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ZO_ArmorFilter_Shared = ZO_Object : Subclass ( )
if ( self . m_mode == "normal" ) then
search : SetFilter ( TRADING_HOUSE_FILTER_TYPE_ARMOR , self . m_armorType )
search : SetFilter ( TRADING_HOUSE_FILTER_TYPE_EQUIP , subType )
elseif ( self . m_mode == "shield" ) then
search : SetFilter ( TRADING_HOUSE_FILTER_TYPE_EQUIP , EQUIP_TYPE_OFF_HAND )
search : SetFilter ( TRADING_HOUSE_FILTER_TYPE_WEAPON , WEAPONTYPE_SHIELD )
elseif ( self . m_mode == "accessory" ) then
search : SetFilter ( TRADING_HOUSE_FILTER_TYPE_EQUIP , subType )
end
end
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