DEFAULT_PRIORITY
end
local function SortMessageParams(left, right)
    if left:GetPriority() ~= right:GetPriority() then
        return left:GetPriority() > right:GetPriority()
    else
        local leftBarParams = left:GetBarParams()
        local rightBarParams = right:GetBarParams()
        if leftBarParams ~= nil and rightBarParams ~= nil then
            if leftBarParams.startLevel ~= rightBarParams.startLevel then
                return leftBarParams.startLevel < rightBarParams.startLevel
            else
                if leftBarParams.start ~= rightBarParams.start then
                    return leftBarParams.start < rightBarParams.start
                else
                    if leftBarParams.stop ~= rightBarParams.stop then
                        return leftBarParams.stop < rightBarParams.stop
                    else
                        return false
                    end
                end
            end
        elseif left:GetQueuedOrder() ~= right:GetQueuedOrder() then
            return left:GetQueuedOrder() < right:GetQueuedOrder()
        else
            return false
        end
    end
end
function CenterScreenAnnounce:SortQueue()
    local maxBarTypePriorities = {}
    for _, messageParams in ipairs(self.displayQueue) do
        local barParams = messageParams:GetBarParams()
        if barParams then
            local barType = barParams:GetParams()
            local currentMaxPriority = maxBarTypePriorities[barType]
            if currentMaxPriority == nil or messageParams:GetPriority() > currentMaxPriority then
                maxBarTypePriorities[barType] = messageParams:GetPriority()
            end
        end
    end
    for _, messageParams in ipairs(self.displayQueue) do
        local barParams = messageParams:GetBarParams()
        if barParams then
            local barType = barParams:GetParams()
            messageParams:SetPriority(maxBarTypePriorities[barType])
        end
    end
    table.sort(self.displayQueue, SortMessageParams)
end
function CenterScreenAnnounce:DoesNextMessageHaveBarParams()
    local nextMessage = self:GetNextShowableMessage()
    if nextMessage then
        local params = nextMessage:GetBarParams()
        return params ~= nil
    end
    return false
end
function CenterScreenAnnounce:DoesNextMessageHaveBarType(barType)
    local nextMessage = self:GetNextShowableMessage()
    if nextMessage then
        local params = nextMessage:GetBarParams()
        if params and barType == params.type then
            return true
        end
    end
    return false
end
function CenterScreenAnnounce:HasBarTypeInQueue(barType)
    for _, messageParams in ipairs(self.displayQueue) do
        local currentParams = messageParams:GetBarParams()
        if currentParams and barType == currentParams.type then
            return true
        end
    end
    return false
end
function CenterScreenAnnounce:MoveSmallLinesUp()
    local oldestSmallLine = self:GetOldestLine(CSA_LINE_TYPE_SMALL)
    if oldestSmallLine then
        oldestSmallLine:BecomeTopSmallLine(self.smallLineContainer)
    end
end
function CenterScreenAnnounce:EndAllSmallLines()
    for index, line in ipairs(self.activeLines[CSA_LINE_TYPE_SMALL]) do
        self:RemoveActiveLine(line)
    end
end
function CenterScreenAnnounce:IsTopSmallLine(line)
    return self.activeLines[CSA_LINE_TYPE_SMALL][1] == line
end
function CenterScreenAnnounce:SetMajorLineContainerHeight(animationProgress)
    local allMajorLines = self.activeLines[CSA_LINE_TYPE_MAJOR]
    local numCurrentMajorLines = zo_clamp(#allMajorLines + #self.pendingMajorMessages, 0, MAX_MAJOR_TEXT_LINES)
    local isGamepadMode = IsInGamepadPreferredMode()
    local lineSpacing = isGamepadMode and SMALL_TEXT_SPACING_GAMEPAD or SMALL_TEXT_SPACING_KEYBOARD
    local textHeight = isGamepadMode and self.MAJOR_LINE_HEIGHT_GAMEPAD or self.MAJOR_LINE_HEIGHT_KEYBOARD
    local calculatedContainerHeight = (lineSpacing + textHeight) * numCurrentMajorLines
    self.majorLineContainer:SetHeight(zo_lerp(self.startingMajorContainerHeight, calculatedContainerHeight, animationProgress))
end
function CenterScreenAnnounce:OnMajorLineContainerAnimationComplete(completedPlayback)
    if completedPlayback then
        -- add pending messages from newest to oldest, with any older ones being discarded
        for i = #self.pendingMajorMessages, 1, -1 do
            if #self.activeLines[CSA_LINE_TYPE_MAJOR] == MAX_MAJOR_TEXT_LINES then
