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--[[
Counts table entries when #tableObject will not work.
(...or would also fail on tables using non-numeric keys.)
--]]
do
end
end
--[[
Description
This is the only thing that should be used in table.sort's "comp" function. It allows
a data description of how to sort tables to be written, instead of writing a custom sort
function over and over again, you just create a single table that defines the sort ordering
for a general table type.
Arguments:
entry1 (table) An entry in the table being sorted
entry2 (table) Another entry in the table being sorted
sortKey (non nil) A key in the entry arguments (tableX[sortKey]) to be used for sorting.
sortKeys (table) A table whose keys are all keys in entryX and whose values are all tables
(optionally containing tiebreaker and isNumeric)
sortOrder (number) Must be ZO_SORT_ORDER_UP or ZO_SORT_ORDER_DOWN
Return:
When sortOrder is ZO_SORT_ORDER_UP: entry1[sortKey] < entry2[sortKey]
When sortOrder is ZO_SORT_ORDER_DOWN: entry1[sortKey] > entry2[sortKey]
Example:
...
--]]
local validOrderingTypes =
{
[ "number" ] = true ,
[ "string" ] = true ,
[ "boolean" ] = true
}
if ( boolean == true ) then return 1 end
return 0
end
--[[
Common constants and types to make sorting a little easier.
--]]
-- Sort from A - Z
ZO_SORT_ORDER_UP = true
-- Sort from Z - A
ZO_SORT_ORDER_DOWN = false
-- Sort by the name field of your entry. Assumes the table being sorted is full of entries which are
-- also tables; those entries having a key named "name".
ZO_SORT_BY_NAME = { [ "name" ] = { } }
ZO_SORT_BY_NAME_NUMERIC = { [ "name" ] = { isNumeric = true } }
local IS_LESS_THAN = - 1
local IS_EQUAL_TO = 0
local IS_GREATER_THAN = 1
local value1 = entry1 [ sortKey ]
local value2 = entry2 [ sortKey ]
return false
end
if value1Type == "boolean" then
end
local compareResult
if sortKeys [ sortKey ] . isId64 then
else
if sortKeys [ sortKey ] . isNumeric then
elseif value1Type == "string" then
if sortKeys [ sortKey ] . caseInsensitive then
end
end
if value1 < value2 then
compareResult = IS_LESS_THAN
elseif value1 > value2 then
compareResult = IS_GREATER_THAN
else
compareResult = IS_EQUAL_TO
end
end
-- The two pieces of data are equal, now this needs to tiebreaker to a different key and recurse.
-- This is so that in a list sorted by something like AllianceType, where there are only three
-- alliances, the tiebreaker would sort within the "name" key of the table entry.
if compareResult == IS_EQUAL_TO then
local tiebreaker = sortKeys [ sortKey ] . tiebreaker
if tiebreaker then
local nextSortOrder
if sortKeys [ sortKey ] . tieBreakerSortOrder ~= nil then
nextSortOrder = sortKeys [ sortKey ] . tieBreakerSortOrder
else
nextSortOrder = sortOrder
end
if sortKeys [ sortKey ] . reverseTiebreakerSortOrder then
nextSortOrder = not nextSortOrder
end
end
else
if sortOrder == ZO_SORT_ORDER_UP then
return compareResult == IS_LESS_THAN
end
return compareResult == IS_GREATER_THAN
end
return false
end
for i = # t , 1 , - 1 do
t [ i ] = nil
end
end
t [ k ] = nil
end
end
--Want to keep ZO_ClearTable(t) snappy, so don't bog it down with an optional callback param to if check
t [ k ] = nil
end
end
dest = dest or { }
dest [ k ] = v
end
return dest
end
dest = dest or { }
else
dest [ k ] = v
end
end
return dest
end
return true
end
end
return false
end
end |