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ESO Lua File v100019

ingame/crafting/gamepad/smithingresearch_gamepad.lua

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local CONFIRM_SCENE_NAME = "gamepad_smithing_research_confirm"
local CONFIRM_TEMPLATE_NAME = "ZO_GamepadSubMenuEntryTemplate"
ZO_GamepadSmithingResearch = ZO_SharedSmithingResearch:Subclass()
function ZO_GamepadSmithingResearch:New(...)
    return ZO_SharedSmithingResearch.New(self, ...)
end
function ZO_GamepadSmithingResearch:Initialize(panelContent, owner, scene)
    local researchPanel = panelContent:GetNamedChild("Research")
    ZO_SharedSmithingResearch.Initialize(self, researchPanel, owner, "ZO_GamepadSmithingResearchSlot")
    self.panelContent = panelContent
    scene:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_SHOWING then
            self:PerformDeferredInitialization()
            KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
            local tabBarEntries = self:GenerateTabBarEntries()
            self.focus:Activate()
            
               self.owner:SetEnableSkillBar(true)
               DIRECTIONAL_INPUT:Activate(self, self.panelContent)
            local savedFilter = self.typeFilter
            local titleString = ZO_GamepadCraftingUtils_GetLineNameForCraftingType(GetCraftingInteractionType())
            