                self:ReleaseMessageParams(self.pendingMajorMessages[i])
            else
                if not self:DisplayMessage(self.pendingMajorMessages[i]) then
                    self:ReleaseMessageParams(self.pendingMajorMessages[i])
                end
            end
        end
        ZO_ClearNumericallyIndexedTable(self.pendingMajorMessages)
    end
end
function CenterScreenAnnounce:StartMajorLineContainerAnimation(message)
    self.startingMajorContainerHeight = self.majorLineContainer:GetHeight()
    table.insert(self.pendingMajorMessages, message)
    self.majorLineContainerTimeline:PlayFromStart()
end
function CenterScreenAnnounce:GetNextShowableMessage(removeEntry)
    for i, messageParams in ipairs(self.displayQueue) do
        if self:CanDisplayMessage(messageParams:GetCategory()) then
            if removeEntry then
                table.remove(self.displayQueue, i)
            end
            return messageParams
        end
    end
end
function CenterScreenAnnounce:TryDisplayingNextQueuedMessage()
    if self.isQueueDirty then
        self:SortQueue()
        self.isQueueDirty = false
    end
    local REMOVE_FROM_TABLE = true
    local nextMessage = self:GetNextShowableMessage(REMOVE_FROM_TABLE)
    if nextMessage then
        if nextMessage:GetCategory() == CSA_CATEGORY_MAJOR_TEXT and #self.activeLines[CSA_LINE_TYPE_MAJOR] < MAX_MAJOR_TEXT_LINES then
            self:StartMajorLineContainerAnimation(nextMessage)
        else
            self:DisplayMessage(nextMessage)
        end
    end
end
function CenterScreenAnnounce:ReleaseLine(completedLine, skipDisplayNext)
    self:RemoveActiveLine(completedLine)
    self:CheckNowInactive(skipDisplayNext)
end
function CenterScreenAnnounce:CheckNowInactive(skipDisplayNext)
    if not self:HasAnyActiveLines() and self.hasActiveLevelBar == false then
        if not skipDisplayNext then
            self:TryDisplayingNextQueuedMessage()
        end
    end
end
function CenterScreenAnnounce:ShouldRejectCategory(category)
    return self.allowedCategories[category] == false
end
function CenterScreenAnnounce:SetRejectCategory(category, reject)
    self.allowedCategories[category] = not reject
end
local setupFunctions =
{
    [CSA_CATEGORY_SMALL_TEXT] = function(self, messageParams)
        local announcementSmallLine, poolKey = self.smallLinePool:AcquireObject()
        announcementSmallLine:SetKey(poolKey)
        local lineControl = announcementSmallLine:GetControl()
        announcementSmallLine:SetText(messageParams:GetMostUniqueMessage())
        announcementSmallLine:SetWipeOutLifespan(messageParams:GetLifespanMS())
        local isGamepadMode = IsInGamepadPreferredMode()
        local initialLineOffset = isGamepadMode and INITIAL_SMALL_LINE_OFFSET_GAMEPAD_Y or INITIAL_SMALL_LINE_OFFSET_KEYBOARD_Y
        local lineSpacing = isGamepadMode and SMALL_TEXT_SPACING_GAMEPAD or SMALL_TEXT_SPACING_KEYBOARD
        local mostRecentSmallLine = self:GetMostRecentLine(CSA_LINE_TYPE_SMALL)
        if mostRecentSmallLine then
            initialLineOffset = (initialLineOffset + lineSpacing) / (#self.activeLines[CSA_LINE_TYPE_SMALL])
            local recentLineControl = mostRecentSmallLine:GetControl()
            lineControl:SetAnchor(TOP, recentLineControl, BOTTOM, 0, initialLineOffset)
        else
            lineControl:SetAnchor(TOP, self.smallLineContainer, TOP, 0, initialLineOffset)
        end
        announcementSmallLine:SetAndPlayStartingAnimation(-initialLineOffset)
        return announcementSmallLine
    end,
    [CSA_CATEGORY_LARGE_TEXT] = function(self, messageParams)
        local showImmediately = messageParams:GetShowImmediately()
        -- if we acquire our object before we call RemoveAllActiveLines, we will reset everything we setup for it
        if showImmediately then
            self:RemoveAllActiveLines()
        end
        local largeMessageLine, poolKey = self.largeLinePool:AcquireObject()
        largeMessageLine:SetKey(poolKey)
        largeMessageLine:SetLargeText(messageParams:GetMainText())
        largeMessageLine:SetSmallCombinedText(messageParams:GetSecondaryText())
        
        -- check for an overriding lifespan coming from the handlers, if not stick with the default
        local lifespanMS = messageParams:GetLifespanMS()
        --We always want to make sure the fadeout happens at the end of the lifespan of the current
        --message even if that message shows immediately.
