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ESO Lua File v100021

ingame/campaign/campaignemperor.lua

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local CampaignEmperor = ZO_Object.MultiSubclass(CampaignEmperor_Shared, ZO_SortFilterList)
function CampaignEmperor:New(control)
    local manager = ZO_Object.New(self)
    manager:Initialize(control)
    return manager
end
function CampaignEmperor:Initialize(control)
    ZO_SortFilterList.InitializeSortFilterList(self, control)
    CampaignEmperor_Shared.Initialize(self, control)
    self.imperialKeepPool = ZO_ControlPool:New("ZO_CampaignImperialKeep", self.imperialKeeps, "ImperialKeep")
    ZO_ScrollList_AddDataType(self.list, ZO_EMPEROR_LEADERBOARD_NONPLAYER_DATA, "ZO_CampaignEmperorLeaderboardsNonPlayerRow", 30, function(control, data) self:SetupLeaderboardNonPlayerEntry(control, data) end)
    ZO_ScrollList_AddDataType(self.list, ZO_EMPEROR_LEADERBOARD_PLAYER_DATA, "ZO_CampaignEmperorLeaderboardsPlayerRow", 30, function(control, data) self:SetupLeaderboardEntry(control, data) end)
    CAMPAIGN_EMPEROR_FRAGMENT = ZO_FadeSceneFragment:New(ZO_CampaignEmperor)
    CAMPAIGN_EMPEROR_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
                                                                    if(newState == SCENE_FRAGMENT_SHOWN) then
                                                                        QueryCampaignLeaderboardData()
                                                                        self:RefreshData()
                                                                        self:RefreshEmperor()
                                                                    end
                                                                end)
end
function CampaignEmperor:ChangeAlliance(alliance, shownAllianceString)
    local leaderboardLabelControl = GetControl(self.control, "LeaderboardLabel")
    if leaderboardLabelControl then
        leaderboardLabelControl:SetText(zo_strformat(SI_CAMPAIGN_EMPEROR_LEADERBOARD, shownAllianceString))
    end
    CampaignEmperor_Shared.ChangeAlliance(self, alliance, shownAllianceString)
end
--Local XML
function CampaignEmperor:ImperialKeep_OnMouseEnter(control)
    InitializeTooltip(InformationTooltip, control, BOTTOM, 0, 0)
    SetTooltipText(InformationTooltip, zo_strformat(SI_TOOLTIP_KEEP_NAME, GetKeepName(control.keepId)))
end
function CampaignEmperor:ImperialKeep_OnMouseExit(control)
    ClearTooltip(InformationTooltip)
end
function CampaignEmperor:OnDropdownClicked(control)
    local menuShowing = IsMenuVisisble() and GetMenuOwner() == control
    ClearMenu()
    if not menuShowing then
        SetMenuSpacing(3)
        SetMenuPad(10)
        SetMenuMinimumWidth(185)
        for i = 1, #self.menuEntries do
            local entry = self.menuEntries[i]
            AddMenuItem(entry.textString, entry.callback)
        end
        
        ShowMenu(control)
        ZO_Menu:ClearAnchors()
        ZO_Menu:SetAnchor(TOPRIGHT, control, BOTTOMRIGHT, 0, 3)
    end
end
function CampaignEmperor:SetKeepAllianceNoneStatus(keep)
    keep:SetHidden(true)
end
--Global XML
    CAMPAIGN_EMPEROR:ImperialKeep_OnMouseEnter(control)
end
    CAMPAIGN_EMPEROR:ImperialKeep_OnMouseExit(control)
end
    CAMPAIGN_EMPEROR:OnDropdownClicked(control)
end
    ZO_SocialListKeyboard.CharacterName_OnMouseEnter(CAMPAIGN_EMPEROR, control)
end
     ZO_SocialListKeyboard.CharacterName_OnMouseExit(CAMPAIGN_EMPEROR, control)
end
    CAMPAIGN_EMPEROR = CampaignEmperor:New(self)
end