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ZO_FURNITURE_NEEDS_CATEGORIZATION_FAKE_CATEGORY = "NEEDS_CATEGORY"
ZO_PLACEABLE_TYPE_ITEM = 1
ZO_PLACEABLE_TYPE_COLLECTIBLE = 2
local FURNITURE_COMMAND_REMOVE = 1
end
return itemData . isPlaceableFurniture
end
return sharedFurnitureManager
end
{
[ ZO_PLACEABLE_TYPE_COLLECTIBLE ] = { } ,
[ ZO_PLACEABLE_TYPE_ITEM ] = { } ,
}
end
end
end
SHARED_INVENTORY : RegisterCallback ( "FullInventoryUpdate" , function ( bagId ) self : OnFullInventoryUpdate ( bagId ) end )
SHARED_INVENTORY : RegisterCallback ( "SingleSlotInventoryUpdate" , function ( ... ) self : OnSingleSlotInventoryUpdate ( ... ) end )
COLLECTIONS_INVENTORY_SINGLETON : RegisterCallback ( "FullCollectionsInventoryUpdate" , function ( ) self : OnFullCollectionUpdate ( ) end )
COLLECTIONS_INVENTORY_SINGLETON : RegisterCallback ( "SingleCollectionsInventoryUpdate" , function ( collectibleId ) self : OnSingleCollectibleUpdate ( collectibleId ) end )
if furnitureCommand . command == FURNITURE_COMMAND_REMOVE then
end
end
{
self : BuildCategoryTreeData ( self . placeableFurnitureCategoryTreeData , bagEntries , self . placementFurnitureTheme )
end
self : BuildCategoryTreeData ( self . placeableFurnitureCategoryTreeData , self : GetPlaceableFurnitureCache ( ZO_PLACEABLE_TYPE_COLLECTIBLE ) , self . placementFurnitureTheme )
end ,
end ,
} )
{
self : BuildCategoryTreeData ( self . retrievableFurnitureCategoryTreeData , self : GetRetrievableFurnitureCache ( ) )
end ,
end ,
} )
{
self : BuildCategoryTreeData ( self . marketProductCategoryTreeData , self : GetMarketProductCache ( ) , self . purchaseFurnitureTheme )
end ,
} )
end
end
EVENT_MANAGER : RegisterForEvent ( "SharedFurniture" , EVENT_HOUSING_FURNITURE_REMOVED , FurnitureRemoved )
end
else
end
end
if displayGroup == MARKET_DISPLAY_GROUP_HOUSE_EDITOR then
end
end
EVENT_MANAGER : RegisterForEvent ( "SharedFurniture" , EVENT_MARKET_STATE_UPDATED , function ( eventId , ... ) OnMarketStateUpdated ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "SharedFurniture" , EVENT_MARKET_PURCHASE_RESULT , function ( eventId , ... ) self : CreateOrUpdateMarketProductCache ( ) end )
EVENT_MANAGER : RegisterForEvent ( "SharedFurniture" , EVENT_BACKGROUND_LIST_FILTER_COMPLETE , function ( eventId , ... ) self : OnBackgroundListFilterComplete ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "SharedFurniture" , EVENT_MAP_PING , function ( eventId , ... ) self : OnMapPing ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "SharedFurniture" , EVENT_HOUSING_EDITOR_MODE_CHANGED , function ( eventId , ... ) self : OnHousingEditorModeChanged ( ... ) end )
end
end
end
if pingTag == "waypoint" then
if pingEventType == PING_EVENT_ADDED then
end
elseif pingEventType == PING_EVENT_REMOVED then
--If the remove was triggered by our own add (there is only one player waypoint so setting it removes the old one) then we can ignore this.
--Otherwise something else removed the player waypoint so clear out our state info.
end
end
end
end
--If they picked up the furniture clear the player waypoint if it was showing the location of that furniture
if newMode == HOUSING_EDITOR_MODE_PLACEMENT and self . waypointToFurnitureId and HousingEditorGetSelectedFurnitureId ( ) == self . waypointToFurnitureId then
end
end
end
--setup just the placeable collections, SharedInventory will tell us when its ready to query placeable items
self . retrievableFurniture [ zo_getSafeId64Key ( furnitureId ) ] = self : CreatePlacedFurnitureData ( furnitureId )
end
end
if collectibleId ~= 0 then
if self : CanAddFurnitureDataToRefresh ( self . placeableFurnitureCategoryTreeData , furnitureCollectible ) then
self . refreshGroups : RefreshSingle ( "UpdatePlacementFurniture" , { target = furnitureCollectible , command = FURNITURE_COMMAND_REMOVE } )
end
--No need to run the text filter since this is just a remove. We can notify others immediately.
end
--if an item just add to the recall list, SharedInventory will propagate the placeable list changes
end
if collectibleId ~= 0 then
self . placeableFurniture [ ZO_PLACEABLE_TYPE_COLLECTIBLE ] [ collectibleId ] = ZO_PlaceableFurnitureCollectible : New ( collectibleId )
end
--if an item just remove, the inventory update will handle the placeable list changes
self . refreshGroups : RefreshSingle ( "UpdateRetrievableFurniture" , { target = self . retrievableFurniture [ furnitureIdKey ] , command = FURNITURE_COMMAND_REMOVE } )
--No need to run the text filter since this is just a remove. We can notify others immediately.