        largeMessageLine:SetWipeTimelineLifespan(lifespanMS)
        local largeMessageControl = largeMessageLine:GetControl()
        if showImmediately then
            local endTime = lifespanMS + GetFrameTimeMilliseconds()
            local function UpdateShowAnnouncementTime(control, timeS)
                local timeLeftMS = endTime - (timeS * 1000)
                if timeLeftMS <= 0 then
                    self:CallExpiringCallback(largeMessageLine)
                    largeMessageControl:SetDimensions(ZO_MIN_CSA_SCROLL_WIDTH, ZO_MAX_CSA_SCROLL_HEIGHT)
                    self:ReleaseLine(largeMessageLine)
                end
            end
            largeMessageControl:SetHandler("OnUpdate", UpdateShowAnnouncementTime)
            largeMessageControl:SetDimensions(ZO_MAX_CSA_SCROLL_WIDTH, ZO_MAX_CSA_SCROLL_HEIGHT)
            local ANIMATION = nil
            largeMessageLine.SetupWipeIn(ANIMATION, largeMessageControl)
        else
            largeMessageLine:PlayWipeAnimation()
            self.isBeforeMessageExpiring = true 
        end
        local icon, iconBg = messageParams:GetIconData()
        largeMessageLine:SetIcon(icon, iconBg, messageParams:GetSuppressIconFrame() == CSA_OPTION_SUPPRESS_ICON_FRAME)
        return largeMessageLine
    end,
    [CSA_CATEGORY_RAID_COMPLETE_TEXT] = function(self, messageParams)
        local largeMessageLine, poolKey = self.largeLinePool:AcquireObject()
        largeMessageLine:SetKey(poolKey)
        largeMessageLine:SetLargeText(messageParams:GetMainText())
        largeMessageLine:SetSmallCombinedText(messageParams:GetSecondaryText())
        largeMessageLine:SetRaidBreakdownText(messageParams:GetEndOfRaidData())
        largeMessageLine:SetWipeTimelineLifespan(messageParams:GetLifespanMS())
        largeMessageLine:PlayWipeAnimation()
        self.isBeforeMessageExpiring = true
        return largeMessageLine
    end,
    [CSA_CATEGORY_NO_TEXT] = function(self, messageParams)
        return nil
    end,
    [CSA_CATEGORY_MAJOR_TEXT] = function(self, messageParams)
        local announcementMajorLine, poolKey = self.majorLinePool:AcquireObject()
        announcementMajorLine:SetKey(poolKey)
        local lineControl = announcementMajorLine:GetControl()
        announcementMajorLine:SetText(messageParams:GetMostUniqueMessage())
        local isGamepadMode = IsInGamepadPreferredMode()
        local lineSpacing = isGamepadMode and SMALL_TEXT_SPACING_GAMEPAD or SMALL_TEXT_SPACING_KEYBOARD
        local textHeight = lineControl:GetTextHeight()
        local allMajorLines = self.activeLines[CSA_LINE_TYPE_MAJOR]
        local numCurrentMajorLines = #allMajorLines
        -- We do not wait for older lines to be removed if we want to add
        -- a new major event. Instead just forcefully remove the oldest one
        if numCurrentMajorLines == MAX_MAJOR_TEXT_LINES then
            self:RemoveActiveLine(allMajorLines[1])
            numCurrentMajorLines = #allMajorLines
        end
        for i, line in ipairs(allMajorLines) do
            local otherLineControl = line:GetControl()
            otherLineControl:ClearAnchors()
