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return radialMenu
end
local g_activeMenu = nil
local MIN_DISTANCE = 10 -- The distance the mouse has to move before we start selecting anything
local DEFAULT_DIRECTIONAL_INPUTS = { ZO_DI_LEFT_STICK , ZO_DI_RIGHT_STICK }
if g_activeMenu then
end
end
function ZO_RadialMenu : Initialize ( control , entryTemplate , animationTemplate , entryAnimationTemplate , actionLayerName , directionInputs , enableMouse , selectIfCentered )
if entryControl . animation then
end
end
local entryControl = ZO_ObjectPool_CreateNamedControl ( control : GetName ( ) .. entryTemplate , entryTemplate , objectPool , control )
if entryAnimationTemplate then
entryControl . animation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( entryAnimationTemplate , entryControl )
end
return entryControl
end
if animationTemplate then
end
end
end
end
end
end
if self : IsShown ( ) and self . selectedEntry and self . selectedEntry . callback and ( not self . animation or not self . animation : IsPlayingBackward ( ) ) then
else
end
end
return x1 * x2 + y1 * y2
end
if actionLabel then
then
else
end
else
end
end
end
local shouldSelect = true
local lenSquared = Dot ( self . virtualMouseX , self . virtualMouseY , self . virtualMouseX , self . virtualMouseY )
if lenSquared < innerRadius * innerRadius then
shouldSelect = false
end
end
end
if shouldSelect and Dot ( x , y , - entryControl . startY , entryControl . startX ) < 0 and Dot ( x , y , - entryControl . endY , entryControl . endX ) > 0 then
if not suppressSound then
end
end
end
if entryControl . icon then
end
if entryControl . animation then
end
else
if entryControl . icon then
end
if entryControl . animation then
end
end
end
end
do
local MIN_DISTANCE_SQUARED = MIN_DISTANCE * MIN_DISTANCE
local lenSquared = Dot ( self . virtualMouseX , self . virtualMouseY , self . virtualMouseX , self . virtualMouseY )
return false
end
if lenSquared > outerRadius * outerRadius then
if lenSquared < innerRadius * innerRadius then
return false --don't update the selection while we're in the inner radius
end
end
return true
end
if deltaX ~= 0 or deltaY ~= 0 then
end
end
return false
end
end
return false
end
end
end
do
local ROTATION_OFFSET = 3 * math . pi / 2
end
end
end
end
end
end
end
end
end
end
do
local TWO_PI = math . pi * 2
local halfWidth , halfHeight = width / 2 / self . control : GetScale ( ) , height / 2 / self . control : GetScale ( )
local halfSliceSize = TWO_PI / numEntries / 2
-- For this circle, 0 rotation points straight down from the circle's center and rotation is in CCW direction.
local centerAngle = initialRotation + i / numEntries * TWO_PI
--- math.sin is returning very small numbers instead of 0 for PI and TWO_PI
x = 0
end
if entryControl . icon then
if entryControl . label then
if x > 0 then
elseif x < 0 then
elseif y > 0 then
else
end
end
end
end
entryControl . entry = entry
end
end
end
-- name can be either a text string or a table containing the text in the first entry, and a color table in the second entry
-- e.g.
-- Passing "Test" in name will just set the label to "Test" in white
-- Passing {"Test", {r = 1, g = 0, b = 0}} will set the label to "Test" in the color red
self . entries [ # self . entries + 1 ] = { name = name , inactiveIcon = inactiveIcon , activeIcon = activeIcon , callback = callback , data = data }
end
end
end
end
end
end
if entrySelected then
else
end
end
else
end
end
end
end
end
g_activeMenu = nil
end
end
end
end
end
end
end
if g_activeMenu then
end
end
end
end
end
end
--Helper functions added to clear and refresh the menu while it is still showing
end
end
end
end |