            ZO_GamepadCraftingUtils_SetupGenericHeader(self.owner, titleString, tabBarEntries)
            ZO_GamepadCraftingUtils_RefreshGenericHeader(self.owner)
            self:SetupTabBar(tabBarEntries, savedFilter)
            self:Refresh()
        elseif newState == SCENE_HIDDEN then
               DIRECTIONAL_INPUT:Deactivate(self)
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
            self.focus:Deactivate()
               self.owner:SetEnableSkillBar(false)
            ZO_GamepadGenericHeader_Deactivate(self.owner.header)
            GAMEPAD_TOOLTIPS:Reset(GAMEPAD_LEFT_TOOLTIP)
        end
    end)
    GAMEPAD_SMITHING_RESEARCH_CONFIRM_SCENE = self.owner:CreateInteractScene(CONFIRM_SCENE_NAME)
    GAMEPAD_SMITHING_RESEARCH_CONFIRM_SCENE:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_SHOWING then
            local function AddEntry(data)
                local entry = ZO_GamepadEntryData:New(data.name)
                entry:InitializeCraftingInventoryVisualData(data)
                   self.confirmList:AddEntry(CONFIRM_TEMPLATE_NAME, entry)
            end
            local function IsResearchableItem(bagId, slotIndex)
                return CanItemBeSmithingTraitResearched(bagId, slotIndex, self.confirmCraftingType, self.confirmResearchLineIndex, self.confirmTraitIndex) and not IsItemPlayerLocked(bagId, slotIndex)
            end
            local confirmPanel = self.panelContent:GetNamedChild("Confirm")
            confirmPanel:GetNamedChild("SelectionText"):SetText(GetString(SI_GAMEPAD_SMITHING_RESEARCH_SELECT_ITEM))
            self.confirmList:Clear()
            local virtualInventoryList = PLAYER_INVENTORY:GenerateListOfVirtualStackedItems(INVENTORY_BANK, IsResearchableItem, PLAYER_INVENTORY:GenerateListOfVirtualStackedItems(INVENTORY_BACKPACK, IsResearchableItem))
            for itemId, itemInfo in pairs(virtualInventoryList) do
                itemInfo.name = zo_strformat(SI_TOOLTIP_ITEM_NAME, GetItemName(itemInfo.bag, itemInfo.index))
                AddEntry(itemInfo)
            end
            self.confirmList:Commit()
            self.confirmList:Activate()
            KEYBIND_STRIP:AddKeybindButtonGroup(self.confirmKeybindStripDescriptor)
        elseif newState == SCENE_HIDDEN then
            self.confirmList:Deactivate()
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.confirmKeybindStripDescriptor)
            GAMEPAD_TOOLTIPS:Reset(GAMEPAD_LEFT_TOOLTIP)
        end
    end)
end
function ZO_GamepadSmithingResearch:PerformDeferredInitialization()
    if self.keybindStripDescriptor then return end
    self:InitializeResearchLineList(ZO_HorizontalScrollList_Gamepad, "ZO_GamepadSmithingResearchListSlot")
    self:InitializeConfirmList()
    self:InitializeFocusItems()
    self:AnchorTimerBar()
end
function ZO_GamepadSmithingResearch:AnchorTimerBar()
    local timerBar = self.control:GetNamedChild("TimerBar")
    local researchList = self.control:GetNamedChild("ResearchLineList")
    timerBar:SetParent(researchList)
    timerBar:ClearAnchors()
    local newAnchor = ZO_Anchor:New(TOPLEFT, researchList:GetNamedChild("List"), BOTTOMLEFT)
    newAnchor:AddToControl(timerBar)
    newAnchor = ZO_Anchor:New(TOPRIGHT, researchList:GetNamedChild("List"), BOTTOMRIGHT, 0, 8)
    newAnchor:AddToControl(timerBar)
end
function ZO_GamepadSmithingResearch:GenerateTabBarEntries()
    local tabBarEntries = {}
    local function AddEntry(name, mode, allowed)
        if allowed then
            local entry = {}
            entry.text = name
            entry.callback = function()
                self.typeFilter = mode
                self:HandleDirtyEvent()
            end
            entry.mode = mode
            table.insert(tabBarEntries, entry)
        end
    end
    local weaponsAllowed = CanSmithingWeaponPatternsBeCraftedHere()
    local apparelAllowed = CanSmithingApparelPatternsBeCraftedHere()
    AddEntry(GetString("SI_ITEMFILTERTYPE", ITEMFILTERTYPE_WEAPONS), ZO_SMITHING_RESEARCH_FILTER_TYPE_WEAPONS, weaponsAllowed)
    AddEntry(GetString("SI_ITEMFILTERTYPE", ITEMFILTERTYPE_ARMOR), ZO_SMITHING_RESEARCH_FILTER_TYPE_ARMOR, apparelAllowed)
    return tabBarEntries
end
function ZO_GamepadSmithingResearch:SetupTabBar(tabBarEntries, savedFilter)
    if #tabBarEntries == 1 then
        self.typeFilter = ZO_SMITHING_RESEARCH_FILTER_TYPE_ARMOR
    else
        ZO_GamepadGenericHeader_Activate(self.owner.header)
        local filterFound = false
        for index, entry in pairs(tabBarEntries) do
            if savedFilter == entry.mode then
                self.typeFilter = savedFilter
                ZO_GamepadGenericHeader_SetActiveTabIndex(self.owner.header, index)
                filterFound = true
                break
            end
        end
        if not filterFound then
            self.typeFilter = tabBarEntries[1].mode
            ZO_GamepadGenericHeader_SetActiveTabIndex(self.owner.header, 1)
        end
    end
end
function ZO_GamepadSmithingResearch:RefreshAvailableFilters(dontReselect)
end
function ZO_GamepadSmithingResearch:RefreshCurrentResearchStatusDisplay(currentlyResearching, maxResearchable)
    ZO_GamepadCraftingUtils_SetGenericHeaderData2(self.owner, GetString(SI_GAMEPAD_SMITHING_CURRENT_RESEARCH_HEADER), zo_strformat(SI_GAMEPAD_SMITHING_CURRENT_RESEARCH_AMOUNT, currentlyResearching, maxResearchable))
end
function ZO_GamepadSmithingResearch:InitializeKeybindStripDescriptors()
    self.keybindStripDescriptor =
    {
          alignment = KEYBIND_STRIP_ALIGN_LEFT,
        -- Perform research
        {
            keybind = "UI_SHORTCUT_PRIMARY",
            