            otherLineControl:SetAnchor(TOP, self.majorLineContainer, TOP, 0, (lineSpacing + textHeight) * (numCurrentMajorLines - i + 1))
        end
        lineControl:SetAnchor(TOP, self.majorLineContainer, TOP, 0, 0)
        announcementMajorLine:SetAndPlayStartingAnimation(messageParams:GetLifespanMS())
        return announcementMajorLine
    end,
    [CSA_CATEGORY_COUNTDOWN_TEXT] = function(self, messageParams)
        -- Nothing can show while countdowns are showing
        self:RemoveAllActiveLines()
        local announcementCountdownLine, poolKey = self.countdownLinePool:AcquireObject()
        announcementCountdownLine:SetKey(poolKey)
        local lineControl = announcementCountdownLine:GetControl()
        announcementCountdownLine:SetEndImageTexture(messageParams:GetIconData())
        announcementCountdownLine:SetAndPlayStartingAnimation(messageParams:GetLifespanMS())
        lineControl:SetAnchor(TOP, self.countdownLineContainer)
        return announcementCountdownLine
    end,
}
function CenterScreenAnnounce:CallExpiringCallback(announcementLine)
    announcementLine:GetMessageParams():CallExpiringCallback()
    self.isBeforeMessageExpiring = false
    if PLAYER_PROGRESS_BAR:GetOwner() == self then
        PLAYER_PROGRESS_BAR:SetHoldBeforeFadeOut(false)
    end
end
-- Legacy support for addons
function CenterScreenAnnounce:AddMessage(eventId, category, ...)
    local messageParams = self:CreateMessageParams(category)
    messageParams:ConvertOldParams(...)
    self:AddMessageWithParams(messageParams)
end
do
    local ALLOWED_TYPES_WHILE_CRAFTING = 
    {
        [CENTER_SCREEN_ANNOUNCE_TYPE_QUEST_ADDED] = true,
        [CENTER_SCREEN_ANNOUNCE_TYPE_QUEST_CONDITION_COUNTER_CHANGED] = true,
        [CENTER_SCREEN_ANNOUNCE_TYPE_QUEST_OPTIONAL_STEP_ADVANCED] = true,
        [CENTER_SCREEN_ANNOUNCE_TYPE_QUEST_COMPLETE] = true,
        [CENTER_SCREEN_ANNOUNCE_TYPE_OBJECTIVE_COMPLETED] = true,
        [CENTER_SCREEN_ANNOUNCE_TYPE_ACHIEVEMENT_AWARDED] = true,
        [CENTER_SCREEN_ANNOUNCE_TYPE_SYSTEM_BROADCAST] = true,
    }
    function CenterScreenAnnounce:AddMessageWithParams(messageParams)
        if not messageParams then
            return
        end
        local category = messageParams:GetCategory()
        if category ~= nil then
            local csaType = messageParams:GetCSAType()
            local barParams = messageParams:GetBarParams()
            if category == CSA_CATEGORY_NO_TEXT and barParams == nil then
                return
            end
            -- prevent unwanted announcements from appearing when the user is crafting
            if ZO_CraftingUtils_IsCraftingWindowOpen() and not ALLOWED_TYPES_WHILE_CRAFTING[csaType] then
                return
            end
            -- prevent unwanted announcements that have been specified as supressed
            if self:GetSupressAnnouncementByType(csaType) then
                return
            end
            -- Checking the recency of the message should be sufficient for duplicate messages
            -- Otherwise, this needs to combine the full message text into a single string and check the recency of that.