--If we removed this furniture and it had a waypoint then remove the waypoint
end
end
end
end
if slotData and slotData . isPlaceableFurniture then
elseif not slotData and previousSlotData and previousSlotData . isPlaceableFurniture then
--the item was deleted
if bag then
local itemToRemove = bag [ slotIndex ]
self . refreshGroups : RefreshSingle ( "UpdatePlacementFurniture" , { target = itemToRemove , command = FURNITURE_COMMAND_REMOVE } )
end
bag [ slotIndex ] = nil
--No need to run the text filter since this is just a remove. We can notify others immediately.
end
end
end
end
local collectibleData = COLLECTIONS_INVENTORY_SINGLETON : GetSingleCollectibleData ( collectibleId , IsCollectibleCategoryPlaceableFurniture )
if collectibleData then
end
else
--something made the collectible no longer valid
if placeableCollectible and self : CanAddFurnitureDataToRefresh ( self . placeableFurnitureCategoryTreeData , placeableCollectible ) then
self . refreshGroups : RefreshSingle ( "UpdatePlacementFurniture" , { target = placeableCollectible , command = FURNITURE_COMMAND_REMOVE } )
end
--No need to run the text filter since this is just a remove. We can notify others immediately.
end
end
do
if categoryId and categoryId > 0 then
if not categoryData then
end
if subcategoryId and subcategoryId > 0 then
if not subcategoryData then
end
else
end
else
local categoryData = categoryTreeData : GetSubcategory ( ZO_FURNITURE_NEEDS_CATEGORIZATION_FAKE_CATEGORY )
if not categoryData then
categoryTreeData : AddSubcategory ( ZO_FURNITURE_NEEDS_CATEGORIZATION_FAKE_CATEGORY , ZO_FurnitureCategory : New ( categoryTreeData , ZO_FURNITURE_NEEDS_CATEGORIZATION_FAKE_CATEGORY ) )
end
end
end
local furnitureTheme = theme or FURNITURE_THEME_TYPE_ALL
end
end
end
end
if categoryId and categoryId > 0 then
if subcategoryId and subcategoryId > 0 then
else
end
else
local categoryData = categoryTreeData : GetSubcategory ( ZO_FURNITURE_NEEDS_CATEGORIZATION_FAKE_CATEGORY )
end
end
end
end
end
end
end
end
end
if bagId then
local bagCache = itemCache [ bagId ]
if bagCache then
end
end
end
end
local filteredDataTable = COLLECTIONS_INVENTORY_SINGLETON : GetCollectionsData ( IsCollectibleCategoryPlaceableFurniture )
end
end
local NO_SUBCATEGORY = nil
local _ , numSubcategories , numMarketProducts = GetMarketProductCategoryInfo ( MARKET_DISPLAY_GROUP_HOUSE_EDITOR , categoryIndex )
for marketProductIndex = 1 , numMarketProducts do
local productId , presentationIndex = GetMarketProductPresentationIds ( MARKET_DISPLAY_GROUP_HOUSE_EDITOR , categoryIndex , NO_SUBCATEGORY , marketProductIndex )
end
for subcategoryIndex = 1 , numSubcategories do
local _ , numSubCategoryMarketProducts = GetMarketProductSubCategoryInfo ( MARKET_DISPLAY_GROUP_HOUSE_EDITOR , categoryIndex , subcategoryIndex )
for marketProductIndex = 1 , numSubCategoryMarketProducts do
local productId , presentationIndex = GetMarketProductPresentationIds ( MARKET_DISPLAY_GROUP_HOUSE_EDITOR , categoryIndex , subcategoryIndex , marketProductIndex )
end
end
end
end
local bag = itemCache [ bagId ]
if not bag then
bag = { }
itemCache [ bagId ] = bag
end
local placeableItem = bag [ slotIndex ]
if placeableItem then
else
placeableItem = bag [ slotIndex ]
end
end
if existingCollectible then
else
end
return true
else
if existingCollectible and self : CanAddFurnitureDataToRefresh ( self . placeableFurnitureCategoryTreeData , existingCollectible ) then
self . refreshGroups : RefreshSingle ( "UpdatePlacementFurniture" , { target = existingCollectible , command = FURNITURE_COMMAND_REMOVE } )
end
--No need to run the text filter since this is just a remove. We can notify others immediately.
return false
end
end
end
end
end
end
do
local DISTANCE_CHANGE_BEFORE_UPDATE = 10
--If this is the first update in the zone or we've moved far enough from our last position then update the retrievable furniture's
--position information relative to the player.