            name = function()
                return GetString(SI_ITEM_ACTION_RESEARCH)
            end,
            callback = function()
                self:Research()
            end,
            visible = function()
                if not ZO_CraftingUtils_IsPerformingCraftProcess() then
                    return self:IsResearchable()
                end
            end
        },
    }
    ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
    -- Confirm research keybind descriptor.
    self.confirmKeybindStripDescriptor = {}
    local function ConfirmResearch()
        local targetData = self.confirmList:GetTargetData()
        if targetData then
            local _, _, _, timeRequiredForNextResearchSecs = GetSmithingResearchLineInfo(self.confirmCraftingType, self.confirmResearchLineIndex)
            local formattedTime = ZO_FormatTime(timeRequiredForNextResearchSecs, TIME_FORMAT_STYLE_COLONS, TIME_FORMAT_PRECISION_TWELVE_HOUR)
            ZO_Dialogs_ShowGamepadDialog("GAMEPAD_CONFIRM_RESEARCH_ITEM", { bagId = targetData.bagId, slotIndex = targetData.slotIndex, owner = self }, { mainTextParams = { formattedTime }})
        end
    end
    ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.confirmKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, ConfirmResearch, GetString(SI_SMITHING_RESEARCH_DIALOG_CONFIRM), nil, nil, SOUNDS.SMITHING_START_RESEARCH)
    ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.confirmKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
end
function ZO_GamepadSmithingResearch:AcceptResearch(bagId, slotIndex)
    ResearchSmithingTrait(bagId, slotIndex)
    --go back to the trait selection screen
    SCENE_MANAGER:HideCurrentScene()
end
do
     local g_lastInputTime = GetFrameTimeMilliseconds()
     local MSEC_UNTIL_NEXT_INPUT_ALLOWED = 150
     local STICK_MAG_REQUIRED_TO_MOVE_LIST = 0.5
     function ZO_GamepadSmithingResearch:UpdateDirectionalInput()
     end
end
function ZO_GamepadSmithingResearch:InitializeConfirmList()
    self.confirmList = ZO_GamepadVerticalItemParametricScrollList:New(self.panelContent:GetNamedChild("Confirm"):GetNamedChild("List"))
    self.confirmList:SetAlignToScreenCenter(true)
    self.confirmList:AddDataTemplate(CONFIRM_TEMPLATE_NAME, ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "Entry")
    local function OnEntryChanged(list, selectedData)
        if selectedData then
            GAMEPAD_TOOLTIPS:LayoutBagItem(GAMEPAD_LEFT_TOOLTIP, selectedData.bagId, selectedData.slotIndex)
            if selectedData.isEquippedInCurrentCategory or selectedData.isEquippedInAnotherCategory then
                GAMEPAD_TOOLTIPS:SetStatusLabelText(GAMEPAD_LEFT_TOOLTIP, GetString(SI_GAMEPAD_EQUIPPED_ITEM_HEADER))
                self:UpdateTooltipEquippedIndicatorText(self.selectedEquippedIndicator, selectedData.slotIndex)
            else
                GAMEPAD_TOOLTIPS:ClearStatusLabel(GAMEPAD_LEFT_TOOLTIP)
            end
        else
            GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP)
        end
    end
    ZO_Gamepad_AddListTriggerKeybindDescriptors(self.confirmKeybindStripDescriptor, self.confirmList)
end
function ZO_GamepadSmithingResearch:InitializeFocusItems()
    self.focus = ZO_GamepadFocus:New(self.panelContent)
end
function ZO_GamepadSmithingResearch:RefreshFocusItems(focusIndex)
    local function AddEntry(control, highlight, activate, deactivate)
        self.focus:AddEntry(
        {
            control = control,
            highlight = highlight,
            activate = activate,
            deactivate = deactivate,
        })
    end
    local ACTIVE = true
    local function UpdateBorderHighlight(focusedControl, active)
        focusedControl.inactiveBG:SetHidden(active)
        focusedControl.activeBG:SetHidden(not active)
    end
    local function ListActivate(control, data)
        control:Activate()
        UpdateBorderHighlight(control:GetControl():GetParent(), ACTIVE)
    end
    local function ListDeactivate(control, data)
        control:Deactivate()
        UpdateBorderHighlight(control:GetControl():GetParent(), not ACTIVE)
    end
    AddEntry(self.researchLineList, self.control:GetNamedChild("ResearchLineList").focusTexture, ListActivate, ListDeactivate)
    local function Activate(control)
        self:OnResearchRowActivate(control)
    end
    local function Deactivate(control)
        self:OnResearchRowDeactivate(control)
    end
    local entries = self.slotPool:GetActiveObjects()
    for _, v in pairs(entries) do
        AddEntry(v, v:GetNamedChild("Highlight"), Activate, Deactivate)
    end
    if focusIndex then
        self.focus:SetFocusByIndex(focusIndex)
    else
        self.focus:SetFocusByIndex(1)
    end
end
function ZO_GamepadSmithingResearch:OnControlsAcquired()
    local savedFocusIndex = self.focus:GetFocus()
    self.focus:RemoveAllEntries()
    self:RefreshFocusItems(savedFocusIndex)
end
function ZO_GamepadSmithingResearch:SetupTooltip(row)
    GAMEPAD_TOOLTIPS:LayoutResearchSmithingItem(GAMEPAD_LEFT_TOOLTIP, GetString("SI_ITEMTRAITTYPE", row.traitType), row.traitDescription)
end
function ZO_GamepadSmithingResearch:ClearTooltip(row)
    GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP)
end
function ZO_GamepadSmithingResearch:Research()
    local canResearchCurrentTrait = self:CanResearchCurrentTraitLine()
    if self.atMaxResearchLimit then
        local skillType, skillIndex = GetCraftingSkillLineIndices(GetCraftingInteractionType())
        local lineName = GetSkillLineInfo(skillType, skillIndex)
        ZO_Alert(UI_ALERT_CATEGORY_ALERT, SOUNDS.NEGATIVE_CLICK, SI_SMITHING_RESEARCH_ALL_SLOTS_IN_USE, lineName)
    elseif not canResearchCurrentTrait then
        ZO_Alert(UI_ALERT_CATEGORY_ALERT, SOUNDS.NEGATIVE_CLICK, SI_SMITHING_RESEARCH_TRAIT_ALREADY_BEING_RESEARCHED, self.traitLineText)
    else
        self.confirmCraftingType, self.confirmResearchLineIndex, self.confirmTraitIndex = self.activeRow.craftingType, self.activeRow.researchLineIndex, self.activeRow.traitIndex
        SCENE_MANAGER:Push(CONFIRM_SCENE_NAME)
    end
end
do
    local TRAIT_COLORS = {
        ZO_NORMAL_TEXT,
        ZO_SELECTED_TEXT,
    }
    function ZO_GamepadSmithingResearch:GetTraitColors()
        return TRAIT_COLORS[1], TRAIT_COLORS[2]
    end
end
function ZO_GamepadSmithingResearch:GetResearchTimeString(...)
    local count, time = ...
    time = ZO_PrefixIconNameFormatter("timer", time)
    return zo_strformat(SI_GAMEPAD_SMITHING_RESEARCH_TIME_FOR_NEXT, count, time)
end
function ZO_GamepadSmithingResearch:GetExtraInfoColor()
    return ZO_SELECTED_TEXT:UnpackRGBA()
end
function ZO_GamepadSmithingResearch:SetupTraitDisplay(slotControl, researchLine, known, duration, traitIndex)
    local iconControl = GetControl(slotControl, "Icon")
    local selectedColor, normalColor = self:GetTraitColors()
    slotControl.lockIcon:SetHidden(true)
    if known then
        slotControl.nameLabel:SetColor(selectedColor:UnpackRGBA())
        slotControl.statusLabel:SetText("")
        