            -- MLR: Changing to use the Combined message when available because when multiple similar messages come in on the same frame,
            -- the recency sees them as the same message and only the first will display.
            local message = messageParams:GetMostUniqueMessage()
            if message == nil or self.recentMessages:ShouldDisplayMessage(message) then
                self:QueueMessage(messageParams)
            else
                messageParams:CallExpiringCallback()
            end
        end
    end
end
function CenterScreenAnnounce:QueueMessage(messageParams)
    --Delay choosing the next message to show by WAIT_INTERVAL_SECONDS each time a new message comes in to stabilize a bit
    local timeNowSeconds = GetFrameTimeMilliseconds() / 1000
    local shouldQueueImmediately, reinsertStompedMsg = messageParams:GetQueueImmediately()
    local category = messageParams:GetCategory()
    -- events that should QueueImmediately and the countdown event both need to display their message immediately
    if shouldQueueImmediately or category == CSA_CATEGORY_COUNTDOWN_TEXT then
        local oldestLine = self:GetOldestLine(CSA_LINE_TYPE_LARGE)
        if oldestLine then
            if reinsertStompedMsg then
                --If we are interrupting a message, lets put the current message back in the queue so it can come back
                --up when were done with the immediate message that is interrupting.
                table.insert(self.displayQueue, 1, oldestLine:GetMessageParams())
                oldestLine:SetShouldCleanupMessageParams(false)
            end
            self:ReleaseLine(oldestLine)
        end
        -- this has to be called after we check on the current message
        self:DisplayMessage(messageParams)
        return
    end
    
    local waitOffset = shouldQueueImmediately and NO_WAIT_INTERVAL_SECONDS or WAIT_INTERVAL_SECONDS
    self.nextUpdateTimeSeconds = timeNowSeconds + waitOffset
    table.insert(self.displayQueue, messageParams)
    self.nextQueueIndex = self.nextQueueIndex + 1
    self.isQueueDirty = true
end
function CenterScreenAnnounce:DisplayMessage(messageParams)
    local category = messageParams:GetCategory()
    if self:ShouldRejectCategory(category) then
        self.messageParamsPool:ReleaseObject(messageParams.key)
        return false
    end
    local setupFunction = setupFunctions[category]
    if setupFunction then
        local displayLine = setupFunction(self, messageParams)
        if displayLine then
            self:AddActiveLine(displayLine)
            displayLine:SetMessageParams(messageParams)
        end
        -- Countdown events play their sound at the end of the countdown
        if category ~= CSA_CATEGORY_COUNTDOWN_TEXT then
            messageParams:PlaySound()
        end
        local barParams = messageParams:GetBarParams()
        if barParams then
            if category == CSA_CATEGORY_LARGE_TEXT or category == CSA_CATEGORY_NO_TEXT then
                local barType, startLevel, start, stop, sound = barParams:GetParams()
                if stop - start > 0 or barParams.showNoGain then
                    self.hasActiveLevelBar = true
                    PLAYER_PROGRESS_BAR:ShowIncrease(barType, startLevel, start, stop, sound, category == CSA_CATEGORY_NO_TEXT and BAR_PARAMS_NO_WAIT_INTERVAL_MS or BAR_PARAMS_WAIT_INTERVAL_MS, self)
                end
            end
        end
        if not displayLine then
            self.messageParamsPool:ReleaseObject(messageParams.key)
        end
        return true
    end
    return false
end
function CenterScreenAnnounce:SupressAnnouncementByType(csaType)
    if not self.suppressAnnouncements then
        self.suppressAnnouncements = {}
    end
    if not self.suppressAnnouncements[csaType] then
        self.suppressAnnouncements[csaType] = 0
    end
    self.suppressAnnouncements[csaType] = self.suppressAnnouncements[csaType] + 1
end
function CenterScreenAnnounce:GetSupressAnnouncementByType(csaType)
    if self.suppressAnnouncements and self.suppressAnnouncements[csaType] then
        return self.suppressAnnouncements[csaType] > 0
    end
    return false
end
function CenterScreenAnnounce:ResumeAnnouncementByType(csaType)
    if self.suppressAnnouncements and self.suppressAnnouncements[csaType] then
        self.suppressAnnouncements[csaType] = self.suppressAnnouncements[csaType] - 1
    end
end
-- Exposed so that external code can add custom events with appropriate priorities
local nextAutoPriority = 1
function ZO_CenterScreenAnnounce_SetPriority(csaType, priority)
    if priority == nil then
        priority = nextAutoPriority
        nextAutoPriority = nextAutoPriority + 1
    end
    
    messagePriorities[csaType] = priority
end
    CENTER_SCREEN_ANNOUNCE = CenterScreenAnnounce:New(self)
end