local updateDistances = false
updateDistances = true
else
local distanceChange = zo_abs ( playerWorldX - self . lastPlayerWorldX ) + zo_abs ( playerWorldY - self . lastPlayerWorldY ) + zo_abs ( playerWorldZ - self . lastPlayerWorldZ )
if distanceChange > DISTANCE_CHANGE_BEFORE_UPDATE then
updateDistances = true
end
end
--If this is the first update or we are updating the distances (which also influences heading) or we have turned the camera far enough from
--our last heading then update the retrievable furniture direction to the player
local updateHeading = false
updateHeading = true
elseif zo_abs ( self . lastPlayerHeading - playerCameraHeading ) > HEADING_CHANGE_BEFORE_UPDATE_RADIANS then
updateHeading = true
end
--In both cases we update all the position data. This could be changed to only touch the heading for the heading case but
--it saves very little.
if updateDistances or updateHeading then
retrievableFurniture : RefreshPositionalData ( playerWorldX , playerWorldY , playerWorldZ , playerCameraHeading )
end
end
--Notify that the distances have changed
if updateDistances then
elseif updateHeading then
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
end
local canAddToRefresh = true
if categoryId and categoryId > 0 then
canAddToRefresh = categoryData ~= nil
if canAddToRefresh and subcategoryId and subcategoryId > 0 then
canAddToRefresh = subcategoryData ~= nil
end
end
return canAddToRefresh
end
--Starts a background task to filter the placeable list entries using the text input. This will eventually result in the category list being marked dirty
--and others being notified to update once the filter completes.
--Cancel any in progress filtering so we can do a new one
end
--If we have filter text than create the tasks
--Inventory Items
local itemTaskId = CreateBackgroundListFilter ( BACKGROUND_LIST_FILTER_TARGET_BAG_SLOT , self . placeableTextFilter )
end
end
--Collectibles
local collectibleTaskId = CreateBackgroundListFilter ( BACKGROUND_LIST_FILTER_TARGET_COLLECTIBLE_ID , self . placeableTextFilter )
self . inProgressPlaceableFurnitureTextFilterTaskIds [ ZO_PLACEABLE_TYPE_COLLECTIBLE ] = collectibleTaskId
for collectibleId , collectibleData in pairs ( self . placeableFurniture [ ZO_PLACEABLE_TYPE_COLLECTIBLE ] ) do
end
--If we have no search text then everything passes, so set everything to true now.
else
--Inventory Items
end
end
--Collectibles
for collectibleId , collectibleData in pairs ( self . placeableFurniture [ ZO_PLACEABLE_TYPE_COLLECTIBLE ] ) do
end
--Mark the placeable furniture category data dirty and let others know about that
end
end
--Starts a background task to filter the retrievable list entries using the text input. This will eventually result in the category list being marked dirty
--and others being notified to update once the filter completes.
end
--If we have filter text than create the task
local furnitureTaskId = CreateBackgroundListFilter ( BACKGROUND_LIST_FILTER_TARGET_FURNITURE_ID , self . retrievableTextFilter )
end
--If we have no search text then everything passes, so set everything to true now.
else
end
--Mark the retrievable furniture category data dirty and let others know about that
end
end
end
--If we have filter text than create the task
local marketProductTaskId = CreateBackgroundListFilter ( BACKGROUND_LIST_FILTER_TARGET_MARKET_PRODUCT_ID , self . marketProductTextFilter )
end
--If we have no search text then everything passes, so set everything to true now.
else
end
--Mark the market product category data dirty and let others know about that
end
end
function ZO_SharedFurnitureManager : TryMarkPlaceableBackgroundListFilterComplete ( placeableType , taskId )
return true
end
return false
end
local CHANGED_FROM_SEARCH = true
--Retrievable
--Set everything that passed the filter to true
if retrievableFurnitureDataCache then
local furnitureData = retrievableFurnitureDataCache [ furnitureIdKey ]
if furnitureData then
end
end
end
--Mark the retrievable furniture category data dirty and let others know about that
--Market Product
if marketProductDataCache then
end
end
end
end
--Mark the retrievable furniture category data dirty and let others know about that
--Item/Collectible that can be placed
else
--Mark that it was completed.
end
--We only trigger the update when all outstanding filter tasks are done. This is to
--prevent building the categories 3 times for each letter typed in the search box and also to prevent having the
--categories rebuilt with only some of the visibility states know.
--Inventory Items
if itemDataCache then
local bagCache = itemDataCache [ bag ]
if bagCache then
local slotData = bagCache [ slot ]
if slotData then
end
end
end
end
--Collectibles
local collectibleTaskId = self . completePlaceableFurnitureTextFilterTaskIds [ ZO_PLACEABLE_TYPE_COLLECTIBLE ]
if collectibleDataCache then
local collectibleData = collectibleDataCache [ collectibleId ]
if collectibleData then
end
end
end
--Mark the placeable furniture category data dirty and let others know about that
end
end
end
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