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GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT = ZO_TranslateFromLeftSceneFragment : New ( ZO_SharedGamepadNavQuadrant_1_Background )
GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_SharedGamepadNavQuadrant_2_3_Background )
-----------------------------
--Movie Background Fragment
-----------------------------
end
end
local PLAY_IMMEDIATELY = true
local PLAY_IN_BACKGROUND = true
local LOOP = true
end
end
local PLAY_IMMEDIATELY = true
local PLAY_IN_BACKGROUND = true
local LOOP = true
local MUTE = true
PlayVideo ( self . movieFile , PLAY_IMMEDIATELY , VIDEO_SKIP_MODE_NO_SKIP , nil , PLAY_IN_BACKGROUND , LOOP , MUTE )
end
CREATE_ACCOUNT_BACKGROUND_FRAGMENT = PREGAME_ANIMATED_BACKGROUND_FRAGMENT
LINK_ACCOUNT_BACKGROUND_FRAGMENT = PREGAME_ANIMATED_BACKGROUND_FRAGMENT
----------------------------------------
--Pregame Scene State Advance From Fragment
----------------------------------------
end
end
end
--Advancing can often change scenes causing fragments to refresh and this Hide be re-run. So protect the advance until the previous advance completes.
--also only advance if we are in an expected state
end
end
PREGAME_GAMMA_ADJUST_INTRO_ADVANCE_FRAGMENT = ZO_PregameSceneStateAdvanceFromFragment : New ( "GammaAdjust" )
PREGAME_SCREEN_ADJUST_INTRO_ADVANCE_FRAGMENT = ZO_PregameSceneStateAdvanceFromFragment : New ( "ScreenAdjustIntro" )
-- Quadrant System Gamepad Grid Backgrounds: DO NOT BLOAT! --
GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT = ZO_TranslateFromLeftSceneFragment : New ( ZO_SharedGamepadNavQuadrant_1_Background )
GAMEPAD_NAV_QUADRANT_2_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_SharedGamepadNavQuadrant_2_Background )
GAMEPAD_NAV_QUADRANT_4_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_SharedGamepadNavQuadrant_4_Background )
GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_SharedGamepadNavQuadrant_2_3_Background )
GAMEPAD_NAV_QUADRANT_2_3_4_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_SharedGamepadNavQuadrant_2_3_4_Background )
GAMEPAD_NAV_QUADRANT_4_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_SharedGamepadNavQuadrant_4_Background )
GAMEPAD_NAV_QUADRANT_1_2_3_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_SharedGamepadNavQuadrant_1_2_3_Background )
-- END Quadrant System Gamepad Grid Backgrounds: DO NOT BLOAT! --
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