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ZO_GRID_SCROLL_LIST_DEFAULT_TEMPLATE_GAMEPAD = "ZO_GridScrollList_Entry_Template_Gamepad"
ZO_GRID_SCROLL_LIST_DEFAULT_TEMPLATE_DIMENSIONS_GAMEPAD = 64
ZO_GRID_SCROLL_LIST_DEFAULT_HEADER_TEMPLATE_GAMEPAD = "ZO_GridScrollList_Entry_Header_Template_Gamepad"
ZO_GRID_SCROLL_LIST_DEFAULT_SPACING_GAMEPAD = 10
-- ZO_GridScrollList_Gamepad --
end
ZO_ScrollList_EnableSelection ( self . list , "ZO_GamepadInteractiveSortFilterDefaultHighlight" , function ( previousData , newData , selectedDuringRebuild ) self : OnSelectionChanged ( previousData , newData , selectedDuringRebuild ) end )
self . horizontalMovementController = ZO_MovementController : New ( MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL )
end
else
end
end
end
do
local MOVE_DIRECTION_TABLE =
{
[ MOVEMENT_CONTROLLER_NO_CHANGE ] = ZO_SCROLL_MOVEMENT_DIRECTION_NONE ,
[ MOVEMENT_CONTROLLER_MOVE_NEXT ] = ZO_SCROLL_MOVEMENT_DIRECTION_POSITIVE ,
[ MOVEMENT_CONTROLLER_MOVE_PREVIOUS ] = ZO_SCROLL_MOVEMENT_DIRECTION_NEGATIVE
}
local moveX , moveY = self . horizontalMovementController : CheckMovement ( ) , self . verticalMovementController : CheckMovement ( )
if moveX ~= MOVEMENT_CONTROLLER_NO_CHANGE or moveY ~= MOVEMENT_CONTROLLER_NO_CHANGE then
local scrollXDirection , scrollYDirection = MOVE_DIRECTION_TABLE [ moveX ] , MOVE_DIRECTION_TABLE [ moveY ]
end
end
end
end
end
end
end
end |