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ESO Lua File v100019

ingame/guild/selectguilddialog.lua

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ZO_SelectGuildDialog = ZO_Object:Subclass()
function ZO_SelectGuildDialog:New(...)
    local dialog = ZO_Object.New(self)
    dialog:Initialize(...)
    return dialog
end
function ZO_SelectGuildDialog:Initialize(control, dialogName, acceptFunction, declineFunction)
    self.control = control
    self.dialogName = dialogName
    self.acceptButton = GetControl(control, "Accept")
    self.cancelButton = GetControl(control, "Cancel")
    self.dialogInfo =
    {
        customControl = control,
        setup = function(dialogControl) self:Setup(dialogControl) end,
        noChoiceCallback = declineFunction,
        buttons =
        {
            [1] =
            {
                control =   self.acceptButton,
                text =      SI_DIALOG_ACCEPT,
                callback =  function(dialog)
                                acceptFunction(self.selectedGuildId)
                            end,
            },
        
            [2] =
            {
                control = self.cancelButton,
                text =      SI_DIALOG_CANCEL,
                callback = declineFunction,
            }
        }
    }
    ZO_Dialogs_RegisterCustomDialog(dialogName, self.dialogInfo)
    local guildComboBoxControl = GetControl(control, "Guild")
    self.guildComboBox = ZO_ComboBox_ObjectFromContainer(guildComboBoxControl)
    self.guildComboBox:SetSortsItems(false)
    self.guildComboBox:SetFont("ZoFontHeader")
    self.guildComboBox:SetSpacing(4)
    self.OnGuildSelectedCallback = function(_, _, entry)
        self:OnGuildSelected(entry)
    end
    control:RegisterForEvent(EVENT_GUILD_DATA_LOADED, function() self:OnGuildInformationChanged() end)
    control:RegisterForEvent(EVENT_GUILD_RANK_CHANGED, function() self:OnGuildInformationChanged() end)
    control:RegisterForEvent(EVENT_GUILD_RANKS_CHANGED, function() self:OnGuildInformationChanged() end)
    control:RegisterForEvent(EVENT_GUILD_MEMBER_RANK_CHANGED, function() self:OnGuildInformationChanged() end)
end
function ZO_SelectGuildDialog:GetSelectedGuildId()
    return self.selectedGuildId
end
function ZO_SelectGuildDialog:OnGuildSelected(entry)
    self.selectedGuildId = entry.guildId
    self.guildComboBox:SetSelectedItemText(entry.guildText)
    if(self.selectedCallback) then
        self.selectedCallback(entry.guildId)
    end
end
function ZO_SelectGuildDialog:SetTitle(title)
    self.dialogInfo.title =
    {
        text = title,
    }    
end
function ZO_SelectGuildDialog:SetButtonText(index, text)
    self.dialogInfo.buttons[index].text = text
end
function ZO_SelectGuildDialog:SetPrompt(prompt)
    GetControl(self.control, "GuildHeader"):SetText(prompt)
end
function ZO_SelectGuildDialog:SetGuildFilter(filterFunction)
    self.filterFunction = filterFunction
end
function ZO_SelectGuildDialog:SetCurrentStateSource(currentStateFunction)
end
function ZO_SelectGuildDialog:SetSelectedCallback(selectedCallback)
end
function ZO_SelectGuildDialog:SetDialogUpdateFn(updateFunction)
    self.dialogInfo.updateFn = updateFunction
end
function ZO_SelectGuildDialog:HasEntries()
    return self.entries ~= nil and next(self.entries) ~= nil
end
function ZO_SelectGuildDialog:RefreshGuildList()
    self.entries = {}
    self.guildComboBox:ClearItems()
    for i = 1, GetNumGuilds() do
        local guildId = GetGuildId(i)
        if(not self.filterFunction or self.filterFunction(guildId)) then
            local guildName = GetGuildName(guildId)
            local guildAlliance = GetGuildAlliance(guildId) 
            local guildText = zo_iconTextFormat(GetAllianceBannerIcon(guildAlliance), 24, 24, guildName)
            local entry = self.guildComboBox:CreateItemEntry(guildText, self.OnGuildSelectedCallback)
            entry.guildId = guildId
            entry.guildText = guildText
              self.entries[guildId] = entry
            self.guildComboBox:AddItem(entry)
        end
    end
    if(next(self.entries) == nil) then
        return false
    end
    return true
end
function ZO_SelectGuildDialog:OnGuildInformationChanged()
    if(ZO_Dialogs_IsShowing(self.dialogName)) then
        local lastSelectedGuildId = self.selectedGuildId
        if(self:RefreshGuildList()) then
            local lastGuildEntry = self.entries[lastSelectedGuildId]
            if(lastGuildEntry) then
                self:OnGuildSelected(lastGuildEntry)
            else
                self:OnGuildSelected(self.entries[next(self.entries)])
            end
        else
            ZO_Dialogs_ReleaseDialog(self.dialogName)
        end
    end
end
function ZO_SelectGuildDialog:Setup(control)
    if(self:RefreshGuildList()) then
        if(self.currentStateFunction) then
            local guildId = self.currentStateFunction()
            if(guildId) then
                local guildEntry = self.entries[guildId]
                if(guildEntry) then
                    self:OnGuildSelected(guildEntry)
                    return
                end
            end
        end
        self:OnGuildSelected(self.entries[next(self.entries)])
    end
end