        slotControl.timerIcon:SetHidden(true)
        iconControl:SetDesaturation(0)
        iconControl:SetAlpha(1)
    elseif duration then
        slotControl.nameLabel:SetColor(ZO_SECOND_CONTRAST_TEXT:UnpackRGBA())
        slotControl.statusLabel:SetText(GetString(SI_SMITHING_RESEARCH_IN_PROGRESS))
        slotControl.statusLabel:SetColor(ZO_SECOND_CONTRAST_TEXT:UnpackRGBA())
          
        slotControl.timerIcon:SetHidden(false)
          slotControl.timerIcon:SetAlpha(1)
          slotControl.timerIcon:SetColor(ZO_SECOND_CONTRAST_TEXT:UnpackRGBA())
        iconControl:SetDesaturation(0)
        iconControl:SetAlpha(.3)
    elseif researchLine.itemTraitCounts and researchLine.itemTraitCounts[traitIndex] then
        slotControl.nameLabel:SetColor(normalColor:UnpackRGBA())
        slotControl.statusLabel:SetText(GetString(SI_SMITHING_RESEARCH_RESEARCHABLE))
        slotControl.statusLabel:SetColor(normalColor:UnpackRGBA())
        
        slotControl.timerIcon:SetHidden(true)
        iconControl:SetDesaturation(0)
        iconControl:SetAlpha(1)
        slotControl.researchable = true
    else
        slotControl.nameLabel:SetColor(ZO_DISABLED_TEXT:UnpackRGBA())
        slotControl.statusLabel:SetText(GetString(SI_SMITHING_RESEARCH_UNKNOWN))
        slotControl.statusLabel:SetColor(ZO_DISABLED_TEXT:UnpackRGBA())
        
        slotControl.timerIcon:SetHidden(true)
        iconControl:SetDesaturation(1)
        iconControl:SetAlpha(1)
    end
end